Curse of Magic Negation: any drawback?


Rules Questions


One of my players used the Curse of Magic Negation (UM) on a wizard. Since this spell procures a spellblight which gives a SR to the target I assumed that this SR applied to every spell, even those directed against him. My player stated that, since the spellblight interferes with the ability of the spellcaster to manipulate magic, this SR should be applied only to spells casted BY the target, not incoming spells against him.

According to the Negated spellblight in UM:

Quote:
Negated: A negated spellcaster has his ability to manipulate magical energies disrupted. He gains spell resistance equal to 10 plus twice the highest spell level he can cast. This spell resistance cannot be voluntarily lowered. In addition, anytime he casts a spell, he must make a caster level check (1d20 + caster level) against this spell resistance. On a successful check, the spell is completed and the spellcaster's spell resistance is removed until the start of his next turn. Failure indicates he failed to muster up enough magical energy to cast the spell, but the spell is not lost and may be attempted again. Any feats or abilities that aid in bypassing spell resistance help with this check.

I can see it can be interpreted in both ways (RAW/RAI) but my question is if this spell (Curse of Magic Negation) was meant to have a drawback for both the target and the caster. How do you normally rule it?


Pathfinder Rulebook Subscriber

By my reading, the affected spellcaster gets SR which will function like SR always does. In addition to that, however, the spellcaster must make caster level checks against that SR, even when casting spells that do not normally allow for SR.


The special check required for casting spells is stated to be "in addition" to the SR he gains. That pretty much implies that the SR is there even when not casting spells of his own.


Thanks for your point of view! A SR is a SR, no matter what, and it is also logic that a curse that negates magic negates any form of magic that involves the subject.


Which is still more drawback for him, since without the ability to voluntarily lower it he isn't able to be healed or buffed. If he needs help, he has to cast a spell and succeed the check to drop the sr for the round.


Of course. The target is "magically isolated". Good or bad… depends on the situation. Now I really like this spell

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