
|  chad gilbreath | 
 
	
 
                
                
              
            
            A dignify Hunter by day and the mysterious Slave freeing Crime fighter by night. Malvrick Hoggles is a simple Hunter who is a pretty good shot with the bow and at night he transform into the mask Stalker The Sting.
Okay I had some gm credit so I decided to apply them to my Halfing Vigilante. Here what I got so far:
Malvrick Hoggles/The Sting
Male Halfing N/CN 2
Vigilante (stalker)
Str: 12
Dex: 17
Con: 14
Int: 10
Wis: 13
Cha: 12
HP: 17
AC: 18 (+4 armor, +3 dex, +1 size)
TAC: 14    FFAC: 15
Fort: +2 / Ref: +6 / Will: +4
BAB: +1 / CMB: +1 / CMD: 14
Mwk Cold Iron Longsword: +4 (1d6+1/19-20)
Mwk Composite Longbow:  +6 (1d6+1/×3)
SQ: dual identity, social grace(+4 Bluff), specialization (Stalker), Vigilante talent (rogue talent [combat trick])
Feats: Precise Shot, Point-Blank Shot
Skills: Acrobatics +8, Bluff +6 (+10 in social guise), Climb +4, Knowledge (local) +4, Perception +8, Prof.(Hunter) +5, Sense Motive +5, Stealth +11, Survival +7
Traits: Underfoot, Fearless, Swift as shadows, Keen Sense, Reactionary, poverty-stricken
Whelp this is him. I plan on making him the hidden sniper type though I don't know what else I can do to make him better as he level up that'll help him he sneakier.

|  chad gilbreath | 
 
	
 
                
                
              
            
            Okay Today The Sting had played in his first scenario "out of anarchy"
this scenario was a lil different and playing a vigilante in it was interesting.
When we did end up fighting i was able to do my concept of sneaky sniper quite well, mostly due to good high stealth rolls. being taxed for feat as a range fighter still hurt but was able to apply the full hidden sneak 2/5 times which isn't bad.
with how today went and what i have plan for this character i feel like this character need something a little more to set it apart. As it sit right now it a class that is forcing a very certain roleplay aspect onto player (just like the paladin)
oh and as a side note; the having two completely different alignments is very confusing, you might as well say "I'm Silver Crusade in this disguise but a Hellknight in this disguise". i think there should be a different way of doing this like having fake one in one of your disguise or just get ride of it completely

| Trekkie90909 | 
Had a couple ideas which might help you (or not):
Since any sniper build is always going to be most effective in its first round of combat maximizing his efficacy in that regards will help considerably. There are not a lot of surprise rounds, but the following options are good for them:
Rogue Talent: Snap-Shot -- Your initiative is treated as a 20 during the surprise round, but you can only attack with a ranged weapon.
That combined with the leaked: Stalker Sense (Ex): The stalker vigilante has a sense for danger. He always acts on the surprise round. At 6th level, he gains uncanny dodge, and at 12th level, he gains improved uncanny dodge.
And Sandals of Quick Reaction (4k gp): When the wearer acts during a surprise round, he can take a standard and a move action during the surprise round. If the wearer already has the ability to take a standard and a move action during the surprise round, he instead gains a +10 circumstance bonus to speed when acting during a surprise round.
Would give you considerable burst potential. One small caveat -- the leaks from Mark's Stalker Thread are not PFS legal; maybe your VC/GM would be willing to allow it if you printed it off (it's on the first page) and discussed it with them however.
More generically you'll want Silent Dispatch. Ask your fellow players to get into position, then start picking off enemies one by one until they notice you/their dead allies and combat really starts. Since the Stalker lacks in combat re-stealth options until 8th level (Hide in Plain Sight) unless the scenario has a lot of walls/concealment/cover to hide behind this is your bread and butter route.
You'll also want to pick up Sniper at 6th level since Sniper Goggles (20k gp) are cripplingly expensive.
Shadow's Sight (Darkvision) is situationally good; depends on what scenarios you're running
Surprise Strike is excellent for helping your opening burst hit.
Throat Jab and Mighty Ambush would add nice utility to the build.
So sample talent selection (assuming you can take stalker sense):
2 Silent Dispatch
4 Stalker Sense
6 Sniper
8 Hide in Plain Sight
10 Surprise Strike, Mighty Ambush, Snap Shot, or Throat Jab
12 Another of the above
If you can't take Stalker Sense then I'd grab surprise strike or snap shot at 4.

|  chad gilbreath | 
 
	
 
                
                
              
            
            So far I been good at staying out of melee combat. As for my lvl 2 talent as you see I took the rogue talent one for combat trick to get precise shot. Here what I have so far for my feats and tricks.
Lvl1: point blank shot
Lvl2: rogue talent [combat trick(PS)]
Lvl3: rapid shot
Lvl4: silent dispatch
Lvl5: weapon focus (longbow)
Lvl6: sniper
Lvl7: deadly aim
Lvl8: hide in plain sight
Lvl9: snap shot
Lvl10: nighty ambush
Lvl11: no idea
Lvl12: no idea

|  chad gilbreath | 
 
	
 
                
                
              
            
            Quote:*if you successfully re-stealth in combat they are treated as unaware* Mark has clarified this in his stalker post.I clarified just the opposite. They have to be unaware of your presence. This doesn't prevent you from hit-and-run and re-engaging in another combat extremely shortly thereafter, but it does mean that someone cackling maniacally and yelling insults with greater invisibility up is getting d4s on every attack (since they are invisible) but not d8s.
This is what making me confused then cause apparently I am interpreting it wrong
 
	
 
     
     
     
 
                
                 
	
 