Shinobi: Magus / Monk / Ninja Custom Class


Homebrew and House Rules

The Exchange

Hello,
This is my first attempt at creating a custom class and it is lacking after level 15 and might be to heavy upfront. Would really like some help putting this together.

The idea is to create a Magus who can use ninja weapons, Ninja tricks, and some unarmed combat damage, etc from the monk. Making a character based on INT and WIS.

To give this class options when you select this class you must decide if you want standard Magus weapon Proficiency or Ninja Weapon Proficiency.

The shinobi has the Magus spell list, and spell progression.

Also all ninja tricks used by the Shinobi are Wisdom based.

The shinobi can learn all languages including Druidic, and other secret languages.

Bonus spells ability: at level 1 and every three levels after shinobi receive a bonus spell in every level of spell they can cast. This bonus spell can be from any spell list.
example: at level 20 you would have 6 level 0, 6 level 1, 5 level 2, 4 level 3, 2 level 5, and 1 level 6 bonus spells that can be from all spell list.

When the shinobi receives Light armor at level 4 it is the same as the magus ability at level one. This light armor also does not cancel the Ki abilities received from level 3. So you can wear light armor still get your wis AC bonus and use ki pool to increase your movement by 10 or gain an extra attack.

:

Shinobi:
8d
6+int skill points
BAB Fort Ref Will Abilities
1 0 0 2 2 AC bonus,Unarmed Combat,Arcane,pool,Fast Move
2 1 0 3 3 Spellstrike, Spell combat
3 2 1 3 3 Ki-pool, arcana, Brains of Brawn
4 3 1 4 4 Light Armor, ninja trick, Iaijusta skill
5 3 1 4 4 Spell Recall, light step, cunning knowledge
6 4 2 5 5 Poison use, Ninja Trick, Arcana
7 5 2 5 5 Defect arrow, Evasion, slow fall 20
8 6/1 2 6 6 High jump, Ninja trick
9 6/1 3 6 6 uncanny dodge, high in plain sight, slow fall30
10 7/2 3 7 7 arcana , Snatch arrow,
11 8/3 3 7 7 improved evasion, Bonus feat slow fall 40
12 9/4 4 8 8 Master Trick, Cunning breach
13 9/4 4 8 8 improved uncanny dodge slow fall 50
14 10/5 4 9 9 arcana Master Trick
15 11/6/1 5 9 9 Bonus feat slow fall 60
16 12/7/2 5 10 10
17 12/7/2 5 10 10 slow fall 70
18 13/8/3 6 11 11
19 14/9/4 6 11 11 slow fall 80
20 15/10/5 6 12 12

Fast Movement as a Monk,
Ki pool same abilities as a monk can get one extra attack even without flurry or unarmed attack.

Brains of Brawn: is from the factotum and all str, and dex skill now get your INT mod instead of str or dex

Cunning knowledge: is from factotum
(Ex): When making a check involving a skill in which you have at least 1 rank, you can spend 1 arcane point to gain a bonus on the check equal to your shinobi level. You can use this ability once per day for a particular skill. For example, if you use cunning knowledge to gain a bonus on a Hide check, you cannot use the ability to improve other Hide checks for the rest of the day, though you can use it on different skills

Cunning Breach is from Factotum
Cunning Breach (Su): Starting at 11th level, your broad knowledge allows you to study an opponent and gain a brief flash of insight to breach her defenses. By spending 2 arcane points as a free action, you can ignore a single target’s spell resistance and damage reduction for 1 round. The target automatically fails any spell resistance check that she attempts to avoid your spell.

I still need some major work on it but let me know what you think.

The Exchange

Iaijutsu Focus (wis)

(Oriental Adventures variant, p. 58)
Description
Use this skill to gather your personal energy (ki) in an iaijutsu duel.
Check
If you attack a flat-footed opponent immediately after drawing a melee weapon, you can deal extra damage, based on the result of an Iaijutsu Focus check. In addition, if you and your opponent both agree to participate in a formal iaijutsu duel, your Iaijutsu Focus check replaces your initiative check for the ensuing combat. In an iaijutsu duel (see Chapter 6), you and your opponent make opposed Iaijutsu Focus checks, and the winner accumulates extra damage dice according to the accompanying table. You can also use Iaijutsu Focus in preparation for striking an inanimate object, assuming no distractions. Your extra damage is halved, just like your ordinary damage. This is the technique martial artists use to shatter objects.
Check Result Extra Damage
10—14 +1d6
15—19 +2d6
20—24 +3d6
25—29 +4d6
30—34 +5d6
35—39 +6d6
40—44 +7d6
45—49 +8d6
50+ +9d6 (maximum)

Grand Lodge

If you are playing this class with hybrid classes or a gestalt game where you only use this class, it will be fine.

