Somehow I managed to make my decision.- for my groups upcomming giantslayer ap I'll be making a dwarf stonelord paladin with a rolled array of 18, 16, 13, 13, 10 and .. 9 (sigh) I thought Id start with
Have to pick one campaign trait and one from a GM-prepared list, not so important
Will probably start out with heal and craft(armorsmith) trained for fluff reasons
Still no idea what first feat and maybe a third skill feom favored class to pick
But how to progress it past lev 1?
Was considering upping intimidate and getting Call Out at some point but thats a few feats
Having played a Stonelord Paladin in PFS I would recommend switching your Wis and Cha scores. A Stonelord has no need of Charisma for any of his abilities. I played mine for a Cha of 5 up through level 12 and had no issues. His current build is posted under my aliases if you want to see an example.
If you are interested in using your intimidate skill I would recommend you take Intimidating Prowess so that you can use both your strength and charisma. Of course if this is going to be the case then ignore my first suggestion and instead consider the following for abilities:
Using this array gives you more skill points which gives you the ability to grab a few skills to give you some out of combat utility. The extra skill points will also allow you to stick a skill point in linguistics so that you can speak Terran which will allow you to talk to your Earth Elemental when you get him.
As for Feat choices I would recommend the following:
1: Weapon Focus
3: Intimidating Prowess
5: Skill Focus (Intimidate)
7: Call Out
Having played a Stonelord Paladin in PFS I would recommend switching your Wis and Cha scores. A Stonelord has no need of Charisma for any of his abilities.
Ever heard of Lay on hands?
Theoretically you could do without Lay on hands but it's kinda important for removing the fatigued condition so that you can move between rounds of Defensive stance.
I would have considered letting go of a few Lay Ons, but with how tanky the stonelord archetype seems Call Out was too tempting, and now that you've mentionned cornugon smash the charisma bit for intimidate seems even more tasty, even if it fits an anti-pal more. Hell knows if I won't turn into a home-ruled lawful one as the party seems to head into GM-enforced ancestral worship that mightnot care as much about the good/evil axis.
16int does indeed seem a bit out there, Id be fine with 13/14, but that 9 roll just had to mess me up