
Matthew Downie |

Telepathy is a supernatural ability. It can target any creature within the stated range as written for each creature who has the ability. By the logic being applied in this thread, telepathy requires line of sight and line of effect. However, there are examples all over Paizo's own adventure paths that violate this rule, such as when an NPC communicates back to its master from a different room and through walls, details about the PCs via telepathy.
If telepathy is a supernatural ability, and all supernatural abilities require line of effect and line of sight, then Paizo writers have been reading the rules wrong all along.
Another possible reading: establishing a telepathic link requires line of sight, but once the link is established, it can be maintained without line of sight. After all, Pathfinder telepathy doesn't (AFAIK) allow you to automatically sense the presence of all creatures within 100 feet. So how can you establish a telepathic link with someone if you don't know they're there?
If (Su) abilities don't require line of sight, what do they require? Let's say I fall down a trapdoor and find myself in a pitch-black room. There are probably some creatures in the room; I can't see any of them. What do I need to do to target one with a Supernatural ability that doesn't require LoS? Make a perception check? Guess the square it's in?

el cuervo |

el cuervo wrote:Telepathy is a supernatural ability. It can target any creature within the stated range as written for each creature who has the ability. By the logic being applied in this thread, telepathy requires line of sight and line of effect. However, there are examples all over Paizo's own adventure paths that violate this rule, such as when an NPC communicates back to its master from a different room and through walls, details about the PCs via telepathy.
If telepathy is a supernatural ability, and all supernatural abilities require line of effect and line of sight, then Paizo writers have been reading the rules wrong all along.
Another possible reading: establishing a telepathic link requires line of sight, but once the link is established, it can be maintained without line of sight. After all, Pathfinder telepathy doesn't (AFAIK) allow you to automatically sense the presence of all creatures within 100 feet. So how can you establish a telepathic link with someone if you don't know they're there?
If (Su) abilities don't require line of sight, what do they require? Let's say I fall down a trapdoor and find myself in a pitch-black room. There are probably some creatures in the room; I can't see any of them. What do I need to do to target one with a Supernatural ability that doesn't require LoS? Make a perception check? Guess the square it's in?
In some cases, there is already an established telepathic link. In other cases, NPCs contact other NPCs or PCs telepathically without having established any prior link.
As for the second scenario, I'm not in any way proposing that you should be able to automatically target anything even if you don't know it's there. It does not follow.
If you have awareness of a target, though, you should be able to target it with a hex that doesn't say "visible target."
An earlier example I gave is the Charm hex.
A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.
Say you saw an enemy run around a corner and you know he's hiding there and had nowhere else to go because it's a dead end. Why couldn't you use the Charm hex, which entails "beckoning and speaking soothing words" to charm the target? If the target can hear your magically soothing words, I would allow that to work (along with the requisite Will save and so on).

CampinCarl9127 |

Say you saw an enemy run around a corner and you know he's hiding there and had nowhere else to go because it's a dead end. Why couldn't you use the Charm hex, which entails "beckoning and speaking soothing words" to charm the target? If the target can hear your magically soothing words, I would allow that to work (along with the requisite Will save and so on).
That's fine. The ability specifically calls out how it targets, which is a case of specific>general.

el cuervo |

el cuervo wrote:Say you saw an enemy run around a corner and you know he's hiding there and had nowhere else to go because it's a dead end. Why couldn't you use the Charm hex, which entails "beckoning and speaking soothing words" to charm the target? If the target can hear your magically soothing words, I would allow that to work (along with the requisite Will save and so on).That's fine. The ability specifically calls out how it targets, which is a case of specific>general.
This has been my argument for hexes the entire time. Other hexes have similar wording: "one creature within 30 feet" and so on. Why do those need line of sight but Charm does not?
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round.
My point is, either it's incredibly hit or miss whether there is enough information in the supernatural ability to tell you how it targets, or it is implicit that they don't need line of sight/effect unless it says they do.

