Has Anyone Else Had To Deal With The "Historical Accuracy" Fallacy?


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Drejk wrote:
The Crusader wrote:
So, you've successfully proven that "no blacks in medieval Europe" is a fallacious argument. Shall I point out the fallacy in making that the basis of "All historical accuracy claims are a fallacy" arguments?

When you have a fantasy setting that does not share Earth's history, then any "historical accuracy" claim without sufficiently proving that the context is analogous enough is invalid because they do not share "history" or more widely context.

I think that false analogy would be the closest of the common informal fallacies.

Quote:
"Historical Accuracy" might be better termed "Setting Integrity".

No it does not, because those are two separate arguments. "Setting integrity" is a matter of internal consistency of elements of the setting. "Historical accuracy" is using arguments from one setting (our own) in different setting with its own history and different relations between the elements building that setting.

Of course most of the "historical accuracy" arguments really are just thinly disguised arguments by analogy and in anything broad enough to use for setting purposes it's likely impossible to "prove" an analogy is close enough.

That said, in any given GM's setting, attempting to argue that he must include something that he's arguing against is probably foolish, regardless of how flawed his arguments are.
I mean there may be cases where a GM really wants to use guns in his setting but just thinks they didn't exist early enough in real world history so if you just point out one more time that they really did have something called a gun in 1300 (even if it bears no functional resemblance to PF guns), he realize that he really can do what he always wanted and let them in.
Far more likely of course is that he doesn't want gun and is using this as an excuse - consciously or not, so the argument is futile. You can't reason people out of positions they didn't reason themselves into.


If we were all using one objective setting, then yes, this would be accurate. But, otherwise, I feel perfectly justified in telling you that your boomerang throwing grippli samurai is out of place in my Carolingian setting.


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The argument people are making is not the argument you're debating Crusader


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Brett wrote:
In the case of Golarion, you've got exotic materials (adamantine, mithral) along with technological items from Numeria that could be studied. You've got the bombards and such in Ultimate Combat, but aren't seeing the move away from castles that you should see. Once cannons come in, you want different defenses.

You can design fortifications to withstand cannon: they're basically really pointy star shaped with a lot of earthen angles and embankments around them. Ridiculously expensive to build and took more than a few ranks in knowledge engineering to get the angles right.

Or just magically strengthen the stone. If someone shoots adamantine cannon balls at you just pick them up and buy a new city...


thejeff wrote:
I mean there may be cases where a GM really wants to use guns in his setting but just thinks they didn't exist early enough in real world history so if you just point out one more time that they really did have something called a gun in 1300 (even if it bears no functional resemblance to PF guns), he realize that he really can do what he always wanted and let them in.

I've actually done that one before.

Game set in year-1860 Europe, had a no-Japan string attached since its borders were closed (apparently people had tried this more than a few times). I took that as a challenge and put together a samurai who actually had means, motive, and opportunity to leave the country, and understood the consequences of doing so. I'm not sure if the GM wanted to slap me or congratulate me on the obsessive amount of research I'd put into it, but he let me play.

So yeah, sometimes that does happen. Not that it's the norm for the historical accuracy argument, but it does occur.


Arachnofiend wrote:
The argument people are making is not the argument you're debating Crusader

I'm exaggerating to the point of absurdity. But, only as an exercise in rhetoric. Yes, you can find examples of guns in history dating back to the fourteenth century. That does not make them legitimate to the setting, though. At best it would be a novelty of the setting.


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Arguments to absurdity are.. well.. absurd. It results in two very idiotic ideas screaming at each other rather than a productive dialog about where exactly to set the line between making fantasy inclusive without losing its essential character.


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Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

Basically, everyone had a hard-on for LotR and pretty much only wanted British influences in their setting. After a while, I quit playing because it felt like the GMs were using the historical accuracy argument as a facade to really say "No Non Whites Allowed". A lot of these GMs were older people and had really close minded views on how one should play the game. Because of that, I stopped playing until I left for college. I had always played with my father since I was 6 or 7, and he never had problems with people playing Hispanic or African or Asian inspired characters. So it was jarring to see people saying that my ethnicity doesn't belong in the game. Other minority friends of mine quit playing too because of that. No one likes to be told that they don't belong or don't fit in. Shit sucks for a kid (less so for a cynical, bitter Millennial ;) ).

