Advice for a Dragon Disciple


Advice

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You can take Power Attack as a DD bonus feat, so that frees up some feat space. If you're going to take advantage of your potent Scorching Ray, eventually having Empower Spell is pretty good. 12d6+12x1.5 is a pretty good blast.

Eldritch Heritage has more interesting options than straight strength padding as well; Arcane and Fey can add interesting things at 1.


Nikolaus de'Shade wrote:

Hey y'all.

I'm looking to build a Dragon Disciple to take part in a Giantslayer campaign. I've been doing my research and reading the various guides scattered around.

I'm planning to play a Nagaji, that's not going to be optional (and has repercussions I know...). The build is going to be Slayer/Sorceror - either 3/2 or 2/3 depending on the rest of the party. Although I am going to play lawful good so paladin is not out of the question...

Fluffwise he will be the adopted son of Agrit and Sara since they seem like the kind to take pity on another outsider. He's the spawn of a now dead gold dragon, rather than an actual lizardfolk and it will be this that inclines him to LG. He's going to be a blacksmith - using a hammer in combat until spells/claws get going - which is why i'm dubious about paladin. If anyone has good ideas on that then please share!

Since I will be interested in a tasty amount of combat I keep looking at the Abyssal Strength of the Abyss and, like everyone else, wanting to get it into my build.

The issue is how... Crossblooded worries me somewhat due to the spells lost, I'm not going full caster from scratch so losing the spells would be unpleasant. On the other hand going the Eldritch Heritage route is going to eat up three feats and delay further strength increases until very late...

So really I just came to vent and ask for help! What do you sages of the internet think?

I have found Barb 2/ Sorc 3 to be a very effective DD base. For your Rage Power you take Lesser Fiend totem for the gore attack. That gives you claw/claw/gore until you get your bite attack at 7th level. Then it becomes claw/claw/bite/gore all at full BAB, Str, and Power Attack.

Taking Arcane Strike mitigates some of the DR/Magic issues. So does AoMF. Carry back-up weapons for the other types, just like everyone else does.

Sovereign Court

BadBird wrote:
You can take Power Attack as a DD bonus feat, so that frees up some feat space. If you're going to take advantage of your potent Scorching Ray, eventually having Empower Spell is pretty good. 12d6+12x1.5 is a pretty good blast.

With orc/draconic crossblooded it could be 12d6+24x1.5 (22% more damage)

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