So I need some assistance making two amazing fire based wakizashis


Advice


Basically I just need one amazing fire based wakizashi and I'll make a second one just like it.

I need a wakizashi that is amazing to use for a ninja and it needs to deal fire damage. Now I've thought of keen, flame, flame burst and such but are there any others that seem good?

Thanks in advance :)


Money limits? Book limits?


Ashram wrote:
Money limits? Book limits?

None in money limits and preferably only non 3rd party or campaign settings but I'm open to suggestions if you think its a really good one :)

Sovereign Court

Almost no need to pick keen, unless for some reason you didn't pick the feat improved critical.

At least one Wakizashi with Dueling to get the enhancement bonus to initiative.

if money is not an object...guess make weapons which are more useful for your campaign, if you are fighting dinosaurs, a dinosaur bane wakizashi would be handy.

Igniting if for some reason you want to see your target catch on fire.


Eltacolibre wrote:

Almost no need to pick keen, unless for some reason you didn't pick the feat improved critical.

At least one Wakizashi with Dueling to get the enhancement bonus to initiative.

if money is not an object...guess make weapons which are more useful for your campaign, if you are fighting dinosaurs, a dinosaur bane wakizashi would be handy.

Igniting if for some reason you want to see your target catch on fire.

Well let me explain a bit on the reason. I'm holding a campaign where players are destined heroes to wield epic weapons. I just have to make these weapons first. Though one of the destined players chose to make a new character. For this reason, I'm holding a short session with him alone where he has to escape and/or fight one big mean enemy. He is only lvl 3 at the moment so he hasn't taken up the feat yet.

He is the hero of fire which is why I want it to be fire based. This weapon will be given by the goddess who hand picked these heroes and will be taken away afterwards. So it doesn't have a specific enemy but it has to be tailored to a ninja and has to deal fire damage.

Also, if he ends up dead. Then that means reality is going to change into a chaotic and demonic world. The reason for this is because they already went back in time and are being guided by their "future" selfs. They just don't know this yet. If that character dies, he cannot be the hero he is destined to be. So the world isn't saved.

Grand Lodge

Well, per the custom item rules, you could ask for a modified Flame Tongue. Normally, it is a longsword, but you can ask for a wakizashi version.

Other then that, the only fire based item that works for a ninja is a cloak that lets you turn invisible when hit with fire, once per day. Cloak of Firey Vanish.

Sovereign Court

pretty much would do what dafydd suggested take flametongue or any of the specific interesting weapons and make them into wakizashi.

You could also look into the scaling magic item rules from pathfinder unchained, which makes some pretty fun items so you can even have your player access the weapon early and unlock the various powers as he level up without overshadowing his peers or having the issues of handing out a powerful weapon in early levels.


Eltacolibre wrote:

pretty much would do what dafydd suggested take flametongue or any of the specific interesting weapons and make them into wakizashi.

You could also look into the scaling magic item rules from pathfinder unchained, which makes some pretty fun items so you can even have your player access the weapon early and unlock the various powers as he level up without overshadowing his peers or having the issues of handing out a powerful weapon in early levels.

I thought of the flametongue before but it seemed a bit simple...

That unchained idea though is something I was planning on doing to their actual weapons. Big difference is that this weapon is already unlocked and stuff because he wanted to switch characters.

Sovereign Court

crystal tiara wrote:


Despite its fragile appearance, this intricate ice crystal tiara has hardness 12 and 10 hp. Its wearer gains the effects of endure elements against cold conditions only.

5th Level: Once per day, the wearer can summon a small ice elemental as summon monster II.
7th Level: As a standard action, the wearer can launch an icicle at a foe within 30 ft. as a ranged attack. On a hit, the icicle deals 1d6 points of piercing damage and 1d6 points of cold damage. The wearer can walk across icy ground without slipping.
10th Level: As part of her move action, the wearer can step into the air, creating crystalline stairs beneath her feat, adding new steps in whichever direction she travels, and melting away behind her. If another tries to climb the steps, they crumble away, leaving only the portions beneath the wearer's feet intact. This otherwise acts as the air walk spell. She can use this ability each day for 10 minutes per level, divided any way she chooses in 10 minute intervals.