Since then, I've run and played games with people my age and no one really cares about "setting integrity" per se. When I run, I give a brief synopsis of the setting then let the players make the characters and fit them in. Hell, I had a player want to bring in an Indian inspired character and ended up working with the player to create a fun, Mythical India for m setting which didn't even have that to begin with. Now I have a group of Indian assassins and yogis in my Caribbean setting that has enhanced it a great deal and I'm happy for it. Players using naginatas and atlatls having ruined my Medieval European game and I doubt it'll really ruin anyone else's.

As GMs, we need to learn when to say yes. Sometimes you end up with some great stories, great additions to your setting that you never thought about, and most importantly, a great time with your friends.


Drejk wrote:


Quote:

Fallacy:

a mistaken belief, especially one based on unsound argument.

a failure in reasoning that renders an argument invalid.

faulty reasoning; misleading or unsound argument.

Nice job quoting definition 1., a definition which is rarely used as it requires awkwardly worded sentences to use correctly, when the context of the discussion including the OP's title is clearly referring to definition 1.1/1.2

Quote:


1.1 Logic A failure in reasoning that renders an argument invalid.

1.2Faulty reasoning; misleading or unsound argument:

In reality most cases being called out as "Historical Accuracy Fallacy" are actually Appeals to Authority.


Lets be fair Odraude... they usually include Norse and German influences as well as English :P [Infact... more of the English material that came from those sources originally than the actual Celtic stuff in most cases...]


kyrt-ryder wrote:
Lets be fair Odraude... they usually include Norse and German influences as well as English :P [Infact... more of the English material that came from those sources originally than the actual Celtic stuff in most cases...]

Too true, too true. :) I do point that out to people that cling to Earth Historical Accuracy in their make-believe setting, but generally they are too stubborn to see.


Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

Yyyyyyyyyy...

Eeee...

Yyyhhh...

Sorry, my brain can't handle that level of geo-historical ignorance...


Pathfinder Lost Omens Subscriber
Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

for some reason this makes me want to play a Frank Knight from the early Charlemagne period.


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While tangentical to this post, as has been mentioned several times already the "historical fallacy" (or whatever one prefers to call it) has often been used to dissuade characters of color in general, and black characters in particular, in pseudo-medieval settings. Due to this, I feel obliged to link to this excellent, fantastic tumblr blog, called Medieval PoC and which is basically what it says on the tin (though it has a broader focus than just the medieval period - basically most things from ancient times to the 17th and sometimes 18th century).

While I knew beforehand that europeans had contact with people who aren't white during the medieval period, the blog really gave me some perspective on just how much sources there are about this. If one's a historian one probably already know about these things, but for amateurs who've mostly picked up stuff along the way like me it was a real eye-opener.


Bandw2 wrote:
Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

for some reason this makes me want to play a Frank Knight from the early Charlemagne period.

I've seen people disallow French, Italian, and Spanish inspired knights before. They seem to not realize how intertwined they are in Medieval England's history. Especially France.

Again though, any attempt I've made to correct people about their history is usually met with them digging their heels in and metaphorically sticking their fingers in their ears while yelling "LALALALA I CAN'T HEAR YOU LALALALA!!!"

Well... sometimes it's metaphorically ;)


Pathfinder Lost Omens Subscriber
Odraude wrote:
Bandw2 wrote:
Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

for some reason this makes me want to play a Frank Knight from the early Charlemagne period.
I've seen people disallow French, Italian, and Spanish inspired knights before. They seem to not realize how intertwined they are in Medieval England's history. Especially France.

especially when you count the Normans.


Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

However stupid it is, and it's a pretty dumb argument, it still falls into the same problem - the GM's telling you what he wants in the game. He's doing it badly, since it's easy to misunderstand, and he's using a dumb argument to do it, but that doesn't mean that "I know you don't want this, but your statement didn't exclude it, even if you thought it did, so you have to let me play it." is a good approach to the game.

