
DrDeth |
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DrDeth wrote:I don't mean to be snarky (well, not that snarky), but weren't you going outside every single existing parameter of the rules when you invented the Thief class back in 1974? I don't understand why a person who invented new material that early in the game's use would be a proponent of limitation rather than experimentation.Anzyr wrote:Everyone can play their table how they want to, but at my table, player's will always be allowed to play the character they want to.Have you no limitations at all? No books? No classes? No spells, No feats, no tech? No settings? Wealth? Do you not set Point buy? Do you allow rolling if they dont want point buy? If so, do you not set the die rolling parameters?
Yep. We went HWAAAAY outside the box then. But two things- the figurative* box was very small with flimsy sides in the OD&D boxed set, and we still had some parameters. I am a big believer of letting the players play what they want- including a flying housecat and a Hoka. But if I have 4d6 drop one, I am not gonna let someone have straight 18's that he didnt roll. Someone wants to play a dragon in a low level game? Sure, but you're gonna be a very small and young one, not a elder wyrm.
But your snark here is not out of line in any way. You are absolutely correct, we certainly were out of the box guys back in the Manual of Aurania days- the very first 3PP supplement ever.
So yeah- a DM should try and work with the players to fit in any concept- but it's a two way street- the players need to work with the DM to fit their concepts in, also.
* so was the literal one, come to think of it.

Jessica Price Project Manager |
9 people marked this as a favorite. |

Oh, good. Another "only the type of fantasy that I like and that fits my cultural parameters is actually fantasy" argument.
Does it have magic in it? It's fantasy. (And yes, something can be multiple genres at once.) Can we move on to something that's not just people claiming their individual likes/dislikes should define a major genre of fiction?

Chengar Qordath |

Huh? That doesn't really fit the general proposition that fantasy can have guns but not all fantasy must have guns. Which is basically the only thing I just said. Other than also agreeing with the proposition that dwarves and elves can be in fantasy but not all fantasy must have Dwarves and elves.
I don't think he was responding to you.
And glad to hear you're in agreement with my point. Simply put, fantasy is a broad genre that can include (or not include) all kinds of different things. Guns are just one of many elements that may or may not belong in a particular fantasy work.
Jessica Price pretty much nailed it: the only requirement for something to be fantasy is for it to explicitly include magic/the supernatural as a major element of the story.
I also liked one of the other points raised in this thread, that fantasy is more about the setting a story takes place in than the content of said story. You can easily write a Fantasy Horror story, Fantasy Murder Mystery, or a Fantasy Romantic Comedy.

Bandw2 |

Huh? That doesn't really fit the general proposition that fantasy can have guns but not all fantasy must have guns. Which is basically the only thing I just said. Other than also agreeing with the proposition that dwarves and elves can be in fantasy but not all fantasy must have Dwarves and elves.it was at Jessica in relation to
"only the type of fantasy that I like and that fits my cultural parameters is actually fantasy" argument.

RDM42 |
RDM42 wrote:Huh? That doesn't really fit the general proposition that fantasy can have guns but not all fantasy must have guns. Which is basically the only thing I just said. Other than also agreeing with the proposition that dwarves and elves can be in fantasy but not all fantasy must have Dwarves and elves.I don't think he was responding to you.
And glad to hear you're in agreement with my point. Simply put, fantasy is a broad genre that can include (or not include) all kinds of different things. Guns are just one of many elements that may or may not belong in a particular fantasy work.
Jessica Price pretty much nailed it: the only requirement for something to be fantasy is for it to explicitly include magic/the supernatural as a major element of the story.
I also liked one of the other points raised in this thread, that fantasy is more about the setting a story takes place in than the content of said story. You can easily write a Fantasy Horror story, Fantasy Murder Mystery, or a Fantasy Romantic Comedy.
Part and parcel, however, of 'may or may not belong in a particular fantasy work' is 'may or may not belong in a particular fantasy campaign'. Just for the record.