CampinCarl9127 |

No, it's because it specifies that you need to beckon and speak soothing words. It's a very logical conclusion that if they can either see your beckoning or hear your words then they are effected.
I disagree. I say it is implicit that they do need LoS/LoE unless it says they don't. To rule otherwise leads to absurdity and madness, so I conclude that the rules cannot work that way.

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rather than follow Occam's Razor and use the simplest logical explanation, you'd rather explain away the discrepancies between the different supernatural abilities as possibly being due to different writers?
You view the simplest as all Supernatural abilities are unrestricted in the way all other magical effects.
I view the simplest as they are.
We are both following Occam's Razor to the simplest logical explanation.
As for the writer issue, there are tons of examples in the past of adventure modules flat out being wrong on spells. I've seen adventures tell you to cast wall of force then cast spells on the PC's thru the wall. I've seen adventures use time stop incorrectly.
You haven't read many adventures if you can say "possibily being due to different writers" without knowing this is an issue.

Crimeo |
PRD - Combat wrote:Total Cover: If you don't have line of effect to your target (that is, you cannot draw any line from your square to your target's square without crossing a solid barrier), he is considered to have total cover from you. You can't make an attack against a target that has total cover.That alone rule out any hex that speak of a target unless the hex specifically say that it don't require a Line of Effect.
PRD - Combat wrote:
Total Concealment: If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).Same thing, but for LoS. You either have an attack that can target a square or you can't use it.
Note how both piece of the rules don't speak of spells, but of attacks.
By the definition given by the rules, an "attack" is any effect that the target don't want to receive. Almost any hex fall under that category.
Okay THIS works, finally, thank you. Not just somebody saying "of course it requires it! I'm neglecting to say why but of COURSE!" Actual citation here.
This must also be combined with the part of the rules that say "Any offensive combat action is an attack" for the full story, but yes hexes are attacks, and thus these quotes work.
However, note that it does still allow somebody to hex a person 50 miles away as long as they can guess the correct square he's in... (and pass a 50/50 miss chance roll) Kind of an important dangling issue, since it's pretty easy with some research ahead of time to know what square most people will be in between about the hours of midnight and 8am.

CampinCarl9127 |

However, note that it does still allow somebody to hex a person 50 miles away [b]as long as they can guess the correct square he's in...[/b
True. It's also possible by theoretical physics for me to completely pass through a wall when I walk into it. The chances are so astronomically low that is has never happened in recorded history, but according to the laws governing our universe it is possible.

Crimeo |
Crimeo wrote:does still allow somebody to hex a person 50 miles away as long as they can guess the correct square he's inWhich we still differ on whether or not this is RAW. Your RAW it works. My RAW it doesn't.
The reader of this thread should conclude whether or not it works via their RAW.
? The only objection I remember you having was about basic spell rules applying to supernatural abilities or not. Due to the above concealment and cover text quotes, we now agree on that.
This other issue I just brought up about guessing squares is a separate thing. It also applies to any normal spells, it's no longer an issue of spells vs. supernatural abilities. It's an issue of "what the normal spell rules imply about any magic that doesn't have a listed range" like many hexes.
If magic missile had range:infinite, then it would also be able to attack people 50 miles away if you guessed their square correctly, for example.
What's your problem with this new claim then?

Crimeo |
True. It's also possible by theoretical physics for me to completely pass through a wall when I walk into it. The chances are so astronomically low that is has never happened in recorded history, but according to the laws governing our universe it is possible.
In case it was not clear, I was implying that you recon the target's house, find what square their BED is in, and at a time when they normally sleep, guess they are in the square their bed is in.
Which is going to be like 80+% likely to be correct. I would not exactly call that "astronomically low". And it is quite relevant for gameplay.