In standard play there is too much going on and is a bit of a cluster. You get a ki pool and an arcane pool. And spells. And spell strike.

are you trying to make Shinobi the the video game character?

1. Shinobi is just another name for ninja. What specifically do you want this class to do?
2. Cut out slow fall. cut out the fast movement, just cut out the monk.
3. What's your flavor text to help guide the route you want to go?
4. Ack! hold off on your iaijutsu focus. You aren't there yet.

We need to have a solid foundation if you are wanting to bring this class together. What story do you want to tell with it.

Right now it makes me go "NOPE!" as a player and GM.

I think what you are wanting is a magus archetype that allows access to ninja tricks in place of arcana

The Exchange

I am wanting a magus/ with ninja tricks and unarmed combat. The rest is pretty much trying to balance it. This started as an archtype but with something that didn't work. The idea with this class is it is the ninja clans anwser to magic. Ninjas are OK by them self but they could not get in or out of any wizard made building and at high levels ninjas don't scale well. So I made this.

The Exchange

Oh and yes theme is off the video game, naruto, mortal kombat ninjas etc. Ninja with spells and special sword skills

Grand Lodge

Why not go with the Unchained Version of the Monk?
You might want to check out the shinobi by Purple Duck Games or even the Talented Monk by Rogue Genius. They are closer to a monk though.

So if we want more ninja/magus hybrid, let's start with a fresh build. How does this look so far

Shinobi 1.2:

1st - Cantrips, Improved Unarmed Strike, Spell Combat
2nd - Spellstrike (unarmed strike), Ki Arcana
3rd - Shinobi Talent
4th - Sneak Attack +1d6
5th - uncanny dodge, Cunning knowledge
6th - Light Steps, Shinobi Talent
7th - Sneak Attack +2d6
8th - Improved uncanny dodge
9th - Shinobi Talent
10th - Sneak Attack +3d6
11th - Cunning Breach
12th - Shinobi Talent
13th - Sneak Attack +4d6
14th -
15th - Shinobi Talent
16th - Sneak Attack +4d6
17th -
18th - Shinobi Talent
19th - Sneak Attack +5d6
20th - Shinobi Talent

Weapon Prof: either or is fine
Armor Prof: Light armor, not with shields -
Spell progression as normal

Ki Arcana: The Shinobi receives a combined ki arcana pool that progresses as an aracan pool. S/he may spend this pool to fuel arcana and Ki pool description such as that of a monk (such as getting one extra attack even without flurry or unarmed attack.) For using ki powers/ninja tricks that are fueled by ki cost 1 extra.

Shinobi Talent: allows you to pick ninja trick or magus arcana, but must meet prereq

Is this about what you are looking more in line with? Feel free to modify accordingly or disregard all of it.

Grand Lodge

OR spell progression could be that of a ranger/paladin allowing you to move spellstrike and such around to free up some spots.

The Exchange

Does the unarmed combat damage increase or can we give him still mind so he can take Monastic Legacy.

Grand Lodge

I think it all depends on what you or the GM allows in the game. I think if it progressed normally it would be fine.

Grand Lodge

I did just find this over at MCA (multi class archetypes)

The Exchange

This archetype is pretty good let me do some. Rework and I will get back to you


Small note (I'll read the reworked version when it pops up), but I'm not really sure the factotum powers feel like they fit the ninja theme? Also, ought this not to be Wisdom/Charisma-based rather than Intelligence. I'll save any further comments until the rework is posted. I might be biased, as I'm working on my own Charisma-based shinobi class, but I'll keep an open mind!

The Exchange

The biggest thing is I don't think the Ninja should be Charisma base. I think it should be Int or Wis. KI is a Wisdom based thing. The reason to have Charisma KI makes no sense to me.

The factotum stuff was mostly to try and fill out higher levels. The rules for creating classes say you should get something at each level or two things in most cases.

I have come up with a Cab level 20 ability I want to called inception. When the Shinobi kills a target using this ability they take the form of the person they kill. This means if you kill the Halfling you can become the Halfling. You stay in this form to you dismiss the ability or use the ability again.

The reason for Inception as the name... You would be role playing a person inside of your role playing of your character lol

The Exchange

Also I should point out that When I use the Term Shinobi I am basing it mostly off the second edition Ninja handbook. Shinobi where non-Ninja classes that were part of the clan, and learn some ninja arts. The wizard shinobi could use throwing stars and Ninja-to. I believe they also go hide in shadows and move silently but I may be wrong on that. I will double check. Either way they are classes that are not Ninja class. but learn Ninja ability's and weapons. Still working on a Rework going to try and have it up by Saturday night.


You could make it a magus archetype that focuses on natural attacks that gets some monk benefits (like fast movement and the like that would replace the armor abilities) then they could take rogue talents and other monk abilities as Arcana.

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