Eidolon Voltron- Suggestions?


Advice


I'm playing around with ideas for a group of rival NPC adventurers. One idea is gnome synthesist summoners with eidolons that join, like a Voltron. Any suggestions?

I'm thinking there could be magic items or a minor artifact that make it possible. I started by working on a magic item that functions as a bag of holding inside a flying eidolon, letting a summoner transport cargo or people. If I go with cargo holding bag items for the eidolons I could make the NPCs half-elves to get extra evolution points. But I've never played a summoner as a player and I've never run a summoner as a GM, so I'm looking for advice and suggestions.

Sovereign Court

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Just have them all be serpent eidolons which turn into a hydra when combined. Have the power to combine be a rather expensive evolution which they each need to buy. Or make it an archetype which lowers their evolution points.

Really - if it's an NPC only thing, balance doesn't matter as much.


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A Broodmaster could use Transmogrify to move all evolutions to one of the Eidolons, though that wouldn't actually make the other ones merge or disappear.


Thanks Charon's Little Helper and VRMH!


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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Take a look at Pathways #49 (free product from Rite Publishing) - there's an article in it that covers a way to Pathfinder-represent a sentai team that merges to form a giant robot.


I think I'll go with a magic item that lets a summoner combine eidolons and evolution point pools. One of the bad guy NPCs will be a half-elf synthesist summoner, and the rest will have a few levels of summoner. The eidolon is inpsired by RavingDork's Baby Hecaton, it will be a quadriped styled after a hecatoncheires.

Thanks for the suggestions Charon's Little Helper, VRMH, and Kharis2000!


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You could always make them Master Summoners and have them summon a bunch of Lantern Archons.

9 of them can combine into one big one.

Scarab Sages

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ParagonDireRaccoon wrote:
I think I'll go with a magic item that lets a summoner combine eidolons and evolution point pools.

Just be careful if it's a magic item your PCs will find it and want to use it or sell it. So you may want it to just be a special/extra feat or even spell.


Rynjin and Berti Blackfoot! I'll look into the Lantern Archon idea, that sounds cool. Good advice Berti. I'm thinking of having rare magic items that block teleport spells and effects, and the magic item that lets eidolons combine like a Voltron needs one of those to power it. So the combined eidolons would be a once per story arc thing. The warding stones that block teleports are rare and knowledge of how to make them has been lost, and are worth more if sold to block teleports than they are for combining eidolons. Combining eidolons burns out the warding stones.

It's for a one-shot I'll be running for my old gaming group when I visit Seattle in August, I hadn't thought through the long-term consequences of a magic item that combines eidolons or the long-term consequences of the warding stones. Blocking teleport spells and effects is something I always make possible for powerful spellcasters, and rulers of nations have magic that blocks scrying and teleport effects. But if the PCs get a warding stone n a campaign it could put them well over WBL. Thanks, everyone!


I've decided two of the antagonist NPCs will be summoners, and they will recover a magic item that lets them merge eidolons. The merged eidolon can take either base form.

Arianna CN Female (Dual-Minded) Half-Elf Synthesist Summoner 10
Rhanox NE Male (Dual-Minded) Half-Elf Master Summoner
Both have used the extra 1/4 evolution alternate racial trait at each level
HD 10d8+20 79 hp

Str 10
Dex 14
Con 14
Int 10
Wis 10
Cha 22 (16 +2 racial +2 levels +2 headband)

Feats- Imp. Initiative, Spell Focus- Conjuration, Augment Summoning, Craft Wondrous Items, Extra Evolution (Arianna) or Resilient Eidolon (Rhanox)

Gear- Headband of Cha +2, Mithral Shirt +1, Cloak of Res +2, Wand of Lesser Rejuvenate Eidolon, Wand of Cure Light Wounds; Amulet of Mighty Fights +1 (for eidolon)

Arianna's Eidolon Typhoeus
F +10, R +7, W +2
HD 8d8+32 BAB +8 Quadriped Evolution Pool 17
Str 23, Dex 12, Con 18, Int 7, Wis 10, Cha 11
Evolutions: (bite, limbs (legs) (2)) Pounce, Reach, Slam, Large, Fast Healing, Extra Limbs (x3)

Rhanox's Eidolon Vasuki
F +6, R +8, W +8
HD 8d8+16 Serpentine Evolution Pool 16
Str 21, Dex 14, Con 18, Int 7, Wis 10, Cha 11
Evolutions: (bite, climb, reach (bite), tail, tail slap), Large, Breath Weapon, limbs (legs x2), claws, mount, flight

I'm still working on how many HD the joint eidolon will have, but I'm hoping to get feedback and suggestions on the twins and their eidolons.


The feats for both Typhoeus and Vasuki are Improved Initiative, Combat Reflexes, Improved Natural Attack, and and Lunge (Typhoeus) and Ability Focus- Breath Weapon (Vasuki).

The merged eidolon has 12 HD and the base stats for the eidolon of an 16th level summoner but extra evolution points and a few unique evolutions. The adventure is a one-shot I'm running for my old gaming group (we gamed together for over 15 years before I left to get a PhD). The adventure is a half-reverse dungeon, so the players run PCs taking one route to fight a red dragon BBEG to recover an artifact while a group of bad guy NPC adventurers take a different route. The players will run the monsters trying to stop the NPC group. The final monster the players run a five-headed chromatic dragon, with each player controlling a head. So for this encounter the bad guys will have retrieved a magic item that lets Arianna and Rhanox merge eidolons.

Apsumiat Huge CN Outsider Quadriped base
HD 12d8 + 84
F +15, R +8, W +4
BAB +12
Str 30, Dex 10, Con 24, Int 7, Wis 10, Cha 11
Evolutions: Large, Huge, Spell Resistance (27), Fast Healing, Breath Weapon (any usable by chromatic dragons), Extra Limbs (arms) x10, Slam, Reach, Hecatoncheires Attack (can make one attack at full BAB with slam against all targets within reach), Pounce
Feats: Improved Initiative, Combat Reflexes, Improved Natural Attack, and and Lunge, Ability Focus- Breath Weapon, Weapon Focus- Slam.

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