12th Level: Once per day, the wearer can call forth an ice storm. When she uses the tiara to summon ice elementals, she can either summon 1d4 small ice elementals or 1 medium ice elemental as summon monster IV.
14th Level: Once per day, the wearer can travel to a safe, very familiar location, as if she had cast ice crystal teleport on herself. When she uses the tiara to summon ice elementals, she can also choose to summon 1d3 medium ice elementals or 1 large ice elemental as summon monster V.
16th Level: The wearer can use the tiara to call up a tower of ice, exactly as an instant fortress except that the tiara does not transform into the tower, the tower takes 1 minute to rise instead of 1 round, the walls of the tower only have 12 hardness, like the tiara, and damage to the tower does not carry over upon multiple uses of this ability.
18th Level: When the wearer calls forth a tower of ice, if there is enough open space, she can also choose to call forth a small palace instead, 100 feet square at the base with 20 foot tall rooms, with a central tower 20 feet square and 100 feet high. At will, she can spend 5 rounds to transform into a flurry of snowflakes that can move at incredible speed. Treat this as wind walk except she gains vulnerability to fire. It normally takes 5 rounds to transform back into her normal shape. However, she can revert to her original form early as a standard action. If she does so, she cannot transform into snowflakes again for 24 hours. When she uses the tiara to summon ice elements, she can also choose to summon 1d4+1 medium ice elementals, 1d3 large ice elementals, or 1 huge ice elemental as summon monster VI.
20th Level: The wearer gains cold resistance 30. When she uses the tiara to summon ice elementals, she can also choose to summon 1d4+1 huge ice elementals, 1d3 greater ice elementals, or 1 elder ice elemental as summon monster VIII. She can create ice stairs without a daily limit, and if she wishes, they last for 1 minute before melting, even if another creature tries to climb them. If she chooses to make them last longer, she can dismiss the stairs behind her as a swift action, potentially causing creatures climbing the stairs to fall.

As it appeared on the magic item blog. for pathfinder unchained, of course you can go read the rules in details on d20pfsrd but well the crystal tiara or the frozen special magic item...gives you a good idea that scaling magic items can be pretty powerful.


Eltacolibre wrote:
crystal tiara wrote:


Despite its fragile appearance, this intricate ice crystal tiara has hardness 12 and 10 hp. Its wearer gains the effects of endure elements against cold conditions only.

5th Level: Once per day, the wearer can summon a small ice elemental as summon monster II.
7th Level: As a standard action, the wearer can launch an icicle at a foe within 30 ft. as a ranged attack. On a hit, the icicle deals 1d6 points of piercing damage and 1d6 points of cold damage. The wearer can walk across icy ground without slipping.
10th Level: As part of her move action, the wearer can step into the air, creating crystalline stairs beneath her feat, adding new steps in whichever direction she travels, and melting away behind her. If another tries to climb the steps, they crumble away, leaving only the portions beneath the wearer's feet intact. This otherwise acts as the air walk spell. She can use this ability each day for 10 minutes per level, divided any way she chooses in 10 minute intervals.

12th Level: Once per day, the wearer can call forth an ice storm. When she uses the tiara to summon ice elementals, she can either summon 1d4 small ice elementals or 1 medium ice elemental as summon monster IV.
14th Level: Once per day, the wearer can travel to a safe, very familiar location, as if she had cast ice crystal teleport on herself. When she uses the tiara to summon ice elementals, she can also choose to summon 1d3 medium ice elementals or 1 large ice elemental as summon monster V.
16th Level: The wearer can use the tiara to call up a tower of ice, exactly as an instant fortress except that the tiara does not transform into the tower, the tower takes 1 minute to rise instead of 1 round, the walls of the tower only have 12 hardness, like the tiara, and damage to the tower does not carry over upon multiple uses of this ability.
18th Level: When the wearer calls forth a tower of ice, if there is enough open space, she can also choose to call forth a small palace instead, 100 feet square at the

...

Thanks (Y)


Use Karusetsu the Cutting Light as a basis, modify accordingly. The base weapon of any unique magical weapon is the least important detail, so long as it is masterwork whether by special material or by normal masterwork rules.

Since this is an epic weapon, let's go there:

CL goes to 15th, make the wakizashi a +4 flametongue (for slicing and dicing alignment-based DR and all but adamantine material-based DR), keeping the little ray. Really wanna go epic, make the ray fire with the wielder's iterative attacks if you are so inclined.

3/day fire snake at CL 15th maximizes the power of this ability and gives it enough oomph to punch through lesser and medium demons' SR. Since the base spell for the cutting strike is 7th level, make it an Empowered fire snake. If you make it intelligent, give it at-will sure casting when its wielder unleashes the Empowered fire snake.

^_______^


Turin the Mad wrote:

Use Karusetsu the Cutting Light as a basis, modify accordingly. The base weapon of any unique magical weapon is the least important detail, so long as it is masterwork whether by special material or by normal masterwork rules.

Since this is an epic weapon, let's go there:

CL goes to 15th, make the wakizashi a +4 flametongue (for slicing and dicing alignment-based DR and all but adamantine material-based DR), keeping the little ray. Really wanna go epic, make the ray fire with the wielder's iterative attacks if you are so inclined.

