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Wakrob |
We had a player fall to his death for 10d6 damage. He was wanting to apply 10d6 damage to each of his items.
Ive scoured the intertubes and cant find any set rules for this kind of thing. While I could see some items not surviving the fall, I seriously doubt your dagger, every wand you have, your cloak, and your underwear would break.
Any ideas?
I did find a chart that showed how much damage a falling object did to your character if it fell on him. It states this item takes equal damage. It was not based on distance just size. I thought to perhaps reverse engineer that chart to determine how much damage items would take from falling, but it did not go below Small.
Wakrob
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Ciaran Barnes |
![Krun Thuul](http://cdn.paizo.com/image/avatar/PZO9219-Krun.jpg)
As a GM I have only ever applied falling damage to the creature that fell. I have never seen anything in the rules pertaining to a creature equipment taking damage. The closest I've seen is for AoE spells and unattended objects, but that doesn't help. It may not be completely realistic, but ignore his equipment when it comees to falling. Its the simple way to do it, and probably the best. I suppose you could make special exceptions if he's carrying fragile objects around. Does he have any pottery or glassware?
If he brought up damaging his items one time, then just blow it off. If he is insisting on it, then go ahead. Whatever makes him happy. But if another party member falls and he insists that person's gear takes damage, just ignore.
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![Skeleton](http://cdn.paizo.com/image/avatar/PF26001.jpg)
The rule is that items that are on your person never take damage unless another rule says otherwise or something explicitly targets the item(s). This means that, outside of sundering, the only time your items take damage is if you roll a natural 1 on a save versus an area effect, and even then only one item takes damage.
Of course, if you die then that protection is lost, but the protection still applies to the effect that killed you. Fall onto the ground and break your neck? Gear is fine. Burn to death in lava? Unless that gear is fireproof, it's toast.
The reason things are ruled this way is pretty straight-forward: It's a pain in the butt otherwise. It would slow down the game and offer nothing of value in exchange.
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Splendor |
I could understand the items he fell on breaking because of the force he hits them with. A 200lb man falling 100' hits with 10 tons of force! (24.44m/s velocity, 90.77kgs)
That should easily break glass, wood and thin metal.
Doing unrealistic silly math (comparing the real world punching force to that of a creature that could hit with 10 tons of force) would be like getting hit by a Huge creature with a 28 STR. A huge animated object does d8, if it had a 28 STR would be +9. d8+9 damage to all items you fell on.
While it could bend metal items to be unusable, they could be repaired, and some would still be good enough to use without repair.
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Simple rule would be 1 damage per 10', reducing the damage by the items hardness.