If the GM & other players want a British LotR derived game, make a character that fits. Or find another game.


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thejeff wrote:
Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

However stupid it is, and it's a pretty dumb argument, it still falls into the same problem - the GM's telling you what he wants in the game. He's doing it badly, since it's easy to misunderstand, and he's using a dumb argument to do it, but that doesn't mean that "I know you don't want this, but your statement didn't exclude it, even if you thought it did, so you have to let me play it." is a good approach to the game.

If the GM & other players want a British LotR derived game, make a character that fits. Or find another game.

That I can mostly accept. But the point is that they used the historical accuracy excuse, which was pretty much completely wrong.

And since then, I've run and played games that were fairly open to concepts and I've yet to see having samurai, black people, and firearms ruin people's pristine, LotR-wannabe setting ;)


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thejeff wrote:
If the GM & other players want a British LotR derived game, make a character that fits. Or find another game.

If the GM & other players want an LotR derived game, they should make that blaring explicit rather than hide behind some false sense of pseudo-historical-setting.


kyrt-ryder wrote:
Lets be fair Odraude... they usually include Norse and German influences as well as English :P [Infact... more of the English material that came from those sources originally than the actual Celtic stuff in most cases...]

Though on the other hand, these people often credit the Norse, Germanic, and Celtic influences as being 100% original, genuine English...

RPG Superstar 2012 Top 16

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wait,wait, people are disallowing French Knights? They wouldn't be quoting Le Morte D'Arthur and his knights of the round table also, would they?

eesh.

The Song of Roland and his over the topness has more in tune with PF then most mythologies.

==Aelryinth


kyrt-ryder wrote:
thejeff wrote:
If the GM & other players want a British LotR derived game, make a character that fits. Or find another game.
If the GM & other players want an LotR derived game, they should make that blaring explicit rather than hide behind some false sense of pseudo-historical-setting.

I agree. As I said - It's a dumb argument. But that doesn't change what they're looking for and trying to force something in that they don't want is rarely the best way to proceed.


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Arachnofiend wrote:
kyrt-ryder wrote:
Lets be fair Odraude... they usually include Norse and German influences as well as English :P [Infact... more of the English material that came from those sources originally than the actual Celtic stuff in most cases...]
Though on the other hand, these people often credit the Norse, Germanic, and Celtic influences as being 100% original, genuine English...

Well, except for the Celtic stuff which is credited to weeaboo anime.


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Indeed. The problem isn't that they wanted a certain flavor for their game. The problem is that they said they wanted a Medieval Europe game, and then Odraude made a character that fit in Medieval Europe, only to be told that it was inappropriate.

It would be like if the GM said he wanted a LotR-insipired game, then got annoyed when you brought a Dwarf PC because "Dwarves don't belong in Lord of the Rings."


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If your Tolkien-inspired pseudo-British setting can't account for a Spaniard hopping the channel then that says some pretty odd things about your setting.


Keeping the historic motif, the first Celts of Ireland came from Spain after migrating out of Switzerland. The Celtiberians were local Spanish Celts that married into the local populace, and are ditantly related to the Celts of Ireland.


There seem to be a few different arguments here.

One of them is like calling appealing to authority an appeal to authority fallacy when appealing to an authority usually ISN"T a fallacy: the more common version of the fallacy occurs when someone appeals to a fake authority. The corollary here would be appealing to historical accuracy that isn't very accurate. Citing complaints about that doesn't argue against the general idea of having a historically accurate setting.


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Arachnofiend wrote:
If your Tolkien-inspired pseudo-British setting can't account for a Spaniard hopping the channel then that says some pretty odd things about your setting.

This is actually similar to my mindset when running a game and allowing characters.

