[PFS] Unsworn Shaman Build


Advice

Dark Archive

Hi everyone! Would love some advice for a build. A group of Buddy's and I are going to be playing all the events for next years gencon and we are building characters for such! We play every other Thursday and right now we are 2/3 exp and will be playing a module next to bump us to level 2 with 2/3 exp.

I'm thinking about unsworn shaman as we need utility in a group with a Psychic, Dragon blooded sorceror(Blast), Slayer(Melee) a trip/grapple monster(multiclassing)a invulnerable rager barbarian and a Hospitaliar paladin.

Right now my stats are:
Half orc:
Burning assurance, Sacred Tattoo, city Raised, Skilled alternate traits.
7/7/13/14/18/16 level 4 and 8 are going into Intelligence

Feat Progression
1: Noble Scion(War)
3: Natures Soul
5: Animal Ally
7: Boon Companion
9:?
11:?
Traits: Resilient and Fates Favored

Familiar is a Fox for the +2 Reflex saves.

What I'm trying to do is use unsworn shamans early access to Roaming hexes to squire full utility from arcane enlightenment. Along with pulling spells from the cleric list for maximum utility and buffing. When I get high enough, I marionette possession into my Wolf or familiar meld with my fox with a ring of elequence. To counteract my low str/Dex

AT level 5, I will be retraining out of unsworn into Regular shaman for 25 PP, for level 6 is when regular shamans get their roaming hex.

Besides the obvious items(headband of mental superiority, belt of con, ring of protect and amulet of nat armor) what items would you get? Could be either for me or the Wolf. What would you change about this build? What would you do differently?

Sorry no links: wrote this on my phone. :/


PFS generally makes you pick one companion, so for any given game you're going to have either the wolf or the fox.

I'm not sure how much utility you get out of marionette possession or familiar meld. Animal companions and familiars generally do what you tell them to do. By merging you lose the action economy of having your real body casting spells or hexes while the companion attacks. You do create a crazy high stat array but I'm not sure how valuable that is on its own.

What are you getting out of the crazy high charisma? If you're using a wandering hex on arcane enlightenment you can pick the spell you need each day. How often will you need 3 spells simultaneously? Also, Arcane Enlightenment gives a minimum of one spell. Flipping CHA and DEX would free up a feat slot and improve your AC and reflex saves (also allowing you to flip over to a plus initiative familiar).

You might want to keep CHA at 10 for the abilities that are "3+CHA" times per day.

Your intelligence also seems pretty high. You only need enough INT to match the level of the spell you're pulling (11 at level two, 12 at level three, 13 at level five, etc). You wouldn't need 16 until level eleven, and at that point you could use a + item to satisfy it.

I'd use some of your feat slots to even up the hex counts and just roll with the unsworn shaman instead of retraining. That's down to personal preference though. I didn't know you could retcon archetypes out like that.

Dark Archive

Playing with a psychic and a sorveror, their spell list is limited to what they know. A high charisma allows me to pick 3 spells which they don't know and cast them myself. The high int is for skills and to save money to just purchase wis/Cha headband. Also, picking 3+ spells every day from the wizard spell list is just godsend for a divine caster.
Yes its true you only control 1 at a time but the familiar is still giving its save bonus, even if not in use and once again. Not going for action economy. Even with a -2 dex, I still have a +2 reflex at level 1 thanks to half orc sacred tattoo, fates favored, and familiar.


chuffster wrote:
PFS generally makes you pick one companion, so for any given game you're going to have either the wolf or the fox.

It's been brought up quite often but this isn't exactly the case. The line can get a little blurry with options like improved familiars and Mauler familiars, but the exact verbiage is:

How many animals can I have at any given time? wrote:
During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.

Relevant parts bolded.

As far as advice on the build: spending 25 prestige just to retrain your archetype seems extreme. I feel that you would get more benefit out of allocating even half of this prestige for wands and scrolls of utility spells that can be used as-needed.

Dark Archive

I've talked to the other members of the group, they are buying wands and stuff we need. I've compiled a list of utility based wands that they own but I hold onto when casting. The barbarian is even gonna buy a rod of quicken spell for that haste bonus and X buff spell.

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