Amulet ife mighty fists and DR magic


Rules Questions

Grand Lodge

Does a +0 amulet of mighty fists with a special ability overcome DR magic?


PRD Glossary wrote:
Overcoming DR: Damage reduction may be overcome by special materials, magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.

I'm inclined to say no. Without at least a +1 enhancement something's gonna need to be stated to still count as magic for DR purposes.

Grand Lodge

That was my thought, too. I'm still able to be convinced but that's what I'm going with for now.


A special ability that has a price modifier equal to a +1 enhancement bonus and a +1 enhancement bonus are not the same thing.

magic weapon chart wrote:

Base Price Modifier1

1 Add to enhancement bonus on Table: Weapons to determine total market price.

Magic weapons wrote:

A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their enhancement bonuses on attack rolls.

...

Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted).

Grand Lodge

dragonhunterq wrote:
A special ability that has a price modifier equal to a +1 enhancement bonus and a +1 enhancement bonus are not the same thing.

Of course they're not the same thing. That doesn't really pertain to the question though. Unless you're simply trying to claim that a +0 Amulet of Mighty Fists with an ability is not a magic item which I simply can't agree with.

Scarab Sages

It's a magic item, but it doesn't provide an enhancement bonus. It's the +1 enhancement bonus that bypasses DR, not the weapon being magic itself. Normally, this doesn't matter, as you must have an enhancement bonus to put a special ability, but AoMF breaks that rule.


CK, I'll refer you back to the DR rules quoted by Protoman

PRD Glossary wrote:
Overcoming DR: Damage reduction may be overcome by special materials, magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.

As Imbicatus says, and this confirms, it is the +1 enhancement bonus that bypasses DR. Simply being magical is not enough.

Grand Lodge

dragonhunterq wrote:
CK, I'll refer you back to the DR rules quoted by Protoman
PRD Glossary wrote:
Overcoming DR: Damage reduction may be overcome by special materials, magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.

As Imbicatus says, and this confirms, it is the +1 enhancement bonus that bypasses DR. Simply being magical is not enough.

Yeah, the answer had already been posted. Your response was just an almost-related tangent that didn't really pertain to the discussion at hand. (i.e. his post was actually relevant and I'd already moved on, but posting erroneous info still merited a response)

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