
Vinsomner |

As an aside, Pazeek could probably fix a lot of that broken gear, if someone thinks to mention it. The whole camp should probably be aware by now that he has some skill at a forge.
The broken gear is actually irreparable. The wood literally shattered into a million little pieces when they killed the Treant. Speaking of which, Iraldia, don't you need a new bow?

Pazeek Splitbeak |

Ah, got ya. Well, to reiterate Pazeek's stance; check out ruins or craft some stuff for the camp to gain access to materials for his own projects. Stay or go, each has its own pros and cons, but he doesn't know enough about the situation to intelligently comment either way beyond general advice about each choice.

Octavian Lucarin |

Even though we are in the hinterlands we are still deep in enemy territory. My vote is to toss the ruins for a couple of weeks, rest and recoup. When the adventuring party arrives we kill them and see if we can't get a prisoner to interrogate and find out some more information. At that point we make another decision whether to stick around to explore the ruins some more (2 weeks isn't enough for a place this big) until we finish and then pack up or fortify the place OR we hide the bodies of the adventurers and bail. Rescuing the dwarves can be decided later.

Tsakua Chain-Breaker |

Food was the other thing I was worried about. Thanks for the reminder and clarification on stuff!
Assuming 1 lb. of rations is 1 days worth of food for 1 individual, if our total group (NPC's included) is between 20 and 30, that gives us approx. 130 to 200 days worth of food, not counting any meat our hunters bring in.
Octavian's plan sounds good to me. i need to start digging some more pit traps anyways.

Toyer Pepwinnhans |

Seems like we do have a solid plan, should we just implement it? In terms of IC stuff I'm still kind of at a lack for entering into these discussions, but Toyer is ready and raring to explore the ruins. New adventures are always good as far as he's concerned!

Tsakua Chain-Breaker |

If I could requisition the construction of a bag of holding? Smallest size should be sufficient, and would cost about 1,250 gp in materials to craft. If anyone wants to go halfsies or something on it, that's fine, but if not, that's ok too.
List as follows:
Bag of Holding (I) - 1,250 gp
Cloak of Resistance - 500 gp
and, if this one could become available within the 2 weeks between now and the adventuring party we are expecting...
Hat of Disguise - 900 gp

Vinsomner |

In order to make the bag of holding, a proper forge and better leather crafting components will need to be secured. This goes with forging new weapons and such. There is only so much makeshift tools will do and currently the camp has none in the way. Enchantments of existing items are still doable, but to begin crafting artifacts, gear, and refined weapons, a forge will need to be found and secured.

Pazeek Splitbeak |

How fortunate then that Pazeek has tools for his craft skills :D. Nothing fancy, but they'll get the job done. But hey, another good reason to raid the mines! Where there are mines, there's typically on-site metal working being done as well, and that definitely requires the appropriate facilities.

Tsakua Chain-Breaker |

"It seems like there were people before us. Long ago they detailed the immediate surroundings. And a few notes on our area. But..." Ishak looked at everyone in turn, "It tells us where the temple is, the temple that the ugly king wants." He points in the north western part of the map, "The group before, they found the temple. In a log they spoke about possible treasures and stuff. That they went in but it seems like they never came back."
"They also noted a few places. Kitsune and I found this one, but no mention of deadly things there. They say it was a mining shaft into the tunnels below. There are a few other places too, an old wizards tower, a nearby barracks, an armory they couldn't get into. They also said things about a citadel deeper into the city."
From page 12 or so of gameplay, listing the buildings of note to explore.

Pazeek Splitbeak |

Pazeek is ready!

Pazeek Splitbeak |

Iraldia has the higher Survival, by a point, but Pazeek gets bonuses for tracking--and higher yet for tracking humans or undead--which may or may not be relevant here. But Pazeek's Perception is by far the superior to Iraldia's, which may matter for detecting potential ambushes and traps, as the scout is pretty much guaranteed to encounter those first, if any are present.

Toyer Pepwinnhans |

I'm ready, though posting will be a bit infrequent. My fiance is the human embodiment of a puppy, so on weekends my posting is more gapped compared to during the week when I can post pretty much all day between patients.
Also, Toyer would probably be stealthing like Tsakua, but on the opposite side of the group to him. Sort of a look-out.