DrDeth |

And glad to hear you're in agreement with my point. Simply put, fantasy is a broad genre that can include (or not include) all kinds of different things. Guns are just one of many elements that may or may not belong in a particular fantasy work.
Jessica Price pretty much nailed it: the only requirement for something to be fantasy is for it to explicitly include magic/the supernatural as a major element of the story.
I also liked one of the other points raised in this thread, that fantasy is more about the setting a story takes place in than the content of said story. You can easily write a Fantasy Horror story, Fantasy Murder Mystery, or a Fantasy Romantic Comedy.
Magic yes- but not necessarily all supernatural, otherwise nearly all horror is "fantasy". Mind you, yes, you can have Fantasy Horror. But I dont think that just having Undead in your horror makes it Fantasy.
Speaking of Fantasy Murder Mystery- The Lord Darcy series by Randall Garrett are superb Fantasy Murder Mysteries.

Anzyr |

Anzyr wrote:Everyone can play their table how they want to, but at my table, player's will always be allowed to play the character they want to.Have you no limitations at all? No books? No classes? No spells, No feats, no tech? No settings? Wealth? Do you not set Point buy? Do you allow rolling if they dont want point buy? If so, do you not set the die rolling parameters?
Setting limitations 90% of the time are a non-issue if imagination is applied. Wealth is not a character limiter and I stick pretty closely to wealth by level. Point Buy tends to be 20, but again it is not a character limiter. Rolling is never done. But none of these are limitations on what kind of character someone wants to play.
Beyond that everything that is published by Paizo or Dreamscarred Press is fair game. Because the whole point of playing a tabletop roleplaying game over a video game roleplaying game, is the options. That and never having low rocks or broken bridges or lone guards block your path.

Chengar Qordath |

Part and parcel, however, of 'may or may not belong in a particular fantasy work' is 'may or may not belong in a particular fantasy campaign'. Just for the record.
True, though campaigns are a bit different from a lot of other forms of fiction on account of the whole collaborative storytelling aspect. After all, the problem comes up when some people at the table think an element (be it guns, elves, or whatever) would fit into the campaign, and others don't.
Magic yes- but not necessarily all supernatural, otherwise nearly all horror is "fantasy". Mind you, yes, you can have Fantasy Horror. But I dont think that just having Undead in your horror makes it Fantasy.
Yeah, was an issue I realized with my definition soon after posting it. However, it is quite possible to make a Horror story with no supernatural elements (slasher films would be an example).
I'd say the dividing line between the two genres is how important the magic/supernatural angle is within the rest of the story. There's a difference between a horror story where the threat has supernatural elements (like a ghost, vampire, etc) but everything else is strictly mundane, and a story where both sides are making heavy use of magical/supernatural abilities as a core part of the plot.
It's a fuzzy and indistinct line, but genre definitions tend to be that way.

DrDeth |

Horror is a type of fantasy, yes. And there are plenty of books classified as fantasy that could just as easily have gone in the horror section (I mean, you'll find Lovecraft on the SF/F shelves in most bookstores).
Oh yes, Lovecraft is Fantasy Horror as they have magic.
But I dont think all horror is fantasy.

DrDeth |

DrDeth wrote:Anzyr wrote:Everyone can play their table how they want to, but at my table, player's will always be allowed to play the character they want to.Have you no limitations at all? No books? No classes? No spells, No feats, no tech? No settings? Wealth? Do you not set Point buy? Do you allow rolling if they dont want point buy? If so, do you not set the die rolling parameters?Setting limitations 90% of the time are a non-issue if imagination is applied. Wealth is not a character limiter and I stick pretty closely to wealth by level. Point Buy tends to be 20, but again it is not a character limiter. Rolling is never done. But none of these are limitations on what kind of character someone wants to play.
Ok, so I want to play an incredibly wealthy heir PC, with more money than I know what to do with- a Richy Rich. Am I forced to stick with WBL?
Or I wanna play a Doc Savage like PC, who has all stats around 18. Issue?

Jucassaba |

Wow, I checked this thread when it started and didn't think much of it, but it got to fifteen pages already! Isn't that a pretty straightforward issue though? I mean, if you're playing in an anytingh goes salad bowl like golarion, the players can make any char they want and have a party of snowflakes. While something like a homebrew setting based on some cultures mythology would probably feel pointless if the party was composed entirely of "the onlys": The only black guy in fantasy japan, the only viking in fantasy persia or the only samurai in the fantasy inca empire. Some games, even if they include dragons and s++*, will not acomodate any character simply by virtue of its inspirational material, and thats not fallacious. Just my 2cps.

