Alain using Donahan and Lance


Rules Questions and Gameplay Discussion

Grand Lodge

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Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

How may dice would Alain get in his dice pool when using Donahan and the Lance for a Combat check?

The Lance gives Strength or Melee + 1d8. You can add another d6 if you discard it. Further on it says that you may reveal a card with the Mount trait (which Donahan has) to add another 1d8 if it is the first combat check of the turn. Assuming that Alain meets all the conditions I believe that he should get 1d10+2+1d8+1d6+1d8.

Can he then put Donahan on top of his deck to gain another 1d8 or does the fact that he was revealed earlier prevent this action?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Revealing Donahan as part of the Lance's power does not count as playing Donahan, as such you can still play Donahan to use his own power to add the 1d8. So yes, you can get a total of 1d10+3d8+1d6+2 on your check by playing those 2 cards.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Again, that was how I was playing it but wanted to make sure that I was not double-dipping Donahan.


Sounds perfectly fine. Not much different than RotR Lini using an animal ally for her 1d4 then playing it for its power.


Does the condition "On this check, you may reveal a card that has the Mount trait..." only apply if you are discarding the lance, or can you use it when you are only revealing the lance?


It applies whether you reveal the lance or discard it, since they are separate sentences and it only refers to "this check" not to "if you discarded it."

Also, notice they are separated by the sentence about proficiency penalty. So it is no more tied to discarding it than it is tied to taking the proficiency penalty.


Hawkmoon269 wrote:

It applies whether you reveal the lance or discard it, since they are separate sentences and it only refers to "this check" not to "if you discarded it."

Also, notice they are separated by the sentence about proficiency penalty. So it is no more tied to discarding it than it is tied to taking the proficiency penalty.

Thanks Hawkmoon, that's the way I have been playing it - I just had a moment of doubt... Amazingly quick response too :-)


Once Donahan has been placed on your deck and you explore again, can he be used to help in the next combat check with his 1d8 and adv. Deck bonus?


No. You get the bonus for putting him on your deck which you can't do a second time without getting him out again.


Does that also apply to characters like a henchman who summons a servitor demon before you can fight the henchman? Thanks for the quick response.


Yes as well. It is for one combat check. It it was for the encounter the card would have said "...for your combat checks during this encounter" or something like that.


Once you place Donahan on your deck, he is no longer in your hand to be played. So if you place him on your deck in your fight against a summoned servitor demon, you no longer have him for the fight against the henchman who summoned the demon.


That's what I thought but it seems to go against the concept of getting on your horse to fight a summoned monster and then getting off to fight the henchman. Thanks for all the help.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

See the end of the rulebook, things to keep in mind, namely:


  • Cards Do What They Say.
  • Cards Don't Do What They Don't Say, and
  • Allow for Abstractions.

Not everything makes perfect sense in real life (or even in Pathfinder RPG), you just have to allow for the fact that the card game is a heavily simplified version of a gigantic RPG ruleset and allow for things to be abstracted away in order to make the game cleaner and more fun.

If a card doesn't say that it works on multiple checks, then it doesn't work on multiple checks. Don't try reading into the flavor or concept of a card too much, it will often be different than what the card text is telling you (unless bows suddenly are able to shoot across planes if I'm in a normal location and I'm helping a combat check in an Abyssal one, and similar examples).

Sovereign Court

The example I always liked was that you can use Caltrops against a skeleton in PACG. It doesn't make sense, but making exceptions to everything that thematically wants one would be far more work than it's worth, and would involve a lot more rules text on many cards.

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