MK Scorpion Build Advice


Advice

Dark Archive

**I'm looking into building a very MK Scorpion like build for future use. Most of the posts I'm finding are years old or contain homebrews/tweaks to everything, I'm trying to make this guy as legal for society play as possible if possible.**

I'm not looking to use anything to do with being undead, my only concerns are trying to get his chain pull, possibly some fire damage, and obviously melee skill. I'm assuming the best bet would be some form of monk (possibly Qinggong), or a ninja. I've read a little on Hamatula Strike that lets you grapple check an opponent when they are damaged with a piercing weapon like the rope dart. His fire damage could come from Ki powers or perhaps the Efreeti style feats + Elemental fist.

I'm sure someone out there has done a build based on this character before for society, so does anyone have ideas or suggestions to get the ball rolling on a character of this style? Any advice is much appreciated.


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You have a solid build start. I'd stay straight monk and not multiclass with ninja. This is going to be a feat-intensive build. Maybe two levels of Ninja for Combat Trick would be worth it, but nothing more than that. This might also be a good fit for the Brawler depending on how you want to use the character.

I'd add Combat Reflexes to start grapples with the rope dart on other people's turns.

You're going to want a high strength and improved grapple as well.

Get a Large sized rope dart with Effortless Lace. That will give you higher damage dice, increased range, and because it counts as a One-Handed weapon for a medium creature, you can use it two handed when you want to.

Anaconda's Coils will give you extra damage on every successful grapple.

A Glove of Storing will give you the ability to make the dart disappear into your hand when it isn't being used.

A Necklace of Fireballs or Helm of Brilliance reflavored as a ninja mask or something will give you some firepower.

If you eventually decide to become Undead, I'd recommend a Graveknight or an Awakened Flaming Bloody Skeleton.


I am working on a similar build, and i am going with a harpoon for more damage,and i may be wrong but if it is a grappling weapon u get the weapons enhancement bonus to cmb for grapples


Harpoons are terrible. Definitely not worth a feat.

Dark Archive

I will say Doomed Hero, those are some great ideas. The equipment especially is where my knowledge is lacking. I'm fairly new to most aspects of the game, but I'm all about coming up with fun builds.

A harpoon would probably work as well. Though what I'm reading from the grappling feature it just allows you to grapple the opponent on a successful critical hit. The use of a rope dart for me was mostly because of the weight and it being one handed. I guess a high str and light or no armor would make that extra weight from the harpoon a non issue though. I've never used or seen anyone use a harpoon before either so I'm not sure on how well they work out.


What you need is a Rope Dart and Hamatula Strike.

Unchained Monk should work pretty well.

Sovereign Court

Seconding Unchained Monk.

With the access to Qinggong Monk power(Standard for the Unchained Monk) + rope dart (Unchained monk are proficient with it) + Hamatula strike.

At 8th level you can pick up Dragon's Breath if you want to copy Scorpion iconic fire breath.


What are the actual advantages of an unchained monk over, say, a sohei (the archetype largely built around and well equipped for damage)? At least for unarmed builds?

I mean, besides that one ki power that helps their mobility whiles till full attacking. With pummeling style out, that has less immediate value.


Well, unchained Monk's flurry is a better damage boost than Sohei's flurry. It can also use all monk weapons (unlike the monk who needs an EWP for some of them...) right out the gate.

Sohei is a good archetype tho, it gets a bunch of nice stuff.


LoneKnave wrote:

Well, unchained Monk's flurry is a better damage boost than Sohei's flurry. It can also use all monk weapons (unlike the monk who needs an EWP for some of them...) right out the gate.

Sohei is a good archetype tho, it gets a bunch of nice stuff.

OH, I never quite doubted it was better than base monk. I don't think it is controversial to say that most people think 'you need to take an archetype' when you are trying to make a 'good' monk.

I am just haven't heard enough about the unchained monk to beat out weapon training and access to fantastic boosting items that a sohei can bring to the table.

That, and the fact that out of most martial arts characters, it is fairly easy to write off light armor on the 'ninjas' of mortal combat.


Sohei could work, especially if you want to put his katana to work. But it also replaces Abundant Step for example, which is one of the most scorpion moves (if you get dimensional dervish).

Sovereign Court

For a scorpion build? Many, as mentioned above the proficiency yeah rope dart is a monk weapon and all monk weapons, Scorpion is known as being proficient in many different kind of weapons, of course if we are using the classic scorpion, we could ignore the bit about weapons.

-Built in ability to use qinggong monk powers

-Elemental fury/burst powers to use fire, if he wants to go all the way with the fire theme.

-Abundant step + Elemental Burst to represent Scorpion teleporting with fire. Granted it is a high level combo, it totally matches scorpion fighting style.

-Also Unchained Monk has the power Ki Range (increasing the range increment of thrown weapon) which should make rope dart, goes further and look like more the iconic scorpion "Get over Here!".

Dark Archive

I haven't had a chance to look much into the unchained version of the monk, looks like I will need to as the general consensus seems to be that it is FAR superior to the base monk and most archetypes.

Abundant step was on my radar since that is quite an iconic piece, I hadn't though of the elemental fury/burst additions though, those sound pretty great.

Looking through the Unchained PDF it almost seems like thats the way to go at for at least the class. Like was stated above, the Sohei archetype does seem pretty good if I chose to focus on the weapon aspect of him. Though I see Scorpion in his old school form mostly, fists and fire. The weak will save makes me think he could easily be mind-controlled. Kind of fitting, though not in a good way.


LoneKnave wrote:
Sohei could work, especially if you want to put his katana to work. But it also replaces Abundant Step for example, which is one of the most scorpion moves (if you get dimensional dervish).

Fair enough. While I can still find places to argue about unarmed builds, I will admit that the sohei has a lot less room for ki powers and that signature teleport.


Can someone explain how this character is pulling the target to him? The drag maneuver has you moving back as well. or could you use the grapple option on a rope dart and chose to "move the target" to you if you succeed the check?

I am also looking into the Flowing monk archetype for this as they get the Redirection for either a trip or reposition. Then purchase Stunning Fist for more shenanigans. Looking at a lot of feats to pull this off, needing imp grapple, repo, and trip. Possibly Ki Throw and the greater maneuvers.


The grapple rules state that when you make a successful grapple, the target is pulled adjacent if they are not already. No maneuver needed.


Under grapple weapons

Grapple: On a successful critical hit with a weapon of this type, you can grapple the target of the attack. The wielder can then attempt a combat maneuver check to grapple his opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon’s reach, you end the grapple with that action. Source: Ultimate Combat.


It lets you choose to be at the range of the weapon, but it doesn't say you have to stay that far apart.


Also note that you don't actually give your weapon the grappling property, so that blurb never even comes into play.

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