Kobold Catgirl |
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Trying to impose limitations on what qualifies as, say, "fantasy" versus "horror" is meaningless. They are genres that tend to cross over. All genres tend to cross over nowadays. Realistic fiction can blend into mystery can blend into drama can blend into thriller. Blues can blend into jazz can blend into electronic can blend into trance. Action can blend into thriller can blend into romance can blend into western. And so on. Fantasy is an incredibly broad genre.
When books are sorted by genre, they're really just being sorted into the genre they fit into most. Genres aren't separate categories anymore—they're more like different colors. You put cyan under "green" instead of "blue" because there's slightly more green than blue in it, but that doesn't mean it's only green, nor does it mean extremely pale pink is only white. There's still red in there.
Books are shades. Genres are colors. Trying to argue that something isn't fantasy because it's also horror or because it doesn't have as much fantasy as LotR is just without any point at all.

Darche Schneider |

When I'm faced with the whole historical accuracy fallicy myself.. Especially Say I wanted to play a gunslinger but they go "No guns! They're bad for fantasy I hate guns in my fantasy, they weren't even made yet!"
Or some other sodding garbage..
I build Iron Man.
No I don't build a highly advance cybernetic suit
I build a highly advance magical suit. Quite a bit difference.
I start off with the idea of building the character in such a way I can get weapon wand. Folding Plate armor, either adamantine or mythril. With armor spikes. Then get two gauntlets, two boot daggers, maybe an actual weapon.
Then take things like Searing Ray, Flight, Magic Missle and a couple of other weapon based spells like that.
Blam. I'm the Iron man. Then I just look at everyone else's face.

PIXIE DUST |
1 person marked this as a favorite. |

Trying to impose limitations on what qualifies as, say, "fantasy" versus "horror" is meaningless. They are genres that tend to cross over. All genres tend to cross over nowadays. Realistic fiction can blend into mystery can blend into drama can blend into thriller. Blues can blend into jazz can blend into electronic can blend into trance. Action can blend into thriller can blend into romance can blend into western. And so on. Fantasy is an incredibly broad genre.
When books are sorted by genre, they're really just being sorted into the genre they fit into most. Genres aren't separate categories anymore—they're more like different colors. You put cyan under "green" instead of "blue" because there's slightly more green than blue in it, but that doesn't mean it's only green, nor does it mean extremely pale pink is only white. There's still red in there.
Books are shades. Genres are colors. Trying to argue that something isn't fantasy because it's also horror or because it doesn't have as much fantasy as LotR is just without any point at all.
Shades of Grey?....
sorry...
I just had to..

thejeff |
Trying to impose limitations on what qualifies as, say, "fantasy" versus "horror" is meaningless. They are genres that tend to cross over. All genres tend to cross over nowadays. Realistic fiction can blend into mystery can blend into drama can blend into thriller. Blues can blend into jazz can blend into electronic can blend into trance. Action can blend into thriller can blend into romance can blend into western. And so on. Fantasy is an incredibly broad genre.
When books are sorted by genre, they're really just being sorted into the genre they fit into most. Genres aren't separate categories anymore—they're more like different colors. You put cyan under "green" instead of "blue" because there's slightly more green than blue in it, but that doesn't mean it's only green, nor does it mean extremely pale pink is only white. There's still red in there.
Books are shades. Genres are colors. Trying to argue that something isn't fantasy because it's also horror or because it doesn't have as much fantasy as LotR is just without any point at all.
More it's completely irrelevant to the larger question because Pathfinder is a particular subgenre of fantasy - it doesn't even pretend to handle all possible variations and genres of fantasy. So saying "X" can belong in fantasy says absolutely nothing about whether it belongs in PF.

PathlessBeth |
But I dont think all horror is fantasy.
Of course not. Sweeney Todd in many tellings (including Sondheim's) is a horror story with no magic whatsoever. Horror frequently goes alongside fantasy because magic is scarey. It's scarey when a corpse crawls out of its grave and starts biting people on the neck.
But non-magical things can inspire horror too. A barber who cuts the throats of his customer's and lets his neighbor bake them into pies to sell to the unsuspecting public is just as scarey in spite of no one involved having superhuman powers.
Anzyr |

