Kinetic Healer


Rules Questions


According to Kinetic Healer. It heals for an amount equal to your Kinetic blast damage. It doesn't forbade the use of Complex blasts.

So how does it work:

If a 7th level character used Kinetic Healer. Use Ice blast to heal itself for the damage of the complex blast of 8d6+8+Con or would it be a simple Blast 4d6+4+Con

I assumed it was the 2nd option but if its the first the 2nd part of my question is unnecessary. Can you do the first by accepting 2 burn or reducing the burn through something like gathering power. (Since its for a blast anyway)

A blood Kineticist that uses Vampiric Infusion. Does that change how Kinetic healer functions from above. Is that heal 12d6+12+Con or 6d6+6+Con.


I cant find it right now, but according to Mark, Kinetic Healer was only to use the Simple Blast for healing.

And regardless, you cant add an infusion to a blast in order to effect Kinetic Healer.


Sphynx wrote:

I cant find it right now, but according to Mark, Kinetic Healer was only to use the Simple Blast for healing.

And regardless, you cant add an infusion to a blast in order to effect Kinetic Healer.

That Infusions text is:

Vampiric Infusion (Su)

At 11th level, a blood kineticist can drain the vitality from her enemy's blood to restore her own.

If her blast hits (or the enemy fails its saving throw against a blast without an attack roll) the blood kineticist can activate the kinetic healer utility wild talent on herself by accepting its burn cost; she doesn't need to take an action to do so. If she doesn't possess the kinetic healer utility wild talent, she can still use this ability, but it heals only half as much. This is a 5th-level substance infusion that costs 3 points of burn and can be used with water and blood blasts.

This ability replaces the 11th-level infusion.

It allows you to use Kinetic heal if you hit you can use Kinetic healing on yourself as a free action.


Rattleingpython wrote:
Sphynx wrote:

I cant find it right now, but according to Mark, Kinetic Healer was only to use the Simple Blast for healing.

And regardless, you cant add an infusion to a blast in order to effect Kinetic Healer.

That Infusions text is:

Vampiric Infusion (Su)

At 11th level, a blood kineticist can drain the vitality from her enemy's blood to restore her own.

If her blast hits (or the enemy fails its saving throw against a blast without an attack roll) the blood kineticist can activate the kinetic healer utility wild talent on herself by accepting its burn cost; she doesn't need to take an action to do so. If she doesn't possess the kinetic healer utility wild talent, she can still use this ability, but it heals only half as much. This is a 5th-level substance infusion that costs 3 points of burn and can be used with water and blood blasts.

This ability replaces the 11th-level infusion.

It allows you to use Kinetic heal if you hit you can use Kinetic healing on yourself as a free action.

Kinetic healer is a utility wild talent. Blasts can only be modified by 1 form infusion and 1 substance infusion. You can not use gather power, infusion specialization, metakineses master, nor supercharge to lower the burn cost of your kinetic healer. You also can not use infusions, or metakineses to modify your kinetic healer utility wild talent.

Kinetic healer is as simple as it sounds.
Take 1 burn, heal according to your available blast:
Physical: (1d6+1)*ROUNDUP(lvl/2)+CON
Energy: (1d6)*ROUNDUP(lvl/2)+(CON/2)

No modifications, adjustments, addendums, tantrums, or insinuations allowed.


Quote:

Kinetic healer is a utility wild talent. Blasts can only be modified by 1 form infusion and 1 substance infusion. You can not use gather power, infusion specialization, metakineses master, nor supercharge to lower the burn cost of your kinetic healer. You also can not use infusions, or metakineses to modify your kinetic healer utility wild talent.

Kinetic healer is as simple as it sounds.
Take 1 burn, heal according to your available blast:
Physical: (1d6+1)*ROUNDUP(lvl/2)+CON
Energy: (1d6)*ROUNDUP(lvl/2)+(CON/2)

No modifications, adjustments, addendums, tantrums, or insinuations allowed.

What is it that informs me that I may only use Simple Kinetic Blasts and not Compound Kinetic blasts. The question here was never can I Maxiamize my kinetic healing. It is both can I and what part of the class features allows or disallows the use of complex Kinetic blasts. Since Kinetic healer says Kinetic Blast damage not Simple Kinetic blast damage.

I am of the opinion it should only allow Simple Kinetic blasts but it is Vague so Im looking to see if there is a sentence I missed or a official word on it that I could link.

If its just interpretation at this point when Im running it will be only simple blasts.

Grand Lodge

Rattleingpython wrote:

According to Kinetic Healer. It heals for an amount equal to your Kinetic blast damage. It doesn't forbade the use of Complex blasts.

You're thinking it backwards. The burden of proof is to find the text that ALLOWS such use.


I apologize, I went more in depth in regard to questions a see often about the kineticist. The rule is actually quite simple for kintetic healer though.

Here is the line in question.

Quote:
With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast's damage.

There is only one ability labeled kinetic blast. It is to long to reproduce here, but it specifically refers to the choice of simple kinetic blasts at level one. The composite blast is not mentioned until the level 7 ability, expanded element. Because kintetic blast is explicitly called out as an ability, and explicitly called out in the kinetic healer wild talent utility, only those two abilities are related. Kinetic healer is for the kinetic blast ability, not the expanded element ability.


