Archaeik |
Mr.Alarm wrote:
Also, it allows you to invest mental focus into a new implement and possibly give that to other party members so that they can gain the bonuses attached to those implements, without taking the disadvantages of casting without and implement.
However, each implement has attached spells that become more difficult to cast when not in your possession.
LuniasM |
Pathfinder Rulebook Subscriber
Archaeik wrote:
Mr.Alarm wrote:Also, it allows you to invest mental focus into a new implement and possibly give that to other party members so that they can gain the bonuses attached to those implements, without taking the disadvantages of casting without and implement.However, each implement has attached spells that become more difficult to cast when not in your possession.
There's a feat called Strong Implement Link that allows you to cast spells from a single implement from up to 30' away with no problem, and if it's further away the concentration DC is only 15+spell level. Sure it only works with 1 implement (you can take it multiple times), but you're probably not giving away all your implements to allies either.
LuniasM |
Pathfinder Rulebook Subscriber
Some of the schools, like Transmutation for instance, have so many good spells that you want to take that school multiple times so you can take them all. After building a Battle Host occultist (which loses 2 implements by level 6) I can safely say the reduced spells known really hurts.