Anzyr wrote:DrDeth wrote:Anzyr wrote:Everyone can play their table how they want to, but at my table, player's will always be allowed to play the character they want to.Have you no limitations at all? No books? No classes? No spells, No feats, no tech? No settings? Wealth? Do you not set Point buy? Do you allow rolling if they dont want point buy? If so, do you not set the die rolling parameters?Setting limitations 90% of the time are a non-issue if imagination is applied. Wealth is not a character limiter and I stick pretty closely to wealth by level. Point Buy tends to be 20, but again it is not a character limiter. Rolling is never done. But none of these are limitations on what kind of character someone wants to play.
Ok, so I want to play an incredibly wealthy heir PC, with more money than I know what to do with- a Richy Rich. Am I forced to stick with WBL?
Or I wanna play a Doc Savage like PC, who has all stats around 18. Issue?
Super easy.
If you want to be wealthy you take the Rich Parents trait and then take crafting feats. I run crafting using the CRB rules, so if you craft all your own stuff you'll have up to 50% more WBL then the other party members. Invest skill points in craft skills to make items at a discounted cost. If you want to stretch this even further use a means of negating costly material components (like say Razmiran Priest 9th level ability) and masterwork transmutation. You'll easily have a ton of cash more then everybody else.
If you want to play a Doc Savage, you use your 20 points to pick up 4 14's, then invest in Belt of Physical Perfection and Headband of Mental Superiority (or invest in Craft Wondrous Item to make them for yourself faster). You can use your level up ability score increase to make the remaining stats also 20 or even get inherent bonuses off of Wish. Easily done.

Anzyr |

Kobold Cleaver wrote:More it's completely irrelevant to the larger question because Pathfinder is a particular subgenre of fantasy - it doesn't even pretend to handle all possible variations and genres of fantasy. So saying "X" can belong in fantasy says absolutely nothing about whether it belongs in PF.Trying to impose limitations on what qualifies as, say, "fantasy" versus "horror" is meaningless. They are genres that tend to cross over. All genres tend to cross over nowadays. Realistic fiction can blend into mystery can blend into drama can blend into thriller. Blues can blend into jazz can blend into electronic can blend into trance. Action can blend into thriller can blend into romance can blend into western. And so on. Fantasy is an incredibly broad genre.
When books are sorted by genre, they're really just being sorted into the genre they fit into most. Genres aren't separate categories anymore—they're more like different colors. You put cyan under "green" instead of "blue" because there's slightly more green than blue in it, but that doesn't mean it's only green, nor does it mean extremely pale pink is only white. There's still red in there.
Books are shades. Genres are colors. Trying to argue that something isn't fantasy because it's also horror or because it doesn't have as much fantasy as LotR is just without any point at all.
I'd say Pathfinder is actually trying very hard to handle as many genres of fantasy as it possibly can. See Golarion for details.

Milo v3 |

If you want to be wealthy you take the Rich Parents trait and then take crafting feats. I run crafting using the CRB rules, so if you craft all your own stuff you'll have up to 50% more WBL then the other party members. Invest skill points in craft skills to make items at a discounted cost. If you want to stretch this even further use a means of negating costly material components (like say Razmiran Priest 9th level ability) and masterwork transmutation. You'll easily have a ton of cash more then everybody else.
But the concept isn't a crafter, it's a wealthy heir.

Anzyr |

Anzyr wrote:If you want to be wealthy you take the Rich Parents trait and then take crafting feats. I run crafting using the CRB rules, so if you craft all your own stuff you'll have up to 50% more WBL then the other party members. Invest skill points in craft skills to make items at a discounted cost. If you want to stretch this even further use a means of negating costly material components (like say Razmiran Priest 9th level ability) and masterwork transmutation. You'll easily have a ton of cash more then everybody else.But the concept isn't a crafter, it's a wealthy heir.
Just use Rich Parents then. That fits the concept by itself.

Chengar Qordath |

thejeff wrote:More it's completely irrelevant to the larger question because Pathfinder is a particular subgenre of fantasy - it doesn't even pretend to handle all possible variations and genres of fantasy. So saying "X" can belong in fantasy says absolutely nothing about whether it belongs in PF.I'd say Pathfinder is actually trying very hard to handle as many genres of fantasy as it possibly can. See Golarion for details.
Indeed. Paizo has pretty clearly tried to make Pathfinder as broad as possible within the fantasy genre. Traditional medieval fantasy? They have it. Eastern fantasy? Head to Tian Xia. Sci-fi elements? Buy the tech guide. Want guns in your fantasy. There's a gunslinger class and a bunch of gun-using archetypes.

