Volvagnos |
Here's the thing, I'm looking to build a cohort for my Gunslinger in Serpent's Skull. I decided to build a Musket Master, head into the wilderness as a big game hunter, and act very much like Sir Hammerlock of Borderlands fame.
Part of my backstory, and reasoning for why I equipped my character the way I did (or more appropriately, didn't), was that as a wealthy noble I must have hired somebody to go ahead and procure all the gear we would need for our hunting expedition. As a well respected guide, they would also be in charge of mapping out our route through the wilderness. The only person I could think of basing such a guide around was the Crocodile Hunter himself, Steve Irwin.
I'm kinda leaning towards a Ranger type class, as he'd need Survival, Perception, Handle Animal, and Knowledge Nature at the least. I'm really hoping anyone can come up with something more suiting that a standard Ranger. Though, I have no idea what combat style he'd need to take, unless he's just gonna grapple everything.
Thanks in advance for any advice.
Rachel Carter |
I like class archetypes for flavour the wild hunter seems fun, or trophy hunter
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/wild-hunter
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trophy-hunter
Using guns might also be fun, gunslinger or ranger. I'm sure there are other classes but the survival, track, and favoured enemy are nice for what you describe
Volvagnos |
I am personally leaning towards a Ranger with either the Guide or the Beastmaster archetype. I love the idea of him having a crocodile plod alongside him on our adventure, even though it would most likely just wind up getting destroyed by bigger game deeper in the jungles.
I also am a fan of the Skirmisher Archetype, at least in this case. It can be applied alongside either of the others easily enough.