
Dobreev |

Hey all,
I'm still fairly new to society play. My first character just hit level 3, so I'm looking to make a second character that's viable for level 1-2. I'd like to do something a little odd-ball with this one, as my first character is a fairly generic, pretty optimized meathead 2-hander Paladin.
I'd like to try something a little crazy if not a bit silly this go around - a boomerang based build. Unfortunately, I can't seem to find any good synergies that might make this build viable - it seems Archery just so far outclasses it by doing more damage, requiring less feats (as Exotic Weapon Prof + Quick Draw are must-haves), has 3-4x the range, requires far less gold (enchanting 4-6 boomerangs over a single bow),
Is there anything out there that can make a PFS legal Boomerang-using build that isn't awful, or is this sort of concept going to result in a gimp character that will essentially be a waste of a spot at the table?

Tabletop Giant |

As far as slightly oddball, there is the Far Strike Monk Archetype - which would allow you to use Flurry of Blows with boomerangs.
This may not hold up against archers (archers are very powerful in this game) but would certainly be interesting ;)
Edit: note - as inferred above, keep in mind that boomerangs in Pathfinder do not 'automatically' return to you (only 'recreational' boomerangs do that, apparently).

Wolfspirit |

Archery is pretty much always going to outperform an equivalent Boomerang build; there's just more support for it and it's cheaper / easier as you'd mentioned. For Ranged, Bows > Crossbows > Thrown, from what I've seen.
I did see a Boomerang build at low levels that used the boomerang as both a melee and ranged weapon. I'm not sure what all was used to accomplish it, but it was interesting, at least. That definitely wouldn't stack up at higher levels once iterative attacks are thrown in.

Thamori |

I think Called would be better than Returning - you can take your 5' step while getting two attacks off with the same Boomerang.
When you have the money, having both could be strong. Three attacks with a 5' step during. Then you can make a move action, throw your Returning Boomerang, and get your Called back in the next - if you don't need to move, you can get in two attacks a round after starting with three.
Monk of the Empty Hand can Flurry with it in melee as an improvised weapon. Three levels and your melee boomerang can cut.
Far Strike's good if you can make your flurry.
I would be remiss in forgetting to suggest a Warpriest of Marishi or Ng (if you have Improved Unarmed Strike). They give you a spiked gauntlet/standard gauntlet as your Sacred Weapon. Marishi has the Healing domain, while Ng has the Travel.