Milo v3 |

And if you're high enough level Rich Parents doesn't matter...congratulations. You've reached the level where being an adventurer is more lucrative than being an heir. Just say all your WBL is from your inheritance and you're plenty rich anyways.
Considering WBL increases when you kill things.... either your parents are really crazy or your plotline revolves around killing the other heirs.....

Anzyr |

Kobold Cleaver wrote:And if you're high enough level Rich Parents doesn't matter...congratulations. You've reached the level where being an adventurer is more lucrative than being an heir. Just say all your WBL is from your inheritance and you're plenty rich anyways.Considering WBL increases when you kill things.... either your parents are really crazy or your plotline revolves around killing the other heirs.....
My parents were adventurers and their parents before them. Good profession if you can survive it.

Milo v3 |

Milo v3 wrote:My parents were adventurers and their parents before them. Good profession if you can survive it.Kobold Cleaver wrote:And if you're high enough level Rich Parents doesn't matter...congratulations. You've reached the level where being an adventurer is more lucrative than being an heir. Just say all your WBL is from your inheritance and you're plenty rich anyways.Considering WBL increases when you kill things.... either your parents are really crazy or your plotline revolves around killing the other heirs.....
Pretty dumb adventurer parents, not even giving their children some decent gear to start with.

DrDeth |

Super easy.If you want to be wealthy you take the Rich Parents trait and then take crafting feats. I run crafting using the CRB rules, so if you craft all your own stuff you'll have up to 50% more WBL then the other party members. Invest skill points in craft skills to make items at a discounted cost. If you want to stretch this even further use a means of negating costly material components (like say Razmiran Priest 9th level ability) and masterwork transmutation. You'll easily have a ton of cash more then everybody else.
If you want to play a Doc Savage, you use your 20 points to pick up 4 14's, then invest in Belt of Physical Perfection and Headband of Mental Superiority (or invest in Craft Wondrous Item to make them for yourself faster). You can use your level up ability score increase to make the remaining stats also 20 or even get inherent bonuses off of Wish. Easily done.
Bah! ;-) Not good enuf. I want to be incredibly wealthy to start, not just with a little more money. I want more like a millions gps. At first level. That's my concept.
And Doc didnt depend on no magic items, and I want straight 18's to start.
You're nerfing my concepts!!! ;-)

DrDeth |

And if you're high enough level Rich Parents doesn't matter...congratulations. You've reached the level where being an adventurer is more lucrative than being an heir. Just say all your WBL is from your inheritance and you're plenty rich anyways.
Except with WBL I have the same wealth as the other PC.s I want to be incredibly wealthy. Batman, Ironman wealthy. It's a meme.

Milo v3 |

Well, that's where the Rich Parents trait comes into effect, Milo. :P
Rich parents isn't anywhere near close for affording a decent defensive item (or even a pathetic defensive item) a parent would give to help stop their kid from dying.
Admittedly, this is why I generally never have player characters be heir to adventurers, since they would probably get goodies that unbalance the situations. Doing it works alot better with NPCs than PCs.

kyrt-ryder |
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You want a character to have enough wealth to represent having upper level Adventurer parents supporting them?
F!@+ing Loaded [General Feat]: The character is extremely wealthy (whether by virtue of his family's means, his own business acumen or something else.) At level one he begins play with the money as normal for his character plus 2,000 gold, and for the duration of his career his Wealth By Level is treated as One Level Higher than normal.
Special: at level one the entire 2,000 gold could have been spent on a single item, after that additional wealth should be divided among purposes as normal.
[This allows the parent to have gifted a Ring of Protection or similar to their child, giving them that little leg up, continues funneling gear or funds into said child as they advance in the Adventuring Career]

PIXIE DUST |

Kobold Cleaver wrote:And if you're high enough level Rich Parents doesn't matter...congratulations. You've reached the level where being an adventurer is more lucrative than being an heir. Just say all your WBL is from your inheritance and you're plenty rich anyways.Considering WBL increases when you kill things.... either your parents are really crazy or your plotline revolves around killing the other heirs.....
Not necessarily. Ive gone many games where we will barely kill a thing. Most of our gear is found or bought from commission we earn hunting down and arresting wanted criminals.

