WotR - Temptation Barriers, am I missing something?


Rules Questions and Gameplay Discussion


Hello folks,

This has been bothering me for a few sessions now.

All the Temptation barriers offer some cards, and you can choose 1. If you do, the barrier is undefeated and <bad thing> happens; otherwise the barrier is defeated. Seems clear, but then at the end they all include the line "After you act, banish this barrier"

I read that as (much like the previous treasure chest type barriers) that you banish the barrier no matter what. If that's the case, why all the blather about whether the card is undefeated?

Seems like another case where the text got more 'rule-y' but less clear compared to SnS's treasure chest cards for no benefit.

Am I missing something?


They give a way to be declared defeated or undefeated because other things might care about that. Imagine a location that said "At this location, if a barrier is undefeated discard 1 blessing from the blessing deck." Or "At this location when you defeat a barrier you may explore again." Those kinds of effects wouldn't work if there wasn't a way for the temptation barrier to be declared defeated or undefeated.


Hawkmoon269 wrote:
They give a way to be declared defeated or undefeated because other things might care about that. Imagine a location that said "At this location, if a barrier is undefeated discard 1 blessing from the blessing deck." Or "At this location when you defeat a barrier you may explore again." Those kinds of effects wouldn't work if there wasn't a way for the temptation barrier to be declared defeated or undefeated.

Thanks Hawkmoon, that's what I thought but I figured I'd ask. WotR uses more of the "After you act..." wording on cards, and so far I've found then to be more confusing rather than less (looking at you Giant Fly).


I had a similar question, glad you asked MSpekkio!


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MSpekkio wrote:

Hello folks,

This has been bothering me for a few sessions now.

All the Temptation barriers offer some cards, and you can choose 1. If you do, the barrier is undefeated and <bad thing> happens; otherwise the barrier is defeated. Seems clear, but then at the end they all include the line "After you act, banish this barrier"

I read that as (much like the previous treasure chest type barriers) that you banish the barrier no matter what. If that's the case, why all the blather about whether the card is undefeated?

Seems like another case where the text got more 'rule-y' but less clear compared to SnS's treasure chest cards for no benefit.

Am I missing something?

The barrier says this: HERE IS STUFF.

You can either ignore STUFF and leave the barrier behind (banishing it,) or take STUFF and suffer the consequence (after which you banish it.)

"Undefeated" can possibly trigger other cards' effects, whihc is why it's there.

Pathfinder ACG Developer

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Barriers are some of the nicest (Temptations, Rallying Cry) and meanest (Arboreal Blight, Demonic Horde) cards in Wrath. Tricksy.

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