Steven_Evil |
So, the title says it all. I'm wanting to make a human archaeologist bard who goes into the Field Agent Prestige Class. It will be very flavored toward the society and the tenets that it embodies.
I was wondering if anyone here has had any experience with this PrC, and if there are any good combo dips. I may dip inquisitor for the teamwork feat ability that lets me bestow them to my allies. Also, any good ides for feats? I'm drawing a blank here.
Build will probably look like Bard 6/Field Agent 6:
Str:16 (Racial Bonus)
Dex:14
Con:12
Int:12
Wis:10
Cha:14
(Favored Class Bonus-HP)
Traits:
Fate's Favored
Maestro of the Society
Skills (Points Allocated Differently Each Level):
Acrobatics
Diplomacy
Disable Device
Knowledge Arcana
Knowledge Dungeoneering
Knowledge Local
Knowledge Nature
Linguistics
Perception
Spellcraft
Stealth
Use Magic Device
Feats:
1:Arcane Strike, Lingering Performance
2:--
3:Power Attack
4:Ability Score Inc.-Str, Rogue Talent- Combat Feat- Cleave
5:Skill Focus- Perception
6:--
7:Field Agent Training-Greater Casting, Wayfinder Upgrade- Shielding, ?
8:Ability Score Inc.-Str, Bonus Feat-Skill Focus: Use Magic Device
9:Field Agent Training-Greater Casting, ?
10:Wayfinder Upgrade- Flask
11:Bonus Feat-Skill Focus: Diplomacy, ?
12:Field Agent Training-Greater Casting
ezrider23 Owner - October Country Comics, LLC. |
Bump of Shameless Self Promotion +1
Best i can offer is if you are gonna go melee try to get a 14 CON.
Maybe go15/14/14/10/10/13+2 as a human. Bump your Strength or Charisma at 4th and the other at 8th. 6+ skill points is good and not having a and by having the 10 in INT at least keeps you from a negative mod. Half-Elf does the same and you get the free SF as well as some other goodies.
Shadowlords |
I'm doing a Dwarf Archaeologist / Pathfinder Delver its pretty fun to play so far, their abilities complement one another really well
Str 14
Dex 12
Con 16
Int 12
Wis 10
Cha 12
Pickax wielding dwarf miner who is an Archaeologist in our mummy's mask campaign, Just enough spells to help out in a situation or out of combat, loads up on wands and scrolls, can spot and disable or open pretty much any lock, door, trap, secret passage, or anything else you can think of.