I'm creating a character whose basically a fire-linked Dwarf Barbarian, with the Fire Totem path. If it's relevent he's also taking VMC with Order of the Flame Cavalier. Given his background and character I really wanted to give him some Fire Ink Tattoos and for those to word, ideally, I'd need Fire Resistance. The only trait I know that gives it is Infernal Influence...which is human only.
Are there any feats or tricks I can grab to get Fire Resistance? I haven't been able to spot any, but maybe one of you nice folks can.
|Bob Bob Bob|
So, first off, a barbarian in medium armor is faster than an armored hulk in medium or heavy armor until level 5. Second, dwarf (slow and steady) completely nullifies the 2nd level ability (notice you can never be faster than your speed). Third, mithral medium armor would make a barbarian faster than the armored hulk (again) while just about as beefy. Finally, and this is very important, you're talking about a difference of 3 AC when between Rage and Glorious Challenge your AC is probably going to be somewhere between "naked baby" and "beached whale". Whereas the DR would be on all the time and help reduce the damage you take.
There is a Trait called Flame-Touched in Ultimate Campaign; it gives you DR 1/- against Fire, aka Fire Resistance 1. More importantly though, it is not exclusive to Humans.
Flame-TouchedYou share an affinity with elemental fire.
Benefit: You gain DR 1/— against creatures and attacks with the fire type.
If it's not an attack, you don't get the DR, and since DR only applies to physical attacks anyway, this is a very weirdly worded trait...
This rich yellow ink reacts with a creature's body heat to create a flickering, flamelike glow. It takes 10 minutes to apply fire ink, and 1 dose covers an approximately hand-sized area. Once applied, the ink glows as a candle for 24 hours. Four or more doses applied to the same part of the body glow as a torch for 24 hours. The alchemical reaction of the ink to the target's skin and body heat is painful and irritating, giving the target the sickened condition while the glow lasts. A DC 15 Heal check can temporarily soothe these sensations, negating the sickened condition for 1 hour. Creatures immune or resistant to fire are immune to this sickening effect. Ifrits are especially known for their fondness for fire ink, and ifrit fire-dancers often decorate their skin with flaming designs before performing. A concentrated version of the ink costs 10 times as much and can be used to make permanently glowing tattoos.
I suppose it depends on whether you count Damage Reduction to count as Resistant? Since it doesn't actually say you fire resistance? I dunno. Seems...iffy. Although I imagine most GM's would allow it, especially on a character with Darkvision to begin with.
Grab the dragon totem line of rage powers?
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