Wakrob |
Im playing Glory Hound Adain.
I have the power to discard a card to Encounter a non-Villian monster instead of the player that drew it at my location.
But this has brought up some odd questions.
-If I defeat the Henchman for that player do I close the location or does he?
-I fought one monster that lead with, 'If this your first exploration of your turn....'. It was neither my exploration or my turn so I wasnt sure if that power would apply.
Wakrob
Frencois |
You steal the whole encounter you encounter insted of him), so it becomes your encounter and you should read the full text as if it was your encounter (but not your turn).
So
If this your first exploration of your turn.... wouldn't apply but
If this your first exploration of the turn.... would and
If this the first exploration of the turn.... would apply too, but only if the character you stole the encounter from didn't explore (or someone consume his first exploration) before.
And indeed if you steal an Henchman's encounter then I think "you" can try to close the location afterwards (since the "you" written on the Henchman card applies to you).
Parody |
Here's a thought for you: as you can never explore outside your explore step (p. 8 of the WotR rulebook and errataed into the others), if it's not your turn it's not your first exploration either. It's an encounter, but not an explore.
(Personally I'd lean towards all three being template issues that were intended to mean the same thing, that thing being the third one, but I'm not the folks who write the game. :)
Longshot11 |
Here's a thought for you: as you can never explore outside your explore step (p. 8 of the WotR rulebook and errataed into the others), if it's not your turn it's not your first exploration either. It's an encounter, but not an explore.
This. (Frencois' points 1,3 and 4 are correct).
Additionally, as you probably guessed, while the stolen combat may not be the first combat for the exploring character, if it is the first Alain's combat in the exploring character's turn - he gets to Lance the monster's butt to kingdom come.
Also note that there are some cards (Oracle, Biter, Detect Whatever) that allow you to encounter a monster without technically being an 'explore'. That will show those pesky Baphometians!
Frencois |
Indeed, my mistake. Let me rewrite :
If this your first exploration of your/the turn.... wouldn't apply since your are not exploring but encountering.
If this the first exploration of the turn.... would apply, but only if the character you stole the encounter from didn't explore (or someone consume his first exploration) before.
Thanks for the help.
skizzerz |
Indeed, my mistake. Let me rewrite :
If this your first exploration of your/the turn.... wouldn't apply since your are not exploring but encountering.
If this the first exploration of the turn.... would apply, but only if the character you stole the encounter from didn't explore (or someone consume his first exploration) before.
Thanks for the help.
Second only applies if you stole the encounter during that character's first exploration. If that character encountered it outside of an explore, it doesn't magically turn into an explore when it gets transferred to you. I get what you're trying to say, but the wording is a bit off :)
Longshot11 |
Whoever defeats the henchman is the character who can attempt the closing check. The act of defeating the henchman is what grants the opportunity.
Since we seem to be clear on this subject, my group was wondering: what if the exploring character attempts to close an empty location by "summon and defeat'. Is Alain (or, in our case, a Sajan to a Ranzak) allowed to encounter the Henchman and close? Because, strictly speaking, in this case the 'encountering' player didn't succeed at the 'summon and encounter' task (as the monster is defeated by another) ?
Keith Richmond Pathfinder ACG Developer |
elcoderdude |
Well if you summon and defeat, you do not encounter so I think Alain cannot steal that "summon" from you. Don't remember exactly for Ranzak but I think his power is also linked to encounters and thus wouldn't apply.
To defeat a card, you encounter it. Going through the steps of "Encountering a Card" in the rules is the only way you can defeat it.
Vic Wertz Chief Technical Officer |
(Personally I'd lean towards all three being template issues that were intended to mean the same thing, that thing being the third one, but I'm not the folks who write the game. :)
You're correct—the current template is "if this is the first exploration of your turn." (And since, as has been pointed out, you cannot explore on anyone else's turn, any earlier wordings are equivalent.)
Vic Wertz Chief Technical Officer |
elcoderdude wrote:Since we seem to be clear on this subject, my group was wondering: what if the exploring character attempts to close an empty location by "summon and defeat'. Is Alain (or, in our case, a Sajan to a Ranzak) allowed to encounter the Henchman and close? Because, strictly speaking, in this case the 'encountering' player didn't succeed at the 'summon and encounter' task (as the monster is defeated by another) ?
Whoever defeats the henchman is the character who can attempt the closing check. The act of defeating the henchman is what grants the opportunity.
The When Closing section on some locations requires you to summon and defeat (or acquire) a card. Summon and encounter it; if you do not defeat (or acquire) it, the location is not closed.
So it *is* an encounter, and if you do not defeat (or acquire) it, the location is not closed.
Longshot11 |
Sorry folks I guess I missed the point.
So if glory hound steals the encounter he can or cannot close the location?
If he steals the scenario Henchman, he is then allowed himself to summon (not steal!) the location Henchman and close.
If the other player attempts to close in the "attempt to close" phase of the turn and the GL steals the summoned Henchman - the attempt fails, according to Vic.
Zenarius |
Zenarius wrote:Sorry folks I guess I missed the point.
So if glory hound steals the encounter he can or cannot close the location?
If he steals the scenario Henchman, he is then allowed himself to summon (not steal!) the location Henchman and close.
If the other player attempts to close in the "attempt to close" phase of the turn and the GL steals the summoned Henchman - the attempt fails, according to Vic.
Oho! I see.. thanks! Interesting..