Vinsomner |

Oh that reminds me, I need to make Toyer's, Pazeek's, and Serins tokens for this. I'll get a marching order up from your descriptions.
Also Toyer your description of your fiance made me chuckle. Which to that affect,
I got engaged this week actually!
EDIT: Got the map set up at the top in the current map link. Also got all new players tokens, including the sharpbeak!

Pazeek Splitbeak |

Nifty. Of course, Google apparently hates the fact I'm on a tablet, and as such won't let me actually use that map thing the way its supposed to. So I'll be giving directions on how Pazeek and Sharpfeather move, and someone else will have to juggle the tokens on my behalf.
And congrats on your engagement!
If you're being held against your will and would like help escaping, blink once for 'yes'.

Vinsomner |

Haha! I'm pretty sure I'm not being held against my will.... but that's what they would say wouldn't it?!
I can handle your token movement. As long as your specific enough where I can understand what the hell your blabbering about... of course.
Also, just throw it in a GM spoiler tag, and you can be as descriptive as you want with measurements. Also google is the best free option, not going to pay for licenses to run a virtual tabletop!

Pazeek Splitbeak |

So, what are we doing, when are we doing it, and who's doing it with us?

Vinsomner |

It seems like I'm going to have kickstart these things. Because of lack of responses from the rest of the party, Pazeek you will designated as scout. Between you and Tsakua, figure out what direction you want to go. I will post the advancement today once you and the active rest decide in the direction.
Also my apologies for being absent yesterday, things got a bit hectic.
Also to expediate things. Go ahead and make three survival checks Pazeek.

Pazeek Splitbeak |

Can Pazeek take 10 or 20 on these checks, if he feels the need? I figure he'll be looking carefully, it being both an unfamiliar location and one with minimal prior exploration done on top of that.

Pazeek Splitbeak |

Works for me, I'll start it then.

Toyer Pepwinnhans |

Toyer will stick with the bulk of the group, but towards the outside edge sneaking along in case anything ambushes he can be relatively hidden. I'll post in the thread once things kick off including a stealth check.

Jietin |

This weekend I have a very large tournament to attend (I'm an umpire) which will take up most of my time from Friday to Sunday. I should still be able to check the boards later at night, but starting on Friday my posting will be very scarce until late on Sunday.

Vinsomner |

Just a heads up, I will most likely be a bit inactive this weekend starting on Saturday, as it is my fathers day, me and my fiance are going out of town to visit her father. I may be able to squeeze in a post or two, but other then that I do not believe there is much edgewise. I will definitely be back Monday at the latest.

Pazeek Splitbeak |

So, this deafness we just got hit with? Is this permanent, because I don't think anyone in the party has the requisite spell to treat it :p. And while there is a feat that allows a successful Heal check to do so, it's such a niche feat that I seriously doubt that anyone in the whole camp has it. Not that the group would get much benefit right now if someone in camp did have feat

Pazeek Splitbeak |

So who else thinks this fight is about to well and truly suck? Show of tongues, lol.
:p.

Pazeek Splitbeak |

Well, it's going to be dicey, but I have some ideas on how Pazeek can get through without ending up as tengu a la presse, lol.

Pazeek Splitbeak |

If s&$! goes sideways jump into the canal. Shield just blocks either end, not the canal.
Ha, Pazeek can fly! No fish imitations for this bird, no sir!
But actually, the Furious Charge mythic attack bypasses DR, so Pazeek will be using that to get in some good nodachi shots. And when he sees Jietin livin' large, he'll amp the hurt by hitting Jietin's weapon with his lead blades spell, provided it gets past the 20% failure chance for casting while deaf. Finally, he'll try to lure the golem over to the side of the bridge, then try to somehow signal Jietin to bull rush the stone bastard into the drink.

Pazeek Splitbeak |

Tactics might be easier blind, but combat sure as heck is better deaf. I've heard some gaming horror stories about parties getting mostly, or even entirely blinded.