Advice for no-magic more skillful combat class (like fighter, with more skills)


Advice


I don't know most of the million classes and archetypes out there, so I am coming to the experts. Class needs to work for humans.

What I'd want for this purpose:

Take a fighter
Add lots of skill points per level
Remove or reduce whatever class features are needed to balance out the new skill points (bravery, maybe some of the weapons training?)

I'd also want to make some more skills class skills - a lot of them are rangery stuff.

But why not a <hunter, ranger, whatever?>
I don't want to start a flame war, but... I just don't want this PC have a pet built into the class or any magic.

Should I just play a different game?


Slayer is basically thought of as one or more of the following:

1) Fighter with more skills

2) Ranger without the nature crap

3) Rogue with more BAB

Should solve your problem nicely.


mplindustries wrote:

Slayer is basically thought of as one or more of the following:

1) Fighter with more skills

2) Ranger without the nature crap

3) Rogue with more BAB

Should solve your problem nicely.

You are my heroine! I just looked at Slayer in the PRD and it is exactly what I was seeking. Thanks!

(I'm assuming the heroine part, from your icon.)


Lore warden is also a fine choice as it is a fighter with plenty of skills.


Where is the Lore Warden to be found? A lazy check of the PRD didn't turn it up.


http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/lore-warden


Pathfinder Lost Omens Subscriber
Renegadeshepherd wrote:
linky


Bandw2 wrote:
Renegadeshepherd wrote:
linky

Cool, thanks!

Grand Lodge

Trapper Ranger works too. It stacks with the Guide archetype, if you want something less situational, than Favored Enemy.


Vigilante Avenger from the playtest might also work. Slayer is in almost all ways better, but choices are never a bad thing and it can be more appropriate in some campaigns.

Grand Lodge

I would wait for the Vigilante.

In it's current form, it's very bad.

It has a lot of potential, but it's still in testing now, and really would not work, outside of playtesting.

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