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"Hardness works differently for creatures than for objects. Unlike an object, a creature with hardness takes full damage from energy and ranged attacks (as opposed to half damage), which is then reduced by the creature’s hardness. If the creature is vulnerable to a certain type of damage, that damage is increased before being reduced by the creature’s hardness. At the GM’s discretion, certain attacks may bypass a creature’s hardness entirely. In the case of robots such as [redacted] (who have vulnerability to electricity), it would be appropriate not only to apply 150% of the electricity damage dealt by an attack, but to also allow that damage to bypass the robot’s hardness."

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Many Robots, most Animated Objects, the Embalming Bear, Foo creatures, and the Wickerman.
Probably a couple other obscure ones, too.

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How does hardness work for creatures? Does energy damage such as cold deal half damage to creatures with hardness (Pathfinder RPG Core Rulebook 173-174) even before applying the flat numerical reduction?
When a creature with hardness sustains damage, subtract its hardness from the damage dealt. The rules for halving damage, doubling damage, dealing damage with ineffective tools, immunities, and the like only apply to damaging inanimate objects.
(This is apparently a question the Design Team has received a few times during the development of Iron Gods, so they were ready to go with an answer!)
here