Whenever I run a game, I always ask myself "Does allowing X really harm my game?" If I allowed, say, a samurai in a Renaissance game, does it somehow ruin the integrity of the setting? And if my setting is so fragile that a single, fairly basic concept would somehow ruin the atmosphere, then I think that says more about the my setting and my inability to adapt as a GM. I mean, I can understand some limitations on technology and things for the setting (and even that I tend to bend somewhat), but overall, I don't have any issues adapting to my players and their characters. And honestly, to me, learning when to say yes and work with ones players is a sign of a good GM.


Beyond Spaniard and Frankish knights, there are Saracens, Ethiopians, Turkish and Egyptians in the Arthurian/Carolingian Legends. And at least one very successful female knight that I can recall.

So, that's.... Yeah.


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Chengar Qordath wrote:

Indeed. The problem isn't that they wanted a certain flavor for their game. The problem is that they said they wanted a Medieval Europe game, and then Odraude made a character that fit in Medieval Europe, only to be told that it was inappropriate.

It would be like if the GM said he wanted a LotR-insipired game, then got annoyed when you brought a Dwarf PC because "Dwarves don't belong in Lord of the Rings."

Oh, definitely. The GM is completely failing to get across what he's actually looking for. Not to mention why.

And it sucks to get excited about a PC that meets the stated criteria, but doesn't actually fit what the GM is looking for. Communication is the key.


BigNorseWolf wrote:

There seem to be a few different arguments here.

One of them is like calling appealing to authority an appeal to authority fallacy when appealing to an authority usually ISN"T a fallacy: the more common version of the fallacy occurs when someone appeals to a fake authority. The corollary here would be appealing to historical accuracy that isn't very accurate. Citing complaints about that doesn't argue against the general idea of having a historically accurate setting.

The problem at the core of "historical accuracy" argument being a fallacy is not the sizable number of anecdotes showing how often gamers are pushing historical inaccuracies as historical facts - the "historical accuracy" fallacy is usually a case when one uses historical argument for a fantasy setting just because that setting happens to share some superficial qualities with the historical setting (like a presence of plate armor) and argues that other historical facts must be true for the setting (example: if there is plate armor, there must be European-style feudalism and warriors must follow European Medieval Western Europe knightly codes of conduct).

Degnanigans wrote:
In reality most cases being called out as "Historical Accuracy Fallacy" are actually Appeals to Authority.

I disagree with this diagnosis. Appeal to authority is using opinion of someone believed to be authority on the matter discussed with assumption that he is right. This would be accurate if the GM commonly said "no you can't play Spanish knight in my Merry England game because my history teacher said that there were no Spaniards in England at that time." or "because my elementary school history book said that there were no Spaniards in England".

Most historical accuracy fallacies in the context of fantasy games seem to be of association fallacy: automatic assumption that because fantasy setting (C) shares a specific trait (A) with historical Earth (B), it will share other traits as well, even when there is little or no reason to because conditions that were cause of other traits on Earth were not present in the fantasy setting C. Probably due to human predisposition to forming illusory correlations.


People are saying two different things when they bring up "historical accuracy."

1 - "The inclusion of such and such is immersion breaking and/or I think it is stupid.

2 - "The inclusion of such and such is not appropriate for this game because it would influence the setting in a way that we have already moved past, disrupting the narrative."

For example, if I ride my horse into a town with an internal combustion engine factory which has internal roads but none leaving the city, I might ask WTF.

If the city hasn't used the engine for war, I might ask WTF.

If it has used the engine for war but hasn't expanded its territory or been copied by other people or isn't the center of the campaign world, I might ask WTF.

Or if someone pulled out a gun, or I visited a town with a gun factory, I might ask WTF? Why don't I have a gun?

It isn't the gun or the car that is offensive. It is the explanation for why I don't have one to that is bothersome.

"Only gunslingers know how to make guns and they don't share."

"The gods stopped the proliferation of guns."

"The gods have made guns ineffective against sword and shield, nullifying its use beyond curiosity."

"Guns cost hundreds or thousands of gold pieces so no one can get them. Gun powder can only be made by distilling tass from the hearts of black dragons because you can't get phosphorous out of bird crap in Golarion."