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Diego Rossi wrote:PRD - Combat wrote:Total Cover: If you don't have line of effect to your target (that is, you cannot draw any line from your square to your target's square without crossing a solid barrier), he is considered to have total cover from you. You can't make an attack against a target that has total cover.That alone rule out any hex that speak of a target unless the hex specifically say that it don't require a Line of Effect.
PRD - Combat wrote:
Total Concealment: If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).Same thing, but for LoS. You either have an attack that can target a square or you can't use it.
Note how both piece of the rules don't speak of spells, but of attacks.
By the definition given by the rules, an "attack" is any effect that the target don't want to receive. Almost any hex fall under that category.
Okay THIS works, finally, thank you. Not just somebody saying "of course it requires it! I'm neglecting to say why but of COURSE!" Actual citation here.
This must also be combined with the part of the rules that say "Any offensive combat action is an attack" for the full story, but yes hexes are attacks, and thus these quotes work.
However, note that it does still allow somebody to hex a person 50 miles away as long as they can guess the correct square he's in... (and pass a 50/50 miss chance roll) Kind of an important dangling issue, since it's pretty easy with some research ahead of time to know what square most people will be in between about the hours of midnight and 8am.
If you have LoS, LoE, the hex can target a square and not a person and the hex reach that far. Unless you planet is flat it is very difficult to get all the conditions.

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If magic missile had range:infinite, then it would also be able to attack people 50 miles away if you guessed their square correctly, for example.What's your problem with this new claim then?
That you are totally wrong.
You can't target a square with magic missiles or any other spell that target a person or a object.You need a spell that can target a square, like the ray effect fo the ray spells or area effect spells.

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Quote:True. It's also possible by theoretical physics for me to completely pass through a wall when I walk into it. The chances are so astronomically low that is has never happened in recorded history, but according to the laws governing our universe it is possible.In case it was not clear, I was implying that you recon the target's house, find what square their BED is in, and at a time when they normally sleep, guess they are in the square their bed is in.
Which is going to be like 80+% likely to be correct. I would not exactly call that "astronomically low". And it is quite relevant for gameplay.
That wall between you and the bed has something to say to you: "No LoE".

Crimeo |
If you have LoS, LoE, the hex can target a square and not a person and the hex reach that far. Unless you planet is flat it is very difficult to get all the conditions.
No, the attacking into the square is explicitly INSTEAD OF line of sight. So you don't also need LOS.
LOE sure, that's easy, they just need to not be locked in a box or whatever. Most people have LOE to them from almost anywhere in the world at any given time.
And range is unspecified for many hexes, which is the whole basis of the discussion.
You can't target a square with magic missiles or any other spell that target a person or a object.
Nope:
If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies.
HE/opponent. I.e., an attack that targets a CREATURE (like magic missile) is what this rule is talking about here. When that creature has total concealment, you can attack into his square instead of targeting him, and if you guess the square, it's 50% miss chance to hit.
That wall between you and the bed has something to say to you: "No LoE".
Obviously this depends on the house / circumstances. If it's summer and you happened to leave the window open, you can be hexed from the nearest mountain range from the right angle.

CampinCarl9127 |

Quote:True. It's also possible by theoretical physics for me to completely pass through a wall when I walk into it. The chances are so astronomically low that is has never happened in recorded history, but according to the laws governing our universe it is possible.In case it was not clear, I was implying that you recon the target's house, find what square their BED is in, and at a time when they normally sleep, guess they are in the square their bed is in.
Which is going to be like 80+% likely to be correct. I would not exactly call that "astronomically low". And it is quite relevant for gameplay.
Sure, assuming you're targeting through an open window to have line of effect, except how are you targeting a "square" at that distance? Unless your character has an unprecedented ability to make the distinction between feet at a distance of several miles, you're probably not going to hit the square you want to. At that distance you would be lucky to hit the house.
Also, at a certain point, the curvature of the Earth would block line of effect.
If you try to cheese the rules to nuke somebody across the planet, you should expect to face some resistance.

Crimeo |
Sure, assuming you're targeting through an open window to have line of effect, except how are you targeting a "square" at that distance? Unless your character has an unprecedented ability to make the distinction between inches at a distance of several miles, you're probably not going to hit the square you want to.
I'm not aware of any rules that specify any skill rolls or anything for being able to target the square that you want to target. Acid splashing with an enlarged reach at like 300 feet is just as easy as 5 feet, there's no "distinguishing inches at sufficient visual angle" blah blah.
Also, at a certain point, the curvature of the Earth would block line of effect.
This is true, yet not really relevant for any covert game purposes. A mile is going to always be sufficient to have nobody have any idea where the spell/hex came from or be able to retaliate.

