Russell Morrissey Publisher, EN Publishing |
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For the next 7 days only you can get the PDF of the critically acclaimed ZEITGEIST: The Gears of Revolution Act 1 - The Investigation Begins for just $9.99.
This gorgeous full-color book contains the extended players and campaign guides, plus the first five adventures. ZEITGEIST holds the current record for an unbroken string of five-star reviews from prolific Pathfinder reviewer Endzeitgeist, who describes it as a "crowning achievement".
We designed ZEITGEIST for the experienced GM. This adventure path is complex, with lovingly crafted NPCs and motivations, shades of grey, and full of detail and plot. We know you know what you're doing, and so we have provided you with an AP designed to let you use the full range of your awesome GMing skills. ZEITGEIST requires effort, but the rewards are immense.
Get the PDF right now for just $9.99. That's 560 pages, normally $34.99. The offer lasts only until June 7th, so don't miss out! Click on the link below!
http://www.rpgnow.com/browse.php?discount=9d63668429
"The most ambitious AP you can buy and also the most intelligent - with a focus on a complex weave of narratives, deceptions and espionage, it cannot be compared to any other AP in scope and focus and is ambitious to an unprecedented level. The story is so compelling, diverse and challenging, it is bound to become a legend, far surpassing even War of the Burning Sky and similar epics with its daunting focus on smarts and roleplaying over killing everything that moves." -Endzeitgeist.
These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG.
Steam and soot darken the skies above the city of Flint, and the choking products of its industrial forges sweep from the majestic harbor to the fey rainforests that dot its knife-toothed mountains. The Unseen Court, the Great Hunt, and the many spirits of the land no longer receive tribute, but they cannot enter these new domains of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this bleak urban labyrinth.
Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new era is nigh. But what they cannot foresee, hidden beyond the smog of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.
This tome contains Act One of ZEITGEIST: The Gears of Revolution, a cinematic adventure path designed for experienced GameMasters. These five 'steam and spell' adventures will take your party - members of the Royal Homeland Constabulary - from 1st to 8th level as they solve murders, engage in magical spycraft, and unearth villainous conspiracies. Take a step away from traditional fantasy, and play a part in shaping the coming age!
Special price for "ZEITGEIST: The Gears of Revolution" - Act One: The Investigation Begins (Pathfinder): $9.99 (click the link to apply the discount)
Russell Morrissey Publisher, EN Publishing |
In terms of complexity and challenge to run, how does this compare with Razor Coast?
I'm the publisher, so you probably want a second opinion. But I feel that this is the most complex and challenging AP I've ever seen. That can be a good thing or a bad thing, depending what you're looking for, of course. I'd recommend this if you have the time and are willing to put in the effort, with the outcome being an incredibly rewarding experience.
If you're short on time, or want something you can pick up and run easily, our AP probably isn't the right fit for you. There are many wonderful products out there that do that thing well; we tried to do something different, aimed at long-term GMs like ourselves.
Russell Morrissey Publisher, EN Publishing |
Endzeitgeist |
@Geraint: Zeitgeist is harder to run. RC is an easy sandbox once you start ignoring the AP-planning section of the book, no harder to run than e.g. Slumbering Tsar. Zeitgeist is less wide-open, but it requires the juggling of a bunch of NPCs and story-threads. I did write reviews for this one and all parts up to #7; #8 will hit site this week; Act One made #2 of my Top Ten of last year, so yeah, while difficult, the AP is damn good; perhaps the most intelligent story I've read, campaign-wise.