
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

This came up after a scenario. I certainly don't see anything about forgoing a Day Job check in the Guide.
The player in question also thought they could train an animal 1 trick per skill rank in Handle Animal. I don't see support for that in the description of Handle Animal.
If you can indicate the rules reference(s) that support your answers, that would be great.
Thanks!

![]() ![]() ![]() ![]() ![]() ![]() |

This came up after a scenario. I certainly don't see anything about forgoing a Day Job check in the Guide.
You can do both.
The player in question also thought they could train an animal 1 trick per skill rank in Handle Animal. I don't see support for that in the description of Handle Animal.
If you can indicate the rules reference(s) that support your answers, that would be great.

![]() ![]() ![]() |
1 person marked this as a favorite. |

I don't recall needing to train new Int tricks. The only time I'm aware tricks need to be trained is if you are replacing the AC, for any reason.
Your pet only gets his starting tricks and bonus tricks for free. If, say, you're a human, and take the Eye for Talent alternate racial trait, then you're upping his starting int so that's accounted for in his starting tricks. If you put his 4th level ability increase into int, then you have to train those three new tricks because they're neither starting tricks nor bonus tricks.

![]() ![]() ![]() ![]() |

In society play it is assumed an unlimited amount of time passes between scenarios. If you can make a check, you can consider it made. This goes for training animal companions, day job checks, implanting ioun stones, and retraining.
For fun, I like to age my character a year every few levels to represent the concept that one only gets these wacky quests dozen times a year at most.
-edit-
Or the rules are specifically different when it comes to tricks. Huh.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

The handle animal faq calls out the need to make the checks and you only get a limited number of tries in between sessions. You can take 10, but some of the harder tricks have dcs in the 25 range, which may not be automatic. You're best off using your bonus and pre trained tricks for the harder ones and using the downtime to get the easier ones.
You can teach any animal a trick so long as you follow the rules for Handle Animal on pages 97–98 of the Pathfinder RPG Core Rulebook. A GM must observe your Handle Animal check, and must initial what tricks the animal gained in the "Conditions Gained" section of the scenario's Chronicle sheet. The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level. If the character replaces the animal companion for any reason, the new animal starts with no tricks known, save for bonus tricks granted based on the PC's effective druid level. Once per scenario, you may attempt to train the animal companion a number of times equal to the number of ranks you have in the Handle Animal skill. Each success allows you to teach the animal a single trick; a failed attempt counts against the total number of training attempts allowed per scenario, and you may not attempt to teach the same trick until the next scenario. Alternatively, you may train one animal for a single purpose as long as you have enough ranks in Handle Animal to train the animal in each trick learned as part of that purpose. You may take 10 on Handle Animal checks to teach an animal companion tricks.

![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |
For fun, I like to age my character a year every few levels to represent the concept that one only gets these wacky quests dozen times a year at most.
Time passes on Golarion at the same rate as here on Earth. So characters age one year in game for every real year. Though perhaps your PCs like to hang out with time dragons when not adventuring.

![]() ![]() ![]() ![]() |

Divvox2 wrote:For fun, I like to age my character a year every few levels to represent the concept that one only gets these wacky quests dozen times a year at most.Time passes on Golarion at the same rate as here on Earth. So characters age one year in game for every real year. Though perhaps your PCs like to hang out with time dragons when not adventuring.
TIME DRAGONS!

![]() |

Mike Lindner wrote:TIME DRAGONS!Divvox2 wrote:For fun, I like to age my character a year every few levels to represent the concept that one only gets these wacky quests dozen times a year at most.Time passes on Golarion at the same rate as here on Earth. So characters age one year in game for every real year. Though perhaps your PCs like to hang out with time dragons when not adventuring.
Several of my PCs hang out with a Time Dragon quite often. They are after all part of the same faction.