All that is fun for some people. Some people hate world building or thinking, finding coherent narratives tedious and difficult. Look at movies like "Snow Piercer" for example, a perfect Pathfinder style movie. "You are ruining my fun with all your complaints about consistent narrative you Nazi!"


Arachnofiend wrote:
TriOmegaZero wrote:
The only time it should come into play is when you are trying to actually play in a historical setting.
We have evidence of the Caliphate trading as far north as Sweden.

Well yeah. I saw The 13th Warrior too! :D

Lo, there do I see my father. 'Lo, there do I see
My mother, and my sisters, and my brothers
Lo, there do I see
The line of my people
Back to the beginning
Lo, they do call to me
They bid me take my place among them
In the halls of Valhalla
Where the brave
May live
Forever!


Drejk wrote:


Degnanigans wrote:
In reality most cases being called out as "Historical Accuracy Fallacy" are actually Appeals to Authority.
I disagree with this diagnosis. Appeal to authority is using opinion of someone believed to be authority on the matter discussed with assumption that he is right. This would be accurate if the GM commonly said "no you can't play Spanish knight in my Merry England game because my history teacher said that there were no Spaniards in England at that time." or "because my elementary school history book said that there were no Spaniards in England".

Well, in those cases it's because that authority is pretty weak and indirect and a simple Wikipedia article often holds more authority than an elementary school book. There's nothing wrong with appealing to an authority on a specific subject if they can command some actual authority that by far surpasses the people discussing - if you and I where discussing astrophysics in our low layman level of understanding (I'm assuming here you're not an astrophysisist), referring to what Stephen Hawking has said on a specific subject isn't really a fallacy, as he can be assumed to be command some actual authority on the subject. However, if we were discussing horticulture and I started referring to what Hawking has said on the subject, yeah, you're right to call me out on that being BS.

To quote Bakunin, "In the matter of boots, I refer to the authority of the bootmaker". While he was talking about ethically justifiable authorities, I still think the quote summarizes this quite well; if the authority referred to has actual and solid reasons for being taken as an authority, it's not a fallacy to refer to them. The shakier the basis of their authority is, the reasonable it is to refer to them.


Drejk wrote:
The problem at the core of "historical accuracy" argument being a fallacy is not the sizable number of anecdotes showing how often gamers are pushing historical inaccuracies as historical facts - the "historical accuracy" fallacy is usually a case when one uses historical argument for a fantasy setting just because that setting happens to share some superficial qualities with the historical setting (like a presence of plate armor) and argues that other historical facts must be true for the setting (example: if there is plate armor, there must be European-style feudalism and warriors must follow European Medieval Western Europe knightly codes of conduct).

Those don't seem to be the cause of any player problems though. It seems that most of the problem with appeals to "historical accuracy" are alleviated with historical accuracy.

So if we eliminate those, whats left as a campaign breaking argument?

You can hardly argue that its completely unrealistic for the DM to say that plate armor and feudalism were concurrent because he's basing it off of our one and only (as far as we know...) actual test of their development.

Quote:
Most historical accuracy fallacies in the context of fantasy games seem to be of association fallacy: automatic assumption that because fantasy setting (C) shares a specific trait (A) with historical Earth (B), it will share other traits as well, even when there is little or no reason to because conditions that were cause of other traits on Earth were not present in the fantasy setting C. Probably due to human predisposition to forming illusory correlations.

Some of them run a might deeper than you think. For example, was a knight on horseback REALLY worth a life time of training and the cost of the horse, armor, weapons, and horse armor... or was all that armor bought by the rich because that was their kid in the battle and they wanted them to come home alive?


Side note, does anyone else really like the movie 13th Warrior? It gets such a bad rap, but I really enjoyed it.


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Odraude wrote:
Side note, does anyone else really like the movie 13th Warrior? It gets such a bad rap, but I really enjoyed it.

eyup. I especially like the objections to a viking in Arabia being unrealistic... when there's pretty good evidence that there was a trade route there for a while.


