Pedro Ambrosius |
Well, i wanna make a Dual cursed oracle and i just fiured that the nature mystery complements good with the thematic role of a fortune-missfortune oracle (natural divinnation).
So i think something like a high-moovement support lame-hunted gnome riding a wolf (Bonded Mount) using all the spells like missfortune, ill omen and so to change the rolls of the party and the bad guys.
The mystery gives both (me and the nature allys) good saves if i put him a good charisma.
The mount should give me a cool movement for supporting my team, heal them or remove conditions, good perception (if i take talk with animals) but also gives the benefit of trip (wolf)
Here´s the question... how do it works? can my mount use bite or trip when im mounting it? how actions work when i want to make that?
Could that build works or is a bad choice? suggested feats? any advice?
Thank you!
avr |
This works. You're going to need to focus on your concentration checks a bit to avoid problems with spellcasting caused by your mount's movement. It's a DC 10 ride skill check to have your mount fight while you are doing so also.
Mounted combat is the obvious feat you're going to want but the others in the chain aren't necessarily what a spellcaster will want.
What style of spellcaster do you want to be? An oracle may focus on buffing themselves & their mount, or on buffing the party, or on debuffing the enemy.
Devilkiller |
You'll want to train your animal companion in the proper tricks for mounted combat. You might want to check out the Lunar mystery as well. It has some interesting revelations and can be used to gain a wider variety of animal companions including a tiger - Ride the tiger! You can see his stripes, but you know he's clean!
There's a Divine Interference feat which allows you protect allies from being hit (though you can't get it until 11th level). Mounted Combat and later Trick Riding are pretty decent feats for protecting your mount. You could also consider Bodyguard for the PC and or the animal companion and In Harm's Way for the animal companion. That way you could redirect one hit per round from your PC or an adjacent ally into your animal companion and then have the Oracle heal the animal if needed.
If you stick with the Wolf companion then the Tandem Trip feat might help the Wolf knock foes prone more consistently. Paired Opportunists could be a nice feat for improving your AoOs when the foe stands up. With a +4 to hit on top of the enemy's -4 AC from being prone that should make the AoO almost a "sure thing".
Pedro Ambrosius |
Thanks both for asking!
Im planning to start with a massive buff to the party and then single buff,aid, remove conditions and heal my team when needed.
I dont know if take or not the blackened curse for some offensive choices (being gnome i have acces to that spells earlier)since i wont be making attack rolls with my character anyway.
The feats you mention sounds awsome for what i want, good idea.
The lunar mystery is very good but i prefer the nature for the roleplay it ofers.
Finally, if i want to cast spells in my mount while he is not moving, still i have to make concentration checks?
avr |
No concentration checks are required when the mount isn't moving. I think by RAW this is defined as whether you've moved yet in this round, but many GMs will say that if you moved last round and you're going to move this round, it counts as moving.
A character focusing on party buffs and healing can be a little dull to play. It certainly doesn't have a lot of feats required; improved initiative to get those buffs in before they're needed maybe. Reach spell may be handy in cases when you just don't want to approach the enemy that closely.