Meanwhile, in Offscreenmaker ...


Kingmaker


Having successfully completed VV, my players are up for a few years of peace and prosperity. The Swordlords have released them from their vow of fealty, so the Kingdom is free to do as it will.

During that period, however, the Swordlords are going to rebel against Brevoy and House Surtova -- a war that (absent my players' intervention) will end with Noleski Surtova crowning himself king (rather than mere king-regent).

Any ideas for building this offscreen? Things that might affect my players' kingdom? Ways to show some of the consequences of the conflict at their borders? And (just in case) is there a decent hex map of Brevoy that matches up to the Kingmaker folio maps?


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This Thread has a map I made of the region. It took some finagling to get things lined up right, but it might serve your purposes. I need to get a dropbox set up so I can share the full resolution version.

If your players trade with Brevoy at all, you can have reports of traders being disrupted, as well as large numbers of refugees fleeing the war. Possibly blockages along rivers as riverboats and whatnot get burned out by the warring sides. I would also consider putting pressure on the PCs from both the Swordlords and Surtovas. Both could send heavily escorted officials to try and get the PCs involved in their war.

If you want to go for a more GoT/ASOIF feel, you could have sellsword companies move through the PC's kingdom on their way to the war, causing problems as they go. Outlaws and broken men would become more common as battles raged, and some of those would drift away from Brevoy and into the Stolen Lands. Even just adjusting the price of food, or luxury goods, or what have you could send tremors through the lower orders of society, which the PCs would need to deal with.


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Since the whole point of the Stolen Lands gambit was to provide Rostland with allies to the south, it certainly makes sense for the Swordlords to expect aid from the players' kingdom. If the players don't want to send troops, the Swordlords could ask them to send resources (weapons, food, or simply BPs).

For refugees fleeing from the north, you could allow the players to choose whether to admit them, if their border is fortified. If the refugees are let in, then they could cause some penalty (such as increased consumption or a penalty to stability) until the players are able to build a certain amount of houses or tenaments to house them.

If the players don't get involved and the Rostlanders are crushed, let them hear from time to time that such-and-such a Swordlord who previously gave them BP has now been captured and executed for high treason. That should chill them a bit.

Then later, you could have some of the surviving Swordlords show up in the Stolen Lands, looking for refuge. If allowed to join the players' kingdom, they will likely advocate for future war against Surtova in the north. Comparisons with Mivon (Swordlords who fled from the previous war) may be apt.

If Noleski Surtova does consolidate his position as king of all Brevoy, his eye may well turn south, towards the other kingdoms the Swordlords caused to be founded. He might demand that the players swear oaths of loyalty to him, or ask for tribute (so many BP per month), etc., with an implied threat of war.

Surtova's hand might also easily play some part in the machinations of Drelev and Irovetti, depending how well this works with your other plans for these sections of the campaign. Drelev strikes me as the sort of leader who would likely want to suck up to the Surtovas if they came knocking.

(I love the whole Brevic political setup. I can't wait until my players get to around the same place in the campaign so I can start inflicting the same sorts of war and politics on them...)

Scarab Sages

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I agree with a lot of what Vivificient says.

Make sure the party has ties (mercantile, church, possibly smallfolk they like, and for sure noble) in Rogarvia before you start the rebellion.

When the rebellion starts, fallout might be: increased banditry (including military units), refugees (might be good to have incidents where the players can intervene between enemy military slaughtering refugees), interruption of trade, trespassing of armies across PCs kingdom borders to expedite travel and avoid detection/attack, increased spying, killing of PCs agents and spies in wartorn areas, increase in purchasing of weapons, armor, food, supplies (rope, leather goods, nails, etc).

The biggest thing that jumps out at me is that to siege walled fortifications, wood is extremely useful. Most of the wood outside of the Grozni has been already cut down in Brevoy, but lo and behold, there is this huge forest just to the south call the Narlmarches, just sitting there waiting to be harvested. Your players are probably not going to like this idea much.

Politically, EVERYONE involved (including numerous smaller factions and the churches of Gorum and Abadar) are going to want promises of aid, promises not to get involved or ally with X person, guarantee of supplies in support of the One True Just Cause in the war, and the right to possibly build standing military forts, etc within the PCs lands. Expect possible annexation and rights of angary being exercised by stronger factions and guerrilla activities from weaker factions if they are denied by the PCs. Basically everyone is going to see the PCs as a resource to be used and exploited without much thought about what is best for the PCs kingdom.

Usually, all it takes is one or two offenses by some of these factions before your party will be ready to jump in the civil war.

THere is an excellent map of Mivon, Pitax, Brevoy and the Stolen Lands all merged together posted in the forums, but due to lapsed time, the name of the author escapes me. *EDIT* Okay its the map made by OldManJim and I think he did a pretty great job of matching up the maps correctly. Here is the link he sent me: map


My players have not been terribly involved with Brevic politics; my game has so far focused more on conflicts within the Stolen Lands, particularly with faeries. But I like my game to be something of a living world, and I've already foreshadowed something happening in Brevoy, with the Swordlords apparently mustering for battle.

My players actually got a release from their fealty to the Swordlords (long story there), so they can't automatically be drawn in. But ... that also opens them to being courted by all of the Brevic houses, doesn't it? Hmmm ...


pennywit, you should check out this thread from 2012 where one GM had Regent Nicolski Surtova cast covetous eyes south at the new Barony in the Greenbelt.

http://paizo.com/threads/rzs2o690?So-my-players-are-going-to-war-with-Brevo y


Interesting thread. I've actually set a few things in motion (we're kingdom-building by email right now). Noleski Surtova recently sent them a message saying he's going to come visit in four months, and he pointed out that even though they are no longer subject to the Swordlords, they are still technically his vassals ... and he expects them to re-affirm their fealty to him, publicly, during his visit. I've also set in motion a subplot I had nearly forgotten about.

I figure she'll start to show just as Surtova comes to visit ...

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