Drejk wrote:
The problem at the core of "historical accuracy" argument being a fallacy is not the sizable number of anecdotes showing how often gamers are pushing historical inaccuracies as historical facts - the "historical accuracy" fallacy is usually a case when one uses historical argument for a fantasy setting just because that setting happens to share some superficial qualities with the historical setting (like a presence of plate armor) and argues that other historical facts must be true for the setting (example: if there is plate armor, there must be European-style feudalism and warriors must follow European Medieval Western Europe knightly codes of conduct).

If this is true, isn't the reverse of this statement necessarily also true?

Opening the door to some fantasy elements doesn't then mean anything goes.

The Exchange

Play a Neanderthal paladin. That'll really get the pseudo-historicals up in arms!

"Me crush... for justice!"


Historical accuracy is a way of playing with themes and history from real life in a fantastical setting. It's super easy to deal with too:

Don't use it to discourage diversity; do use it to depict what life was or may have been life in your universe.

Historical accuracy great for storytelling, not great for setting limitations. All stories are informed, in some way, by reality.

RPG Superstar 2012 Top 16

13th warrior is quite enjoyable.

The most unrealistic thing I found about it was the barbaric enemy having access to a poison that could kill with a scratch. I found it more unrealistic then a traveling ambassador in the old days with a gift for rapidly learning languages.

:)

=Aelryinth


The Crusader wrote:

Beyond Spaniard and Frankish knights, there are Saracens, Ethiopians, Turkish and Egyptians in the Arthurian/Carolingian Legends. And at least one very successful female knight that I can recall.

So, that's.... Yeah.

Actually... if you are speaking of Joan of Ark she actually wasn't all that successful in the long haul... she had one big battle and then pretty much failed at everything else...


Create Mr. Pitt wrote:

Historical accuracy is a way of playing with themes and history from real life in a fantastical setting. It's super easy to deal with too:

Don't use it to discourage diversity; do use it to depict what life was or may have been life in your universe.

Historical accuracy great for storytelling, not great for setting limitations. All stories are informed, in some way, by reality.

If you want a coherent setting you need to discourage diversity somehow. There's too much junk in the game for any one coherent setting. Why not use history in a history (and historically known beliefs about the supernatural and the world) if you're running a historically inspired campaign?


Because you're probably wrong about it

Scarab Sages

BretI wrote:
Envall wrote:
Scythia wrote:
Atarlost wrote:
Gunpowder changes things.

Not as much as (actual effective) magic. Unless it was limited to an extremely small group of people, magic would replace manual labour (particularly construction, excavation and crafting), irrigation, transportation, energy generation, medicine, and use of mortals in warfare (to name but a few).

Guns or no, the technology of the world would stagnate because it, being bound by the laws of physics, could never do what magic can.

Unless you go full Arcanum of course.

In many settings Magic is restricted to a small number of people.

In some settings, you have mages trying to hold back technology because anyone can use that. It is seen as a threat to the magicians power and the mages have formed a secret society to deal with the threat.

In most settings, the people who create the settings never deal with it in any way.

I now want to make a world where mage's rule the countries (Because its hard to argue with a fireball to the face) and the most vile, diabolical, twisted and perverse thing one can do is dabble in the black magics i.e. technology.

Drejk wrote:
Odraude wrote:

Growing up, I've had a lot of people use the historical accuracy excuse to stop me from playing my own ethnicity, or really any non-Anglo Saxon ethnicity. Hell, I remember bringing an El Cid inspired knight into a "Medieval Europe" campaign and told that, and I quote, Spanish knights don't fit in the Medieval Europe setting.

I'll let that sink in.

Yyyyyyyyyy...

Eeee...

Yyyhhh...

Sorry, my brain can't handle that level of geo-historical ignorance...