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Crimeo, you aren't aware of a lot of rules.
Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Total Concealment: If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
If the spell has a target requirement you can't fulfill it.
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
That applies to very few spells, as it is relevant only for spells that send a physical object at some distance.
Most spell require you to target a creature or object and hit it unerringly if you can target it.
The limit is that you need to see someone to target him. "Notice a visible creature DC 0" Add range. at 1,000' the DC is 100, you can make that check even taking 20?
A square (if you are using a spell that can attack a square)? Maybe you get a +2 or +5 to your check for "favorable circumstances".
We get to the absurd point of RAW where we can't see the moon as it is too far away, about 1 light second so around 100,000,000' and a DC 10,000,000 check to see it, but you simply can't see a specific 5'x5' area at a distance of several miles with the naked eye.

Crimeo |
It's turning into a flippant argument, because either way you don't have line of sight. You cannot see your target, which means they have total concealment, which means you cannot target them.
I don't need to, total concealment rules say I can target their square instead and have a 50% chance to hit them anyway.
Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
This section on spells is not relevant to supernatural abilities which are not spells and are not spell-like.
Also, overruled by the more specific total concealment rules anyway, even for spells ("spells cast in total concealment" are clearly a more specific subset than "all spells.")
Text of fireball spell
...is only relevant to the fireball spell.
Most spell require you to target a creature or object and hit it unerringly if you can target it.
The limit is that you need to see someone to target him.
By default general rules for spells, yes (no default rules seem to exist for supernatural abilities). But in either case, if the target has total concealment, at that point specific > general kicks in (or specific > nonexistent, in the case of supernatural abilities), and the rules for total concealment allow you to target their guessed square instead, and if correct and passing a 50% coin flip, hit them anyway.
We get to the absurd point of RAW where we can't see the moon as it is too far away, about 1 light second so around 100,000,000' and a DC 10,000,000 check to see it, but you simply can't see a specific 5'x5' area at a distance of several miles with the naked eye.
Yep. By RAW you cannot see the moon. I strongly encourage everybody to house rule this at their tables. It is still RAW though. Rules forum should establish RAW separately from any advice, so anybody doing houseruling knows that they are.

CampinCarl9127 |

So are you arguing that supernatural abilities are more similar to physical attacks than magical attacks?
Yep. By RAW you cannot see the moon. I strongly encourage everybody to house rule this at their tables. It is still RAW though.
Only to absurd rules lawyers who apply no common sense whatsoever. If you ask this question to every single dev, I am confident the overwhelming response would be "Hilarious, but no". I could throw physics at you to explain why that is so, but your only response would be "Citation?"

Crimeo |
So are you arguing that supernatural abilities are more similar to physical attacks than magical attacks?
Crimeo wrote:Yep. By RAW you cannot see the moon. I strongly encourage everybody to house rule this at their tables. It is still RAW though.Only to absurd rules lawyers who apply no common sense whatsoever. If you ask this question to every single dev, I am confident the overwhelming response would be "Hilarious, but no". I could throw physics at you to explain why that is so, but your only response would be "Citation?"
They aren't "similar" to anything unless rules say they are. The only reason this above text is relevant is because most hexes are clearly "offensive combat actions", and thus count as "attacks" even if not doing damage, and thus apply to the concealment and cover rules that talk about "attacks" Both most spells and arrow strikes are attacks too, and hexes only clearly overlap with that at this juncture, not one or the other of them in any other ways unless specified.
Only to absurd rules lawyers who apply no common sense whatsoever. If you ask this question to every single dev, I am confident the overwhelming response would be "Hilarious, but no". I could throw physics at you to explain why that is so, but your only response would be "Citation?"
Of course physics allows you to see the moon. But you don't apply physics over RAW. you only apply physics when RAW doesn't cover something. And written rules do cover the situation already -- there is a very clear, specific DC modifier per 10 feet of distance, and there are clear, specific size categories with specific perception modifiers.
If you want to argue that physics > written rules, then like 80% of what the books tell you you can do in game is against the rules...
Do you have LoE to that square? If so, sure.
But it seemed that you implied you didn't need to have LoE.
Yeah, you need LOE, but it can be from 50 miles away on top of a tall hill, limited only by curvature of the earth and any walls and stuff that may or may not be there.

