
Seppuku |
1 person marked this as a favorite. |

I'm late to the party for an ongoing Jade Regent game. I'm wanting to play a Sorcerer or maybe Wizard (the party has none!). They are currently 4th level and just finished a part regarding a burning boat. The DM has informed me that I can join into the party very soon as a "bystander who got involved" during a very public combat.
Now that you know the placement background, we are allowed a 20 point buy, and I prefer to play non-blaster type spellcasters. I'm thinking more control and buff. Mostly I want my character to survive on his own since my character will be excluded from the major source of emergency campaign healing. I'd be interested in Half Orc but will play other options if that would not work out. HPs and Con seem important to survive the multiple sneak attacks which are happening in this game. I do not want to be a melee caster. I love having loads of skills.
Fellow players have asked that I be able to handle invisible and hiding monsters.
What suggestions do you folks have for me?

Seppuku |

The group has a Magus but his limited spell selection and lack of Buff and Control and Utility is apparently making the campaign harder for the group than typical. There is also an multi-classed Inquisitor (so not full spell power) and a Ranger (who is the team tank). Everyone seems to have spell ability but is so constrained.
I'm thinking that if I go Sorcerer then I need to have a Buff and Control and Utility at each level. I suspect Wands will have to cover the blasting if it ever comes to that. As usual I love Wizards for their diversity but hate them for their limits due to spell memorization.
I do get to join with "level appropriate wealth" so will get to bring in some stuff to flavor or boost the choices.
My DM seems to be very anti-Witch, and he has banned the Summoner class all together.

nate lange RPG Superstar 2012 Top 32 |

How anti-witch? A half Orc scarred witch doctor is a Con based caster, so you'd be set on HP (and witches get cure spells if you need some self healing). Hexes are great for control (and debuffing), and you can use spells for buffing (and still be to afford some damage/healing/utility spells).
Arcanist is a strong option too- the white Mage gets access to healing for little cost and as already mentioned brown fur transmuted is a crazy good buffer.
If you're looking to go control, though, it really is hard to beat a kitsune sorcerer. Their racial bonus and racial favored class bonus make their DCs stupid high. Barring that, a human with racial heritage [kitsune] is pretty solid too (and if you want to be ridiculous can take the magic tail or fox shape feats).

![]() |

Half orc w/ sacred tattoo shaman.
Very thematic and a real reason to run sacred tattoo.
Slumber hex will deffinatly be a big tool for battlefield control. With the favored class bonus you can selectively add more cleric spells to your list that are not there.
But currently the group lacks CC and will lack healing later since the inquisitor is multiclassing so much.
If your interested I can hash up a build but only if you are truly interested.

Seppuku |

I am investigating these suggestions one by one. Since I specified Con and HP and Half Orc I'm looking to those options first. I don't own an Advanced Race Guide or Advanced Class Guide but they are allowed books for the game, they just take longer to work with. I have Core, Advanced Players, Ultimate Combat and Magic on hand.
Fruian, if you have a Sacred Tattoo Shaman stated up or a core idea of one, I'd love to see it. I'm heading for checking out that option right now.

nate lange RPG Superstar 2012 Top 32 |

everything you need can be found here and/or here
specifically, the scarred witch doctor is what you need for Con as your casting (and hexing) stat...

Seppuku |

everything you need can be found here and/or here
specifically, the scarred witch doctor is what you need for Con as your casting (and hexing) stat...
Thanks. I'm currently building (except for the fact I'm typing now) a Scarred Witch Doctor to see how that looks. The DM hates Witches because of the Slumber Hex. I'm thinking that perhaps I will avoid that hex and see what I can build. Of course I will want to still make it extremely effective considering the trouble the party has been having. DM says we are going to be level 5 soon so I'm going to need a work up for both 4th and 5th level.