My parents once shared a bed and breakfast (different rooms and didn't know the person obviously) with someone who protested they didn't want the eggs served for breakfast because "Australians don't refrigerate them" then was absolutely HORRIFIED when the owner finally took him out the back and showed him her hens laying them in an attempt to get through to him that they were freshly laid (he didn't eat the eggs afterwards but for different reasons).


kestral287 wrote:
Because you're probably wrong about it

Why? A historically inspired campaign is nothing about historic accuracy, just inspiration. The Kaidan setting of Japanese horror (PFRPG) is historically inspired, but its not Japan, so any historic inspiration included is just background, legend, folklore, culture and technology. If you don't replicate actual history, there's no right or wrong about it, it just is.


gamer-printer wrote:
kestral287 wrote:
Because you're probably wrong about it
Why? A historically inspired campaign is nothing about historic accuracy, just inspiration. The Kaidan setting of Japanese horror (PFRPG) is historically inspired, but its not Japan, so any historic inspiration included is just background, culture and technology. If you don't replicate actual history, there's no right or wrong about it, it just is.

Your "Kaidan setting" is, presumably, not intending to be exclusionary.

Unless it is, in which case you should just say "no goblins" instead of "Japanese myths don't contain any goblins so you can't play one".

Which is pretty much the original point of this thread.


Kaidan has its own kind of goblins. Many of the existing races in the Bestiaries exist in Kaidan, but their culture and roles are more defined.

There are no indigenous dwarves, elves, half-elves, halflings, half-orcs, or gnomes. Like historic Japan, Kaidan has kept its borders closed (and since its a lot like Ravenloft, it isn't so easy to get in and get out), and only recently (2 years ago) after 714 years opened its borders from a closed state. Even now outsiders aren't very welcome, though goods and gold is still welcome - under heavy restrictions and required traveling papers just to reach the mainland (like Nagasaki). Now that isn't to suggest that dwarves and their ilk still aren't present, though they are rare at best. Its an exclusionary society, but the setting doesn't specifically exclude anyone, until the borders get sealed again (they eventually will.)


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Then Kaiden has absolutely nothing to do with the topic of this thread.

Congrats on doing it right?

EDIT: Okay, that was snarky and unhelpful. I stand by the snark, because it seems to me that people need to understand the point of the article and the fallacy and that can be done by reading, but that's no reason to be unhelpful.

You created your own setting. Cool. Awesome. Seriously-- congrats.

You based it on history. Again, cool. We're going to assume you're accurate in the history up until your turning point where it went off the rails. Under that assumption, no fallacy.

The fallacy kicks in when somebody else buys your setting (based on how you're pushing it, I'm assuming it's for sale or soon will be) and decides that he doesn't like Dwarves, so he's going to run your campaign without Dwarves.

Nothing wrong with that. He doesn't like alcoholic midgets, we can live with that.

So a player asks "why can't I play a Dwarf?" And his response isn't "Because I decided there are no dwarves", but "Because Kaiden doesn't have Dwarves".

This is obviously an untrue statement, right? Maybe the guy doesn't know any better, maybe he's intentionally lying, but he's wrong. And at this point we have a problem, because we know, as an absolute fact, that he's wrong and that we have hard evidence to the contrary.

Same core fallacy. Take "Dwarf" and replace it with "Spanish knight", take "Kaiden" and replace it with "Medieval Europe", and then you get to the actual issues that Neal had when he wrote the article.

A historically-inspired setting is not really pertinent to the thread. Using a historically-inspired setting to be exclusionary, when the history doesn't support your exclusions, is the purpose of the thread.

I hope now the difference is understandable.


kestral287 wrote:
Then Kaiden has absolutely nothing to do with the topic of this thread.

Not the topic specifically, I was only calling out your "doing it wrong" comment, with the previous poster mentioning that an historically inspired setting is something different, and I agree using Kaidan as an example of a successful historically inspired setting, that's the only reason why I posted at all. I get the gist of the thread though. And Kaidan has many products released since 2010, with the GM's Guide hopefully out by the end of summer. Kaidan is a Japan analog, it isn't Japan. Unlike Minkai, like Japan, Kaidan is an archipelago of islands.

Paizo recruited me to create the hand-drawn map of the City of Kasai and write the City of Kasai Gazetteer in The Empty Throne module of Jade Regent AP (I'm credited as a contributing author), because Paizo recognizes my Japanese expertise.

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