CampinCarl9127 |

Of course physics allows you to see the moon. But you don't apply physics over RAW. you only apply physics when RAW doesn't cover something. And written rules do cover the situation already -- there is a very clear, specific DC modifier per 10 feet of distance, and there are clear, specific size categories with specific perception modifiers.
*Sigh* And this is why I don't like arguing with you Crimeo. I feel as if you twist the rules just for argument's sake, despite knowing that your entire argument is ridiculous. I post on the rules forums to help others get clarification on the rules, not to point out every little corner case and argue about the technicalities of them. I am here to apply my experience and knowledge to help others, not to rules lawyer ridiculous interpretations. I bid you a good day.

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Quote:Most spell require you to target a creature or object and hit it unerringly if you can target it.
The limit is that you need to see someone to target him.By default general rules for spells, yes (no default rules seem to exist for supernatural abilities). But in either case, if the target has total concealment, at that point specific > general kicks in (or specific > nonexistent, in the case of supernatural abilities), and the rules for total concealment allow you to target their guessed square instead, and if correct and passing a 50% coin flip, hit them anyway.
Let's see what you are saying:
Crimeo: the rules about targeting something with total concealment are specific rules that trump the generic rules about targeting magic.There is only a tiny problem in your reasoning.
The rules about targeting magic are specific rules about targeting magic.
The rules about targeting something with total concealment are specific rules about targeting something with total concealment.
Both are specific rules, neither trump the other, you must fulfill both.
Most hexes have a specific target. If you can't target him/it you can't use the hex at all.

Crimeo |
*Sigh* And this is why I don't like arguing with you Crimeo. I feel as if you twist the rules just for argument's sake, despite knowing that your entire argument is ridiculous.
The very straightforward and untwisted rules that tell you you can't see the moon are what's ridiculous, not pointing this out.
not to point out every little corner case and argue about the technicalities of them.
If you scroll up, you will discover that I did not bring up the topic of the moon at all.
Both are specific rules, neither trump the other, you must fulfill both.
Perhaps true for spells, I can see your logic.
Not relevant for supernatural abilities, though, because there are no other targeting rules for those or for "magic" in general. There are only targeting rules for spells, which supernatural abilities are not nor are they "like them."
The only rules that apply here at all to supernatural abilities regarding targeting seems to be the cover and concealment texts. So you don't even need to get into specific/general. It's just "These rules trump the lack of any other rules that don't exist..."

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CampinCarl9127 wrote:Yes, line of sight is absolutely required. If you want to argue otherwise I'll set up a battle map with no enemies and ask you to point at what creature you're targetting.[devil's advocate]The Witch could sit in another room and use clairaudience/clairvoyance to pinpoint the locations of the targets.[/devil's advocate]
Scrying spells do not provide line of effect which is also needed for magical effects unless specific effects say otherwise.

Crimeo |
There are targeting rules, your inability to recognize them show your lack of knowledge of the rules, not a flaw of the rules.
Where? If so, you have not posted any. You posted this:
Target or Targets: Some SPELLS have a target or targets. You cast these SPELLS on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Which proves your point for spells but does say anything about supernatural abilities.
It is not possible to prove a negative. The one claiming a rule exists logically must be the one burdened with proving it.

Crimeo |
Where does it say that supernatural abilities do not require LoS or LoE?
The rule that says I can use hexes is in the witch class description, and then more specifically, the text of each hex.
APG, or wherever witches are from:
Hex: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice.
Etc. etc. And then also any relevant (Su) ability rules, since it says most hexes at least are (Su). Thus, I can do hexes blah blah times a day, because it told me I could.
If it doesn't mention anything about LOS or LOE, then I can just do hexes without LOE or LOS.
If it doesn't mention anything about needing to hop on my left foot while hexing, either, then I can do hexes without hopping on my left foot.
If it doesn't mention anything about having blonde heir, then I can do hexes without necessarily having blonde hair.
ad infinitum.