Kobold Catgirl |

Kobold Cleaver wrote:Well, that's where the Rich Parents trait comes into effect, Milo. :PRich parents isn't anywhere near close for affording a decent defensive item (or even a pathetic defensive item) a parent would give to help stop their kid from dying.
Any real defenses—defenses that are likely to actually benefit a character enough to let them win fights they would otherwise die in—would cost a hell of a lot and probably get the puny first level wizard mugged anyways. :P
A better question: Why the f!%+ would any parents of means allow their kid to give up a safe life as a member of the idle wealthy to take one of the ugliest, most dangerous jobs in the world? I'm running Age of Worms right now as a play-by-post on these forums. My PCs just had to crawl though seventy feet of poop water so they could fight parasitic maggot monsters. Any parent that lets their kid grow up thinking adventuring is a good idea for them is, by default, the worst parent ever. The lack of extra funding is just icing on the cake. You want to know what the cake is made out of? Probably not. Some adventurers found it in a dungeon and they're trying to pawn it off as soon as possible. Probably cursed.

Bluenose |
Books are shades. Genres are colors. Trying to argue that something isn't fantasy because it's also horror or because it doesn't have as much fantasy as LotR is just without any point at all.
Taxonomy of RPGs. Individual books are Species. The Pathfinder RPG is one species. Books in a series are a Genus. All the D&D 3.x derived material is a genus. D&D and it's derivatives are a Family, and includes AD&D, ACKS, BD&D, 4e D&D, and plenty of others. Fantasy RPGs are an Order, with D&D and Runequest and Exalted and others. And RPGs in general are a Class, with Orders including Fantasy, Horror, SF, Alternative History, and History below it.
For taxonomy of literary genres, you'd have different categories, but a similar sort of result including a few things that would create arguments. Biologists have been doing that for years -and the arguments go on.

thejeff |
thejeff wrote:I'd say Pathfinder is actually trying very hard to handle as many genres of fantasy as it possibly can. See Golarion for details.Kobold Cleaver wrote:More it's completely irrelevant to the larger question because Pathfinder is a particular subgenre of fantasy - it doesn't even pretend to handle all possible variations and genres of fantasy. So saying "X" can belong in fantasy says absolutely nothing about whether it belongs in PF.Trying to impose limitations on what qualifies as, say, "fantasy" versus "horror" is meaningless. They are genres that tend to cross over. All genres tend to cross over nowadays. Realistic fiction can blend into mystery can blend into drama can blend into thriller. Blues can blend into jazz can blend into electronic can blend into trance. Action can blend into thriller can blend into romance can blend into western. And so on. Fantasy is an incredibly broad genre.
When books are sorted by genre, they're really just being sorted into the genre they fit into most. Genres aren't separate categories anymore—they're more like different colors. You put cyan under "green" instead of "blue" because there's slightly more green than blue in it, but that doesn't mean it's only green, nor does it mean extremely pale pink is only white. There's still red in there.
Books are shades. Genres are colors. Trying to argue that something isn't fantasy because it's also horror or because it doesn't have as much fantasy as LotR is just without any point at all.
But there's still vast numbers of subgenres not included. Modern urban fantasy being the most blatantly obvious. And all of it on top of the baseline assumption of high magic medieval fantasy - unless you really houserule things, you're going to have "epic fantasy" or "epic fantasy + guns" or "epic fantasy with pirates" or whatever.
Even with Golarion, Paizo goes out of it's way to segregate the different subgenres so you can only include what you want to use. The sci-fi elements are restricted to one country. Guns to another. Definitely in opposition to the idea that you must include everything in every game.
thejeff |
But ever letting a player hear the word 'no' about anything for any reason might permanently damage their psyche and ability to ever have fun again, all because they couldn't play that one character with guns in your world.
If they're not interested in playing something that fits with what I'd suggested for the game and not able to convince me that what they do want really does fit with the game concept in a way that I hadn't recognized, then they're probably not interested in the actual game.

BigNorseWolf |

I wouldn't call a labradoodle a Labrador and I wouldn't call star wars a fantasy story.
It doesn't mean that labradoodles are bad, just that there's a difference.
In earth science, I heard about a fight on tv between two geologists arguing over whether a rock was a silty sandstone or a sandy siltstone. It got kinda heated. People get a little crazy when the Vagueness of the english language don't accept explanations other than strict categories, but they also go off the rails when they deny that the catagories have any meaning.