Do Spells Have A Visual Component Aside From Somatics?


Pathfinder First Edition General Discussion

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Milo v3 wrote:
Otherwhere wrote:
Not logically. This is one of those "just because" kinds of rulings; it doesn't make any sense.

Only in the sense that Everything in the game is a "just because". If it wasn't true then abilities like the warlock vigilante's ability to hide spellcasting wouldn't exist, psychic magic would be much much much more powerful in an intrigue game, counterspelling wouldn't function.... etc.

It makes sense. When you cast a spell, there is some sort of effect that can be sensed. Whether that's a glow or swirly fire in your palms or spirits twisting around you or whatever, it is able to be sensed.

Just because you do not like it doesn't mean the ruling doesn't make sense. Of course, you're free to continue your houserule, it's a tabletop game. I just want this discussion to end since.... it was answered ages ago.

You are right, but your houserules are just as far away from the rules as ours are.

Declaring that spells ALL have visible effects _still_ hasn't been published. Unless someone has an actual, factual rule/quote they have been sitting on...

If something states they all have visible effects, I will do a total 180 on my point of view, because I try to stay within the rules (easy to adjudicate, instead of houserules...).

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
Milo v3 wrote:
Ravingdork wrote:
So it is all coming from the developers then.
You realize All of Pathfinder is coming from the developers right?

Yes, but there are official channels that they should go through when creating new rules, namely, the books and errata.

If the books say one thing, but the designers say another, then you get the kind of confusion, disagreements, and chaos that we've been seeing in this and similar threads.

But given the constant repetitive requests for answers for certain questions , I think you can forgive them for yielding on certain non-critical questions such as this one.


alexd1976 wrote:

You are right, but your houserules are just as far away from the rules as ours are.

Declaring that spells ALL have visible effects _still_ hasn't been published. Unless someone has an actual, factual rule/quote they have been sitting on...

If something states they all have visible effects, I will do a total 180 on my point of view, because I try to stay within the rules (easy to adjudicate, instead of houserules...).

I quoted a dev already that stated that all spells (including SLA's) have a sensory element (didn't specifically say visual so I suppose it could be audible or aromatic or some sort of vibration in everything nearby or whatever as well). So it's not really a houserule.


Milo v3 wrote:
alexd1976 wrote:

You are right, but your houserules are just as far away from the rules as ours are.

Declaring that spells ALL have visible effects _still_ hasn't been published. Unless someone has an actual, factual rule/quote they have been sitting on...

If something states they all have visible effects, I will do a total 180 on my point of view, because I try to stay within the rules (easy to adjudicate, instead of houserules...).

I quoted a dev already that stated that all spells (including SLA's) have a sensory element (didn't specifically say visual so I suppose it could be audible or aromatic or some sort of vibration in everything nearby or whatever as well). So it's not really a houserule.

I must have missed that. Which book is that in?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

LazarX, I would rather it never be answered. I can't imagine any ruling they end up making being a good one. Somebody somewhere is going to totally hate it. However, I don't like the current state of affairs* either.

*:
That being the official stance of you can (somehow) identify any spell with Spellcraft, even if there are no visible components whatsoever.

Milo, one dev stating his opinion on a forum is hardly an official ruling.


alexd1976 wrote:
I must have missed that. Which book is that in?

None. It's assumed knowledge, but has been answered by dev's multiple times.

edit: not one dev either. For example.

This topic has been answered by the dev's. Deal with it. It's fine if your game opperates under a different line of thought, but doing so is a houserule.


Milo v3 wrote:
alexd1976 wrote:
I must have missed that. Which book is that in?
None. It's assumed knowledge, but has been answered by dev's multiple times.

Fair enough.

I'm not trying to be argumentative, I just try to stick to the actual rules as much as possible.

Anyway, sorry if I'm getting you all riled up, this is clearly something that isn't getting put to bed until Paizo actually issues errata/publishes something official.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Ravingdork wrote:

LazarX, I would rather it never be answered. I can't imagine any ruling they end up making being a good one. Somebody somewhere is going to totally hate it. However, I don't like the current state of affairs* either.

