Shalin |
just looking at the school familiar archetype here
the illusion one looks really good - get familiars to maintain concentration illusions.
i know that people say you shouldn't base around illusions in pfs due to table variance. could i play a tatooed sorcerer having the tats for evocation, combined with gnome pyromania for 3d4 but then take the familiar and make it illusion. or is that obviously stupid/out of char/ against the rules?
other option is just to play a straight illusionist, but then i wonder about what people say re; illusions and table variance...
mainly i just found it and thought it was really cool!
so question is pfs viable to be a illusionist?
could i be a pyro gnome evoc tattooed sorc and still take this?
Mark Seifter Designer |
1 person marked this as a favorite. |
just looking at the school familiar archetype here
the illusion one looks really good - get familiars to maintain concentration illusions.
i know that people say you shouldn't base around illusions in pfs due to table variance. could i play a tatooed sorcerer having the tats for evocation, combined with gnome pyromania for 3d4 but then take the familiar and make it illusion. or is that obviously stupid/out of char/ against the rules?
other option is just to play a straight illusionist, but then i wonder about what people say re; illusions and table variance...
mainly i just found it and thought it was really cool!
so question is pfs viable to be a illusionist?
could i be a pyro gnome evoc tattooed sorc and still take this?
Note that those familiar archetypes do require the master to possess the appropriate arcane school. As you have somewhat surmised under the surface in your post, they are intended as fun enticements for specialized illusionists, say, over just playing a sorcerer that has illusions.
As a wizard, you should be able to find plenty of good illusions for PFS even if you don't focus on the GM discretion "image" ones.
EDIT @Xethik: If I recall, due to ACG not being out when I wrote that part of FF, school savant was sort of not out there at the time. If I recall, there's nothing preventing school savants from taking the first power, but the lack of Wizard 10th prevents them from getting the greater.