SometimesCrumb |
hey, new poster and DM for that matter
here's my question, as the subject line suggests, Can I jump into Giantslayer at book 2?
I'm a newbie DM, and I ran my first adventure, Book 1 of Rise of the Runelords, but for reasons I shan't type out at this time, I've decided to abandon it in favour of an Adventure Path that none of my group has not done before (well, I guess there's the reason I won't be running the rest of RotRL)... should I get them reroll/make new characters for Giantslayer and start on Book 1... or keep the same characters and they'll just find themselves taking over for a "previous group" sort of excuse?
do I need the set up of book 1?
and part of the reason I'm choosing Giantslayer is because all of the encounters are in HeroLab, so for the newb that I am, it'll just make it that much easier for me.
what say you?
thanks in advance
shadram |
I think you probably need to run book 1.
Book 1 details the infiltration and subsequent invasion of the town of Trunau by a group of orcs. The clues throughout that adventure point the PCs towards the source/reason for the attack, which they pursue in book 2.
You obviously could rewrite it to give the players a different motivation to seek out the hill giants (the ringleaders for the attack), but it would be a significant change that would probably ripple through the rest of the campaign. So I guess it depends how much work you're willing/able to do to make the changes.
Others may have suggestions on how it could be done, though.
Duiker |
Ask the players what they want to do. Faced with a different AP with different themes, some may want to play other characters for it, and be a little perturbed by just having their RotR character shoehorned over. On the other hand some might want to play the same character since they didn't get a chance to play them all the way through.
Either way, ask the players.
SometimesCrumb |
hello again...
Starting this AP this Sunday, book 1 level 1
now if you guys could advise me on a GMPC support character for my players.
so far as I know, party is
Fighter, Ranger, Cleric, and Dervish Dancer Bard
considering the shortage of arcane magics represented, should I make up a wiz/sorc to bring along with em?
or would you suggest something else? maybe something rogue-ish for Disable Device and scouting etc.
or let em hang out to dry until they ask me to bring in a NPC?