** spoiler omitted **

Milo, one dev stating his opinion on a forum is hardly an official ruling.

I don't have a crushing problem with "the current state of affairs" because it's only an issue with extreme corner cases. And players should be mature enough to expect table variation in extreme corner cases.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

An extreme corner case basically being anyone who ever wants to cast stealthily, or illusionists, or enchanters.

*rolls eyes*


Ravingdork wrote:

An extreme corner case basically being anyone who ever wants to cast stealthily, or illusionists, or enchanters.

*rolls eyes*

As long as we have fun, that's the important part. :D

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Ravingdork wrote:

An extreme corner case basically being anyone who ever wants to cast stealthily, or illusionists, or enchanters.

*rolls eyes*

That's what things such as cover, misdirection, and party coordination are for. If you have cohorts keeping your targets attention engaged, then it becomes a matter of opposed Bluff and Perception checks. or whatever skills the GM deems appropriate for the situation.

And with spells like charm person... it doesn't MATTER if your target knows you cast the spell on him if he failed his save. You're just looking for a quick and dirty success to see to your immediate needs.


We have 2 dev statements that ALL spells and ALL spell-like abilities have visible effects that HAVE NOTHING to do with components.

So can we agree now:

1. That's the rule.
2. If you don't then its your house's rule (and that is OK.)


HWalsh wrote:

We have 2 dev statements that ALL spells and ALL spell-like abilities have visible effects that HAVE NOTHING to do with components.

So can we agree now:

1. That's the rule.
2. If you don't then its your house's rule (and that is OK.)

If you want to treat it as a rule, that is your right in the games that you run, but make sure your players are aware of it, because it isn't in the books they own.


alexd1976 wrote:
HWalsh wrote:

We have 2 dev statements that ALL spells and ALL spell-like abilities have visible effects that HAVE NOTHING to do with components.

So can we agree now:

1. That's the rule.
2. If you don't then its your house's rule (and that is OK.)

If you want to treat it as a rule, that is your right in the games that you run, but make sure your players are aware of it, because it isn't in the books they own.

Alex, you know what else isn't? That Still Spell/Silent Spell equals stealth casting. Not in a single book as NOTHING in Pathfinder indicates that components matter with Spellcrafting.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
HWalsh wrote:
alexd1976 wrote:
HWalsh wrote:

We have 2 dev statements that ALL spells and ALL spell-like abilities have visible effects that HAVE NOTHING to do with components.

So can we agree now:

1. That's the rule.
2. If you don't then its your house's rule (and that is OK.)

If you want to treat it as a rule, that is your right in the games that you run, but make sure your players are aware of it, because it isn't in the books they own.
Alex, you know what else isn't? That Still Spell/Silent Spell equals stealth casting. Not in a single book as NOTHING in Pathfinder indicates that components matter with Spellcrafting.

Except for, you know, the Spellcraft skill, which indicates you take all the same penalties to the check as Perception. This indicates that you do see something, and since their are now rule ANYWHERE stating that casting spells creates a light show, the only thing to witness (RAW) are the components themselves.

But hey, you guys are just going to totally ignore that just as fervently as we are likely to ignore the developers' house rules.


Per the PDT themselves, Developer/Designer statements on the forums aren't rules. That's what FaQratta are for.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
...and since their are now rule ANYWHERE stating that casting spells creates a light show...

Meant to say "no rules ANYWHERE"--an unfortunate typo that timed out. And yes, just because a developer says it, doesn't make it a rule.


But given that they are developer comments on what is at worst an ambiguous rule, they're a pretty good clue towards intent and towards how they would officially rule if they did answer a FAQ.

You're right that there is no rule stating that casting spells creates a light show. Hopefully, whatever response they make, if any, won't introduce one. What there is, is a rule that is often interpreted to mean and the developers have indicated they think means that casting is normally obvious in some fashion.
Which does not need to mean flashing lights. Just that you can tell if you see someone casting that he's doing so and with Spellcraft, identify the spell.

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