CampinCarl9127 |

Still waiting on the citation of where it says you can target somebody at any range without LoS or LoE.
Such is the flippancy of your argument. Rules must be read and understood in the context of reality.
But I am bowing out, as I can see no actual progress from any further discussion on this topic since we are getting nowhere.

Crimeo |
Still waiting on the citation of where it says you can target somebody at any range without LoS or LoE.
Are you really confused by this? It is not a difficult concept. Game says "You can do X" THAT MEANS YOU CAN DO X. In alllll circumstances, ever...
...Unless it comes along and then also says "but only if Y" Then and only then is X restricted by Y. The game told me I can hex. Thus, I can hex, in all circumstances ever by default after that. Unless the rules proceed to explicitly say "except if Y".
I have provided the "You can hex" rules, so any restrictions on them are up to others to prove exist. If such rule specifying exceptions doesn't exist, then such restriction does not exist, period.
If a sign by a person's lawn says "You can walk here" then you can walk there, period. You can walk blind, you can walk deaf, you can walk with a duck under your arm, you can walk wearing an orange shirt. Unless the sign also says "...unless you're wearing an orange shirt" then you can't do that one.

Crimeo |
Every time you say this, I'll say that is an interpretation of the RAW that is not shared by others. I don't share that RAW.
And every time you say that, you will be incorrect. I don't get to just say "oh taking hitpoint damage isn't actually RAW because I don't 'interpret' that you can. That's not MY RAW!" and be taken seriously, either.
It's extremely clear. Supernatural abilities don't start out as spells and then are explicitly described as not being like spells and THEN it even goes out of its way to point out that "YES GUYS, the term spell-like DOES in fact mean like spells and the superficial grammatical similarity IS relevant and DOES mean exactly what it looks like for that particular reason" in yet another place. It is one of the clearest things in the whole book. I respect that you hold a belief otherwise. I also respect that that is not a correct belief.
I would prefer to discuss the actual text and issues, but when you don't present any that are reasonable, you're leaving me with no latitude to address anything other than this "If I believe hard enough any interpretation at all is true!" argument. Which is not how rules work in general. Doesn't hold up in monopoly, in court, in marriage vows, or anywhere else.
Which is some times called "It doesn't say I can't". But that doesn't mean you can.
It's actually not a case of "it doesn't say I can't, so I can." It is a case of "It DOES say that I can (in the witch rules), so I can."

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"The rules say I can do X, so I can do X without restrictions (if I selectively ignore other parts of the rules)."
Not exactly the best argument there.
As a counterexample: Supernatural abilities do not heed the magic section of rules. Breath weapons are supernatural abilities, so Breath weapons do not have defined shapes, sizes, and can universally pass through walls because they do not need LoE. Breath weapons act like this because cones and lines are defined under "Aiming a spell" and that section does not apply to supernatural abilities, such as breath weapons.
Well, that broke down fast.

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And every time you say that, you will be incorrect.
According to you. But you are not god, on the development team, or any other authority who gets to tell others how to interpret the English language.
So you can continue to be belligerent or you can accept that you are not a dictator. Which is it?

CampinCarl9127 |

Crimeo wrote:And every time you say that, you will be incorrect.According to you. But you are not god, on the development team, or any other authority who gets to tell others how to interpret the English language.
So you can continue to be belligerent or you can accept that you are not a dictator. Which is it?
+1
Different GMs can interpret rules differently. There are dozens of cases where I will accept different ruling as RAW due to how language can be interpreted. That does not intrinsically mean that nobody is ever wrong on a ruling, but people can certainly have different interpretations and both be correct if they both used sound reading comprehension and logic.

alexd1976 |

Quote:There are targeting rules, your inability to recognize them show your lack of knowledge of the rules, not a flaw of the rules.Where? If so, you have not posted any. You posted this:
Quote:Target or Targets: Some SPELLS have a target or targets. You cast these SPELLS on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.Which proves your point for spells but does say anything about supernatural abilities.
It is not possible to prove a negative. The one claiming a rule exists logically must be the one burdened with proving it.
Correct.
Which rule allows for hexes to work through walls, against targets you don't even know are there?