3/day fire snake at CL 15th maximizes the power of this ability and gives it enough oomph to punch through lesser and medium demons' SR. Since the base spell for the cutting strike is 7th level, make it an Empowered fire snake. If you make it intelligent, give it at-will sure casting when its wielder unleashes the Empowered fire snake.

^_______^

Now I see why you are dubbed The Mad. This is amazing :)

RPG Superstar 2012 Top 32

well, given that its for a ninja i'm guessing that Dex>Str, so start with agile.

keen would certainly help, and flaming and/or flaming burst are certainly thematic. i'm not entirely sure how igniting plays with flaming burst but it's also on theme (and possibly better for a 15-20/x2 weapon). glorious could be on theme too, though drawing that much attention to yourself isn't very ninja-like...

how much help does he need? brilliant energy could work really well for a wakizashi literally made of magical fire, and it would drop most things' AC considerably... of course, its completely useless against constructs and undead, so take that into account...

of course, if you really want something epic then go outside standard weapon abilities... anything that grants SLA abilities is gonna be cool: permanent fire shield; at will scorching ray; elemental body 4 to turn into a fire elemental... or just make stuff up- x/day dimension door that burst like a fireball at the origin and/or destination, or gaseous form that deals damage as an incendiary cloud in your square.

Scarab Sages

Give it the ability to cast Fiery Shuriken as a staff, using the wielder's Ninja level and Cha as the caster level and DC. Allow it to be recharged by spending a ki point into the wakazashi.


TrollingJoker wrote:
Turin the Mad wrote:

Use Karusetsu the Cutting Light as a basis, modify accordingly. The base weapon of any unique magical weapon is the least important detail, so long as it is masterwork whether by special material or by normal masterwork rules.

Since this is an epic weapon, let's go there:

CL goes to 15th, make the wakizashi a +4 flametongue (for slicing and dicing alignment-based DR and all but adamantine material-based DR), keeping the little ray. Really wanna go epic, make the ray fire with the wielder's iterative attacks if you are so inclined.

3/day fire snake at CL 15th maximizes the power of this ability and gives it enough oomph to punch through lesser and medium demons' SR. Since the base spell for the cutting strike is 7th level, make it an Empowered fire snake. If you make it intelligent, give it at-will sure casting when its wielder unleashes the Empowered fire snake.

^_______^

Now I see why you are dubbed The Mad. This is amazing :)

Thanks! Added thought, depending just how nasty you want it to get: anything killed by the fire damage is affected by a scaling version of death candle. Change descriptors to match the weapon. Start with Small, scales up additional categories of fire elemental at 5th, 7th, 9th, or 6th, 9th, 12th as you are comfortable with. This is a 'special purpose power' (Slay All the Demons), by way of the blade converting demons' life force into fiery minions of destruction that attack more demons. If there are no more demons, they obey the blades' commands. Perhaps when both blades are at hand?

Grand Lodge

Imbicatus wrote:
Give it the ability to cast Fiery Shuriken as a staff, using the wielder's Ninja level and Cha as the caster level and DC. Allow it to be recharged by spending a ki point into the wakazashi.

A ninja that is actually able to cast Firey Shuriken! Can I +10 this suggestion?


I'd say if it's supposed to be for him as a destined warrior, then it should be tailored to his future self. What is his character going to be like in the future (ie how far does he have it planned)? I would give it passive abilities that boost his ninjas abilities such as; if he will use vanishing trick a lot when he is wielding his sword and under the effects of vanish caused by his class ability then he can not be seen even with true seeing and the like unless the person looking overcomes a check of some sort. Summoning something seems great for a bonus, I'd start it off as an illusion of a fire elemental to distract the enemy because that seems thematic, perhaps it threatens so that he can sneak attack (like the gnomish threatening illusion). Maybe he has to use ki or a short chant/prayer (it was given by a goddess). Maybe after a successful sneak attack he can use vanishing trick as a free action or something. If he sacrificed life he can restore a small amount of ki?


I would do spell storing and have fireballs (or similar) in each of the weapons. I would have it recharge daily giving the character 2 free fireballs every day. This is in addition to them being flaming burst weapons.


Intelligent wakizashi inhabited by the bound spirit of a kineticist. When wielded (assuming the weapon wants/is forced to function for its wielder), treat it as a conductive weapon with a kinetic blast channel through it. This lets you control scaling damage as a function of the weapon's growth over time. Plus, if you want to grant fun abilities, you can do so simply by saying the weapon learned an infusion.

This is turbid at best, rules-wise, but the mechanics won't actually be difficult. Basically, the weapon adds Xd6 fire damage to its normal hit once per round (or more if you want to do something more permissive than the text of conductive allows). Utility and infusions can be gained ad libitum, even used as deus ex machina once or twice.

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