
Berinor |

Vanish is the natural choice. If you're looking at taking Quicken Spell-Like Ability, I'd probably also consider True Strike.
It's also worth noting that you typically aren't allowed to augment something before you have it, so this would have to wait until 3rd level at least. Your GM can overrule that, of course.

lemeres |

Yep Acid Splash for 0-level
Which means it would be a bit of a waste to spend FCB to get it 20 times a day. Just a single dip into wizard, and you can get it infinitely, as well as some other nice cantrips and a nice bump to will saves. Obvioulsy, that would be at a cost to BAB and rogue ability progression...but it can be an acceptable trade.

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For stealth- Vanish
For manuvers and increased Acc- True strike
For defense- Shield or Protection from Evil (will saves are bad for rogues)
For more movement speed- Exp. Retreat
For messing with casters and ranged option- magic missile
For an archer- gravity bow
For the lazy- mount. Triggering traps instead of Disable device, can be used as cover, can drop ontop of enemies inside a pit if your caster likes pit spells. Also a good test of gases/fogs to know if the are dangerous. Can be used to keep swarms busy. Lots of applications.
For 0 level spells I like:
Breeze for the bump to saves
Detect magic for reasons
Message isn't bad for scouting
And mage hand does come in handy

Third Mind |

Vanish seems the best choice honestly, it has many uses. That said, a few others that are solid pretty much most of the time would be:
- Snowball - Ranged Touch very solid damage at lower to mid levels, bypasses SR and has a chance to make an enemy staggered. Mmmmm.
- Silent Image - Depends on the DM, but there are lots of uses for this, albeit largely defensive in nature. You could potentially use it to sneak up on people, seem like you're just a person talking to another much quieter person, conjure up a wraith, make a bridge look like it exists when it doesn't, make a dark hole open on the ground to manipulate enemy movement (potentially), etc...
- Grease - Multi-purpose. Helps in grapples, can target weapons or the floor. Maybe more if you have a forgiving DM.

TimD |

Concur on Vanish, but also worthy of consideration...
Infernal Healing (200 hp / day of self-healing)
Long Arm (+5 ft of reach can be very handy)
Mirror Strike (as it may allow you to get sneak attack on more than one opponent in one attack)
Memory Lapse (if at first your intimidate is not successful, try, try again...)
Windy Escape (assuming you are a Sylph or your GM will let you pick up racial spells)
-TimD

Cap. Darling |

Zodiac107 wrote:Magic missile can also be split up on to several targets, and correct me if im wrong, but wouldn´t you be able to sneak attack with all of those missiles?As far as I know any missile or thrown object can sneak attack unless explicitly said otherwise by something.
MM dosent have a hit Roll it is not a Real attack it dosent get sneek.:(

Zodiac107 |
Renegadeshepherd wrote:MM dosent have a hit Roll it is not a Real attack it dosent get sneek.:(Zodiac107 wrote:Magic missile can also be split up on to several targets, and correct me if im wrong, but wouldn´t you be able to sneak attack with all of those missiles?As far as I know any missile or thrown object can sneak attack unless explicitly said otherwise by something.
aw :(

Abraham spalding |
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All of them? The Bookish Rogue Feat means you can change to what you need at that moment.
Granted it takes 10 minutes, but hey grab a minute cast what you need spend another 10 changing it back for the next combat and move on, or leave it.

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A lot of good ones above, of those I haven't seen Liberating Command is on my list for potential to cast a lot. It's way more situational, but nothing like a free escape artist check at a bonus. I've been in a PFS scenario where I've seen two separate casters blow every first level slot on those. (Probably 14 or so casts across 3-5 combats).

Gisher |

Cap. Darling wrote:aw :(Renegadeshepherd wrote:MM dosent have a hit Roll it is not a Real attack it dosent get sneek.:(Zodiac107 wrote:Magic missile can also be split up on to several targets, and correct me if im wrong, but wouldn´t you be able to sneak attack with all of those missiles?As far as I know any missile or thrown object can sneak attack unless explicitly said otherwise by something.
And even even if you could use Sneak Attack with Magic Misille, this FAQ would limit Sneak Attack to one missile.

Oliver McShade |

I would go with Color Spray, you did say 20 times a day right ?
even for 5 hd or more = 1 round of being Stunned
= Stunned: A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses its Dexterity bonus to AC (if Any)
3 or 4 hd = Blinded and stunned 1d4 rounds + 1 round of Stunned.
1-2 HD = Unconscious, blinded and stunned 2d4 rounds, blinded and stunned +1d4 rounds, and then +1 round of stunned.
15 foot cone-shaped burst
..........................
Blast them this round, then Sneak Attack them next round to finish them off.

Oliver McShade |

True, but thankfully
Barbarians, Fighters, Rangers, and Rogues have bad will saves.
Animals, Construct, Magical Beast, Ooze, Plants and Vermin, normally have bad will saves in general.
...........
beside magic is always a gamble in Pathfinder.
between the concentration check to cast it, the AoE cause by casting it, the damage you take from being hit by the AOE, the saving throw the creature has, and then Spell resistance, then spell immunity / damage resistance.
Ya might get lucky, and the DM, roll 1-5 on the saving throw :)
.................

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True, but thankfully
Barbarians, Fighters, Rangers, and Rogues have bad will saves.
Animals, Construct, Magical Beast, Ooze, Plants and Vermin, normally have bad will saves in general.
...........
beside magic is always a gamble in Pathfinder.
between the concentration check to cast it, the AoE cause by casting it, the damage you take from being hit by the AOE, the saving throw the creature has, and then Spell resistance, then spell immunity / damage resistance.Ya might get lucky, and the DM, roll 1-5 on the saving throw :)
.................
Of the 6 creature types you listed, 4 are completely immune to color spray.

Gisher |

All of them? The Bookish Rogue Feat means you can change to what you need at that moment.
Granted it takes 10 minutes, but hey grab a minute cast what you need spend another 10 changing it back for the next combat and move on, or leave it.
Brilliant! I had forgotten about that option. Still, for a Rogue you are probably going to make Vanish your choice most of the time.

Oliver McShade |

Oliver McShade wrote:Of the 6 creature types you listed, 4 are completely immune to color spray.True, but thankfully
Barbarians, Fighters, Rangers, and Rogues have bad will saves.
Animals, Construct, Magical Beast, Ooze, Plants and Vermin, normally have bad will saves in general.
...........
beside magic is always a gamble in Pathfinder.
between the concentration check to cast it, the AoE cause by casting it, the damage you take from being hit by the AOE, the saving throw the creature has, and then Spell resistance, then spell immunity / damage resistance.Ya might get lucky, and the DM, roll 1-5 on the saving throw :)
.................
You are right.
what i get for scamming the entries, in a hurry...
Ok, True strike it is then.