Dwarf Barbarian with Fire Resistance?


I'm creating a character whose basically a fire-linked Dwarf Barbarian, with the Fire Totem path. If it's relevent he's also taking VMC with Order of the Flame Cavalier. Given his background and character I really wanted to give him some Fire Ink Tattoos and for those to word, ideally, I'd need Fire Resistance. The only trait I know that gives it is Infernal Influence...which is human only.

Are there any feats or tricks I can grab to get Fire Resistance? I haven't been able to spot any, but maybe one of you nice folks can.

Be the standard barbarian (Invulnerable Rager)? Can give you fire resist 1 at level 6.

That's one way to do it, although I was kinda hoping to avoid it. I like playing odd characters. I was actually thinking Armoured Hulk instead. Combined with some of the Order of the Flame abilities, it's actually quite nice to be able to move fast in heavy armour.

two questions

1) how attached to dwarf racially are you? (the stats i mean)

2) do you think you could talk your GM into allowing an Ifrit Dwarf?

So, first off, a barbarian in medium armor is faster than an armored hulk in medium or heavy armor until level 5. Second, dwarf (slow and steady) completely nullifies the 2nd level ability (notice you can never be faster than your speed). Third, mithral medium armor would make a barbarian faster than the armored hulk (again) while just about as beefy. Finally, and this is very important, you're talking about a difference of 3 AC when between Rage and Glorious Challenge your AC is probably going to be somewhere between "naked baby" and "beached whale". Whereas the DR would be on all the time and help reduce the damage you take.

Hazrond - Possibly. I can always ask.

Bob Bob Bob - Interesting, I'll take another look. I would like to keep heavy armour, however. I suppose I could always take it as a feat and grab Hurler or Drunken Brute to get rid of the speed bonus anyway, as much as I'd like it.

Liberty's Edge

There is a Trait called Flame-Touched in Ultimate Campaign; it gives you DR 1/- against Fire, aka Fire Resistance 1. More importantly though, it is not exclusive to Humans.

Well, that would be why I didn't find it. Would that actually count as Fire Resistance, though? It would function like it, but it's not quite the same...

Counting the fire resistance as DR/- really just means that things that normally penetrate fire resistance don't penetrate it. So you will always take one less point of fire DMG.

Seth Dresari wrote:
There is a Trait called Flame-Touched in Ultimate Campaign; it gives you DR 1/- against Fire, aka Fire Resistance 1. More importantly though, it is not exclusive to Humans.


You share an affinity with elemental fire.

Benefit: You gain DR 1/— against creatures and attacks with the fire type.

If it's not an attack, you don't get the DR, and since DR only applies to physical attacks anyway, this is a very weirdly worded trait...

Fire Ink wrote:
This rich yellow ink reacts with a creature's body heat to create a flickering, flamelike glow. It takes 10 minutes to apply fire ink, and 1 dose covers an approximately hand-sized area. Once applied, the ink glows as a candle for 24 hours. Four or more doses applied to the same part of the body glow as a torch for 24 hours. The alchemical reaction of the ink to the target's skin and body heat is painful and irritating, giving the target the sickened condition while the glow lasts. A DC 15 Heal check can temporarily soothe these sensations, negating the sickened condition for 1 hour. Creatures immune or resistant to fire are immune to this sickening effect. Ifrits are especially known for their fondness for fire ink, and ifrit fire-dancers often decorate their skin with flaming designs before performing. A concentrated version of the ink costs 10 times as much and can be used to make permanently glowing tattoos.

I suppose it depends on whether you count Damage Reduction to count as Resistant? Since it doesn't actually say you fire resistance? I dunno. Seems...iffy. Although I imagine most GM's would allow it, especially on a character with Darkvision to begin with.

You could always ask your GM to make a trait that gives a couple points of fire resistance. Hardly game-breaking, and it sounds like it's more for flavor purposes, so I'd be okay with it.

Grab the dragon totem line of rage powers?

Dragon Totem:
The barbarian must select a single color of dragon (black, blue, brass, bronze, copper, gold, green, red, silver, or white) as her totem. While raging, she gains a +1 bonus on Perception checks and a +1 morale bonus on saving throws against fear, paralysis, and sleep effects. This bonus increases by +1 for each additional dragon totem rage power (such as dragon totem resilience and dragon totem wings) the barbarian possesses. A barbarian must have the animal fury and intimidating glare rage powers and be at least 6th level before selecting this rage power.

Dragon Totem Resilience:
While raging, the barbarian gains resistance to the energy type that is associated with her dragon totem—acid (black, copper, green), cold (silver, white), electricity (blue, bronze), or fire (brass, gold, red). This resistance equals double her current DR/— from her barbarian damage reduction class feature; this DR increases by 2 for each dragon totem rage power she possesses, including this one. A barbarian must have the dragon totem rage power and be at least 8th level before selecting this rage power.

Dragon Totem Wings:
When a barbarian selects this rage power, the Fly (Dex) skill becomes a class skill for her. While raging and wearing medium or lighter armor, the barbarian can spend a standard action to manifest a pair of spiritual dragon wings that grant her a fly speed equal to her base speed (average maneuverability). She can expend 2 rounds of her rage to instead spend an immediate action to gain this fly speed. She can end her fly speed at any time, even when it is not her turn. Each round she spends raging and flying counts as 2 rounds of rage. Her ability to fly ends automatically when she ceases raging. A barbarian must have the dragon totem and dragon totem resilience rage powers, and she must be at least 10th level before selecting this rage power.

That would conflict with the fire totem line the OP wanted.

Still, that's an easy option.

The various Totems only work when you're Raging. I'd prefer to no be sickened when not Raging.

Why not just take Adopted(Human) as a trait and then pick up Infernal Influence? It would make for a weird backstory that could be pretty fun.

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Azten wrote:
Why not just take Adopted(Human) as a trait and then pick up Infernal Influence? It would make for a weird backstory that could be pretty fun.

...because that didn't occur to me? Feel kinda dumb now. It'll take a little finagling, but I think I can make the backstory work.

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