Thank you very much for your logic. Its a judgment call really. The Kinetic blast ability can be read based on your argument to make it so you can learn kinetic healer but not use it if you start fire air or earth and pick up water or Aether at 7 due to those simple blasts not being your kinetic blast. Since you got it with your 7th level expanded element ability not your initial kinetic blast.

However I managed to find where mark said its only allowed to be simple so that at least tells me what the Rules as Intended were. Which is good enough for my taste.

Thank you again for giving me your logic it at least helped me understand the argument and see someone elses idea of how the ability should work.


Rattleingpython wrote:


What is it that informs me that I may only use Simple Kinetic Blasts and not Compound Kinetic blasts. The question here was never can I Maxiamize my kinetic healing. It is both can I and what part of the class features allows or disallows the use of complex Kinetic blasts. Since Kinetic healer says Kinetic Blast damage not Simple Kinetic blast damage.

I am of the opinion it should only allow Simple Kinetic blasts but it is Vague so Im looking to see if there is a sentence I missed or a official word on it that I could link.

If its just interpretation at this point when Im running it will be only simple blasts.

Honestly, if you want to spend the 2 additional burn (you can't offset it because you're using it on a Utility Talent), I'd definitely allow it. I'm just repeating what I recall reading somewhere. I can't imagine any good reason to disallow composite blast to be used for healing, since it would not be worth it at all to do. I would not, however, allow it as a free upgrade to healing.

Scarab Sages

Question: Does Kinetic Healer heal as a Physical or Energy Blast?


Whichever one you have, and when you have both, you choose.

Silver Crusade

Sphynx wrote:
Rattleingpython wrote:


What is it that informs me that I may only use Simple Kinetic Blasts and not Compound Kinetic blasts. The question here was never can I Maxiamize my kinetic healing. It is both can I and what part of the class features allows or disallows the use of complex Kinetic blasts. Since Kinetic healer says Kinetic Blast damage not Simple Kinetic blast damage.

I am of the opinion it should only allow Simple Kinetic blasts but it is Vague so Im looking to see if there is a sentence I missed or a official word on it that I could link.

If its just interpretation at this point when Im running it will be only simple blasts.

Honestly, if you want to spend the 2 additional burn (you can't offset it because you're using it on a Utility Talent), I'd definitely allow it. I'm just repeating what I recall reading somewhere. I can't imagine any good reason to disallow composite blast to be used for healing, since it would not be worth it at all to do. I would not, however, allow it as a free upgrade to healing.

Yeah, you can spend 1 burn twice to heal 2d6 + 2xCON, or you can spend 3 burn to heal 2d6 + 2 + CON. Unless your CON is 10 (in which case you fail as a Kineticist anyway) that's a bad deal.


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Is there a way to make your kinetic heal a range touch attack ??

Silver Crusade

Taco.S wrote:
Is there a way to make your kinetic heal a range touch attack ??

Not that I can think of; kinetic healer is a utility wild talent, so you'd have to find some way to use it as an infusion, and I don't think that's possible as of the moment.


Here is Mark's official ruling on it, as the creator of the class.

Dark Archive

Sphynx wrote:
Rattleingpython wrote:


What is it that informs me that I may only use Simple Kinetic Blasts and not Compound Kinetic blasts. The question here was never can I Maxiamize my kinetic healing. It is both can I and what part of the class features allows or disallows the use of complex Kinetic blasts. Since Kinetic healer says Kinetic Blast damage not Simple Kinetic blast damage.

I am of the opinion it should only allow Simple Kinetic blasts but it is Vague so Im looking to see if there is a sentence I missed or a official word on it that I could link.

If its just interpretation at this point when Im running it will be only simple blasts.

Honestly, if you want to spend the 2 additional burn (you can't offset it because you're using it on a Utility Talent), I'd definitely allow it. I'm just repeating what I recall reading somewhere. I can't imagine any good reason to disallow composite blast to be used for healing, since it would not be worth it at all to do. I would not, however, allow it as a free upgrade to healing.

I can, kinetic healer requires either a hydrokinetic or aetherkinetic blast. That would prevent it from being used with a fire/water combined blast, electric/TK blast, and so forth. You also aren't doing an actual blast. Kinetic Healer is a melee touch ability. The only time it actually activates with a blast is if your a blood kineticist and have the vampiric infusion.

Dark Archive

Imbicatus wrote:
Question: Does Kinetic Healer heal as a Physical or Energy Blast?

Neither, it heals as a melee touch ability. It just uses your blast's damage for it's healing amount. But it has to be a valid blast for the utility talent (aether or water).

Liberty's Edge

N. Jolly wrote:
Taco.S wrote:
Is there a way to make your kinetic heal a range touch attack ??
Not that I can think of; kinetic healer is a utility wild talent, so you'd have to find some way to use it as an infusion, and I don't think that's possible as of the moment.

There is an infusion called extended range that will extend your range from 30 feet to 120 feet...this is good for heals as well as attacks

Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

You can't use Extended Range and Kinetic Healer at the same time.


Yeah I can see where the confusion is. Unfortunately any effects applied to the kinetic blast (compound, empower, maximize) don't alter the amount healed because it doesn't actually steal the health from the enemy.
It causes you to use the utility talent, unmodified aside from the lack of actions needed or the half heal with no talent exceptions, between hitting the target and rolling the damage. It's actually rather bad as an option considering the other stuff three burn could do for you and how kinetic healer isn't great to begin with. It does allow you to keep pouring damage on while patching yourself up though, which may help in a truly desperate situation.

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