Melee martial lunar oracle


Advice


Hello there,

I'm looking for advice for this character. I've got a rough idea of this build, some leads for optimization and what I'm looking for is a good, solid character.
The goal of the build is of course not a first line melee character, I also realize my DPR should be behind barbarians and fighters. It'll combine a mix of natural and weapon attacks coupled with a good STR score to get some DPR along with an good animal companion.

Ok then, first off with the race. I've got three ideas revolving around one idea.
The general idea is synergizing with the primal companion revelation of the Lunar Mystery : the 1/2 level favored class point I would get each levels thus getting a 50% level boosted animal companion.
Thus three possibilities : elf, half elf, aasimar (either Idyllkin or Angelkin). Assuming my DM accepts it I would most probably take the latter.

Now the base stats would be in 20 pts : STR 15 DEX 13 CON 14 INT 10 WIS 10 CHA 14.
I'm still putting some DEX for initiative despite having access to Prophetic Armor. I could dump some WIS and 1 point of DEX to start 16 STR but I'm not really a fan of dumping stats too much.
I'm neither willing to dump INT cause oracle got 4 skill points each level and I like that social interaction with my CHA...

For the weapon I guess morgenstern as Oracle allow only common weapons, bastard sword if Half elf (ancestral arms).

For the feats I would say the core is kinda light, not like reach, switch hitters martial builds.
Core feats : Extra revelation, Power Attack and Quicken Spell. Why now?
Lunar mystery revelations seems so good it would just be a waste to not take extra revelation asap to have a really good starting character.
Power attack doesn't need some more explanations I guess as I'll be stacking a lot of attacks (both natural and weapons).
Quicken spell for a martial oracle is just good. Quicken divine favor is strong as I do not want to spend a standard action to cast a personnal buff with low duration in any fight. Would seems more profitable to spend that standard action for a group buff like Blessing, Prayer and Blessing of fervor. I do not plan to take more metamagic feats as a spontaneous caster it slows my incantation time.
Possible optimization feats? I'm thinking of Celestial Servant if Aasimar to further improve my animal companion. Divine protection could be a good idea I guess to strengthen my character for melee combat.
If you got any more ideas I would welcome them gladly.

Now a quick overview of the oracle features I'm considering.
Firstly, as a neutral oracle I would take inflict spells for Touch of the moon revelation combo (inflict light wound mass for AoE confusion seems good to me).
For the curse I'm thinking about Clouded Vision that seems not bad for melee characters.
I'm also considering dual Cursed archetype, emphazing more with the build, with Wolf-scarred Face (if DM authorize) combined with Deaf curse as main curse. Those two curses seems commonly paired as deaf and silent spells negate a part of the wolf-scarred negative aspects. Furthermore, one natural attack would be very good to start with.
For the revelations, I would start with Primal Companion and Prophetic Armor. 3rd level either Gift of Claw and Horn (feels strong overall), Mantle of Moonlight (for rage shenanigans against casters but more situationnal imo) and Moonlight script (Commune at 8th level for free each day?) . 7th level Touch of the moon (as I got first inflict mass spell at 9th level). 11th Form of the Beast for magical beast choices.
About the latter I've seen some discussions about it, I'll discuss about it with my DM but I guess Magical Beast with humanoid polymorphs should be ok (aranea and jackalwere seems a good choice). I've seen discussions about Kirin but there's reasons a DM would not accept it so I may stick to humanoid forms.

For the animal companion I'm considering three options as I think my DM may object depending of the campain setting : Roc (for grab and fall shenanigans), Elephant (2d6 Gore 22 STR and trample), Tiger (pounce).
I'm not sure yet for the feats but I'm considering get them a good AC with pet armors feats (intermediate armor feat I guess). It's a money sink but well, I think it's worth it.
For other feats I depends the pet I guess, i haven't considered it yet.

That's it, of course all choice are questionnable (I'm no genious), thank you for reading.


1. Is this for a home game or PFS? I believe PFS has rules against the super-companion trick, and you might want to clear it with a GM at home before you use it.

2. Screw Dex for init, take the Noble Scion feat.

3. Mixing natural and manufactured is difficult to pull off efficiently, and the Lunar Oracle is a beautiful natural attacker thanks to their access to the Beast Shape line-- and better, being able to stack a Gore attack onto whatever they turn into. That should make it easy to get four-plus primary natural attacks along with side benefits like Pounce; far more than you'd get with weapons. Battle Oracles or Oracles with dips can make decent use of weapons, but Lunars are natural weapon specialists.


Thank you very much for your answer.

1. It's a home game but could you link me to that rule? My DM might just be considering PFS rules for his campain setting so I'm interested. I've looked around but didn't found it.

2. Well, I considered the Noble Scion feat indeed. However, some DM have trouble when it comes to accepting Divine Protection + Noble Scion + DEX dump. I've seen some plainly and simply refusing that combinaison (huge CHA makes both divine protection + prophetic armor + noble scion a freakin' war machine).
Besides, I feel that taking three feats (d.p./n.s/celestial servant) is kind of a lot to invest. Particulary n.s. at first level instead of extra revelation for prophetic armor right at the beginning giving quite a lot of early resilience (and 3rd level for gift of the claw). I got a lot of feats to take early (including quicken spells and power attack) so it might crowd the pot a little knowing that the average DM would at least asking me to reconsider the above combination.

3. I'll at least be taking a weapon early along with the bite attack from wolf curse until I get enough natural attacks.

Also one thing I forgot in the first post is Improved Initiative feat for obvious reasons.

Shadow Lodge

The super companion is very much legal in PFS, just slightly limited. The restriction is this:

Your animal companion can never have more than one hit die more than you do (so if you're level seven, your companion must have eight hit dice or fewer). Any level boosts to the companion that would bring them above this restriction are delayed until your own hit dice increase.


The Morphling wrote:

The super companion is very much legal in PFS, just slightly limited. The restriction is this:

Your animal companion can never have more than one hit die more than you do (so if you're level seven, your companion must have eight hit dice or fewer). Any level boosts to the companion that would bring them above this restriction are delayed until your own hit dice increase.

Companion HD progression not being full (4/5) it's still pretty decent to me.

The sour point of that build is that Form of the beast is an awfull version of Wild shape by comparison. I'm trying to overcome that by selecting Humanoid Form magical beats, I think DM wouldn't refuse that way of casting spells, but well most of them don't have that many attacks (bite and strangely not fangs...). I would need to spend two feats along with the deaf curse to be able to cast (still spell and eschew materials) as a better combat fit magical beast.

Without spending any feat along with humanoid form magical beasts I would have to wear a manufactured weapon to add an attack : I noticed aranea and jackalwere don't have any fangs attacks, only bite.

Still all that is pretty late since Magical Beast is a lot later than druid wild form (+ ability to cast) as it's level 11...


If you go with natural attacks razor tusk trait for half orcs is worth consideration. Not perfect but it is fair.

I personally favor dual cursed war sighted oracle for this idea. The misfortune and fortune revelations speak for themselves but why war sighted? Well warisghted is essentially tradin in on that lunar oracle only needs 2-4 revelations depending on how you fight so why not trade in dead revelations for martial flexibility? It will depend on specifics though.


I don't get how you can be dual cursed AND war sighted.
About war sighted I'm not a fan of it since revelation are generally better than feats.
I actually prefer trading feats for revelation, the other way is just weak even if it adds some polyvalence.

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