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I don't need to, total concealment rules say I can target their square instead and have a 50% chance to hit them anyway.
Spell targeting rules override the Concealment targeting rule, because it is more specific.
You cast these spell on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
You cannot magic missile someone if you can only target the square and not "specifically choose the target". You CAN Ray of <insert X> them though, because rays do not have a "Target" entry but a "Ray" effect. But magic missile hits unerringly, which should clue you into that you cannot target the square.
That is a far cry different than swinging a greatsword in an arc through a square giving 50% miss chance, or shooting a ray or arrow down the middle. Or swinging your hands around hoping to accidentally touch the person.

Crimeo |
Crimeo wrote:Quote:There are targeting rules, your inability to recognize them show your lack of knowledge of the rules, not a flaw of the rules.Where? If so, you have not posted any. You posted this:
Quote:Target or Targets: Some SPELLS have a target or targets. You cast these SPELLS on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.Which proves your point for spells but does say anything about supernatural abilities.
It is not possible to prove a negative. The one claiming a rule exists logically must be the one burdened with proving it.
Correct.
Which rule allows for hexes to work through walls, against targets you don't even know are there?
?
I already agreed they need LOS (due to cover rules). And since you need to say a square for full concealment it will commit you to the target there if any too.
Berti: spell targeting rules not only don't overrule but don't apply at all to things that aren't spells or like spells.

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spell targeting rules not only don't overrule but don't apply at all to things that aren't spells or like spells.
According to you.
Some read the rules to say that Spell-Like use all the rules of spells except the exceptions supplied and the Supernatural use all the rules of spells except the exceptions supplied also.

Crimeo |
Some read the rules to say that Spell-Like use all the rules of spells except the exceptions supplied and the Supernatural use all the rules of spells except the exceptions supplied also.
Those people are also incorrect, as they are for no as yet stated reason ignoring a whole section of the book (the glossary), other than something akin to "I feel like ignoring it".
I mean it's not like I'm reporting your posts or anything, you have the right to say it as much as you want. But it will continue to just be bizarre and wrong to think that you get to randomly ignore big chunks of rules books and claim it is somehow equally valid as including all the rules.

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Those people are also incorrect
Report me.
I'm not the one continually saying others are wrong, I'm saying one person doesn't get to dictate interpretations.
They really should have locked this thread days ago. I kinda wish they would so I wouldn't have to keep checking it every few hours.

Crimeo |
I'm not the one continually saying others are wrong, I'm saying one person doesn't get to dictate interpretations.
The whole point of the forum is to read the rules and dictate interpretations... Most of which are ambiguous, some right and some wrong.
Ignoring whole chunks of the rulebook though for no really particular stated reason falls under the "unambiguously wrong" category.
Because if at any point you can just randomly say whole chapters don't matter, and have that be an "equally valid opinion," then literally 100% of the threads in this forum would be meaningless and impossible to answer, so why would it even exist? Hell what would even be the point of buying books? Why would PAIZO itself exist?

The Archive |

Quote:Some read the rules to say that Spell-Like use all the rules of spells except the exceptions supplied and the Supernatural use all the rules of spells except the exceptions supplied also.Those people are also incorrect, as they are for no as yet stated reason ignoring a whole section of the book (the glossary), other than something akin to "I feel like ignoring it".
I mean it's not like I'm reporting your posts or anything, you have the right to say it as much as you want. But it will continue to just be bizarre and wrong to think that you get to randomly ignore big chunks of rules books and claim it is somehow equally valid as including all the rules.
People have addressed the glossary, like myself. Mention of the glossary happened in the first two pages, though some portion of it did get axed with the removals.

Crimeo |
People have addressed the glossary, like myself. Mention of the glossary happened in the first two pages, though some portion of it did get axed with the removals.
This gets back closer to the regular hum drum of slightly ambiguous things.
But that would depend on the stated claims being true. Where does the book define "spell-like" as a formal term?