Kineticist Questions 2: Electric Boogaloo


Rules Questions


A few more questions to follow up my first post of questions.

1: Can I use telekinetic haul to move things with people on them? e.g. Make a chair hover, then let somebody get on it and then move the chair to a desired location.

2: Does force ward create any sort of visual effect, either statically or when hit? For combat (can enemies tell it’s there) and social interaction reasons.

3: Wall infusion is a line between squares. It says people adjacent to it take damage on initial cast. But after that the only way to take damage is to cross it. Does that mean a grappling wall that grapples foes doesn’t continue to do damage each round if it maintains the grapple? And if I use pushing infusion, do I have to push them through the wall or just to adjacent to the wall to get them to receive wall damage?

4: Can I only do a wall as a north/south or east/west so that it fits in the line between squares? If not, does that mean that somebody ending their turn on a square that the wall goes through takes wall damage?

5: Entangling gives a -2 to attacks and -4 to dex and moves at half speed. Grappled gives a -2 to attacks, -4 to dex and can’t move. Does the -2 to attack and -4 to dex stack if both conditions are applied?

6: (non-serious question) If I have somebody trapped in a grappling deadly earth and entangling cloud and then trip them with bowling, what's the official terminology for how screwed he is?


...I am seriously disappointed that this doesn;t have much to do with aerokineticists.

I mean....they are perfect for an electric boogaloo.

Anyway, only answer I have is:
6. "Kobold facing barbarian"


lemeres wrote:

Anyway, only answer I have is:

6. "Kobold facing barbarian"

Yeah, but what if it's a smart 20th level gestalt Wizard/Magus (Kensai) Mythic rank 10 kobold against a 1st level halfling Barbarian (Wild Rager)?


1) Yes. Or do as my GM did, just create a level 3 Utility Wild Talent to lift people or attended objects (Using Con as Strength in resisted tug of wars)

2) No, no visual effect, though if you have Elemental Overflow going (and not suppressed), that's visible.

I don't use Walls, so can't help there, sorry.

5) Yes, untyped bonuses and penalties stack.


lemeres wrote:

...I am seriously disappointed that this doesn;t have much to do with aerokineticists.

I mean....they are perfect for an electric boogaloo.

Anyway, only answer I have is:
6. "Kobold facing barbarian"

Going off my current campaign, if that is anything close to "kobold facing a 2h paladin" or "kobold facing an telekineticist" then the answer is 1 shot, thought so ;)


Texas Snyper wrote:
lemeres wrote:

...I am seriously disappointed that this doesn;t have much to do with aerokineticists.

I mean....they are perfect for an electric boogaloo.

Anyway, only answer I have is:
6. "Kobold facing barbarian"

Going off my current campaign, if that is anything close to "kobold facing a 2h paladin" or "kobold facing an telekineticist" then the answer is 1 shot, thought so ;)

Well, more like three shot from a class well known for high single hit damage.

Since the deadly earth is sticking around (and using its great grapple check to make sure you stick around) for what? At least 4 rounds? Enough to make the fractions meaningless, at least. And that carries over to the cloud too, obviously, since they are teaming up. And then the bowling shot is probably fairly normal, so regular x1 damage.

And that is before you start adding in things like metakinesis or composite blasts. Plus, he could be VERY easy prey to pretty much any attack anyone else wants to throw.

This is the main fun of grappling and entangling. They are sitting ducks. Throw an extra entangling in there so they are glued and can't escape even if they break the grapple.


Bump for wall questions, but I also got one more. Does the half speed for rough terrain on deadly earth stavk with half speed from being entangled? Would it be 30 movement -> 15 -> 5 from rounding down?


Texas Snyper wrote:
Does the half speed for rough terrain on deadly earth stack with half speed from being entangled? Would it be 30 movement -> 15 -> 5 from rounding down?

I believe the answer is yes - penalties to movement stack. I don't apply them as reductions to base movement speed though, instead dividing their total movement for that round (ie. if they double move for 60 feet, divide by 4 for 15 feet of movement). Not sure if that's how it's supposed to be done.

If you can stack a darkness/blindness effect on there too, it will reduce their speed by another half.


A double move is two separate actions. you only get 10' of movement in this case.

"If you use two move actions in a round (sometimes called a "double move" action), you can move up to double your speed. If you spend the entire round running, you can move up to quadruple your speed (or triple if you are in heavy armor)."

Based on that there could be an arguement made about running perhaps?


Point taken. I think I'll still run it with accurate math at my table :)

Torbyne wrote:
Based on that there could be an arguement made about running perhaps?

The point is moot in this case - you can't run in difficult terrain.

PRD: Run wrote:


You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.

You can't run across difficult terrain or if you can't see where you're going.

A run represents a speed of about 13 miles per hour for an unencumbered human.
(link)

I wonder if you can run while entangled, if you were entangled but not in difficult terrain (eg. a tanglefoot bag?)


good catch :)


Texas Snyper wrote:
Bump for wall questions, [...]

I'm also wondering about whether grappling walls can deal extra damage while the creature is being held there.

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