making a strong tag-team hunter melee


Advice


after reading hunter, it seemed like a cool character to play.
i always liked versatility and load of D20 a round more than top DPR tables.

also the spells are a nice addons.

24 point buy, a single trait.
some DM notes that are relevant.
1) no item creating feats.
2) no item buy - we get decent finding - but you get what you find.
3) he allow the player to play animal companions, especially in combat. he also allow Apes to use weapons and armor if their int is 3+.
4) dino's are allowed BUT one need to worry with those as villages wont like it. (unlike tiger, boar, bear, wolf etc.)

so........
1) what animal companion?
Apes (with +2 human feat for up the INT) = using a god weapon for 20' reach is a nice one.
wolf - for tandem trips
tiger - for up the bonus of precise strike.
bear - cause they are the strongest medium pet.
or.... go something weirder like Mantis - with start int of 2 (human), 3 at level 4. (lunge, fly, climb, ).

2) build : here is the basics i though off:
1`- expertise and +2 to pet.
2- outflank
3- pack flanking, precise strike
5- power attack
6- broken wing gambit
7- the 1 that add shaman spirit blessing
9- lunge or paired opp.
pet will have:
toughness.
power attack
5,8 are open.


DM listed the animal companions, and the list below will attract less attention entering a civilized place.

animals that wont attract weird attention are:
dog
bird
Boar
Bull, War
Wolf
Gecko, Giant
cat small.

animals that will open SOME attention but will be allowed in a city:
Cat, Big
Bear
Chameleon, Giant
Ape
Megaloceros (dire elk)

animals that will be allowed ONLY with RP of the hunter:
Rhinoceros
Vulture, Giant


I went with Huntmaster: Human as a feat (adds one to level of animal companion, very nice).

Also, I think the feat you were thinking of (for Shaman abilities) is Spirits Gift.

I would take this ASAP, as you can use it to give your animal companion fast heal 1 with it.

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