TarkXT |
So I've been wanting to run a home(ish) game for a while and had in mind to do a Kaiju focused one. But that task is daunting and requires quite a bit of time to get right.
So I'm scratching the itch in the meantime with an adventure path that's about as wild as running like hell from the cloverfield monster in the first few hours of the homebrew I had in mind.
So here we go.
The Basics.
1. If you are interested simply let me know in this thread. Give me a quick run down about yourself and your experience and I'll let you know via PM.
2. A microphone is mandatory. Maptools is java based and I'll be getting the latest version to ensure everyone is on the same page. I have no interest in other things atm as maptools is nice, quick, and I'm comfortable with it given my many many folders of things for it. Plus, people skilled in java can make some very good macros. It's also free. So yeah.
3. I don't want your character sheet. I don't want your backstory. Seriously if you give it to me here I won't even consider it. Sure, you can work on one but don't expect it to be final. Reason being as I plan on the first session being purely about the players getting together to make characters, hashing out their backstories, and building an actual team rather than a bunch of poor sobs thrown together as this AP seems to implicate. You'll be better for it trust me.
4. First session will be on the 14th with Recruitment closing on the 8th. 4 people with a 5th if I feel it works out.
Things you should know.
1. All Paizo, Machinesmith, and Path of War Material will be allowed. Unchained classes allowed but not required (you can still be an APG summoner if you choose) Stamina system in place but only for Fighters who gain the Combat Stamina feat for free at 1st level.
2. 20pt. buy starting at level 1. Two traits one must be a campaign trait. I highly suggest getting the players guide.
3. Encounters are being altered for difficulty. Not CR. Which is to say certain things are changed to make fights harder without necessarily making the numbers bigger. Their tactics and equipment might change, I may switch out NPC's of one class for another, I might do something extremely subtle like simply move the furniture around the room. Whatever I can do to increase the difficulty and force the group to act as a group and not a pack of individuals I will do so.
Confirmed Houserules
Injury System: I'm currently working on an injury system I am looking to publish. The concept is that it is harder to actually lose a character to death but easier to see them injured. Details will come in when we start the game so I will just say that it's very easy for a character to lose a limb or break a leg and it takes time to properly heal. Magic can't really do the trick for a lot of injuries but some spells will be introduced around 3rd spell level that should function like remove disease/curse to give a good chance.
To Be Discussed houserules
I'm considering some other houserules to help combat be more dynamic/tactical. But, we'll talk about those with the group as a whole. Some thoughts.
No Attack of Opportunity for combat maneuvers if you do not posses the feat.
Attack of Opportunity against you if you miss an attack by 5+Wis mod.
And some others depending.
Let me know if you have any questions.
The Dread Pirate Hurley |
Sounds interesting. The inclusion of Path of War is particularly nice. I'm glad to see games warming up to it; it seems to be becoming a more common inclusion around these parts.
One note about the Kaiju, if you don't like the Spawn of Rovagug, there's the Valashmai Jungle in Tian Xia which is like Jurassic Wolrd: Kaiju Edition.
LitanyOfCurses |
I'm interested.
I came to this message board after a long time game fell apart (~10 years)
We used Skype and Fantasy Grounds 2.
I could play either Wed or Thu.
I most often prefer to play some sort of caster or hybrid.
I prefer balance between tactical combat, roleplay, and puzzles
If you need to know anything more personal, please feel free to IM me with questions
Thanks
Seranov |
I generally play frontlines bruiser-type characters or divine spellcasters, though I dabble in support and/or healing classes (Vitalist!). I once tried to play a Sorcerer and it was kind of boring to just spam Acid Splash all day, so I probably am not interested in the arcane spellcaster role.
I'm able to play either Wednesday or Thursday, but I prefer the hours for the Wednesday option. I can absolutely stay until 2am on Thursdays, but I'd need to make a few changes so I can dedicate all that time.
I'm a big fan of combat-heavy games, but I do enjoy roleplaying as well.
If you have any other questions, I'd be glad to answer.
Also, a quick question for you: Is the RP going to be spoken, and in first person? Because I'm really, really bad at that kind and it pretty much prevents me from playing those games.
TarkXT |
** spoiler omitted **
Also, a quick question for you: Is the RP going to be spoken, and in first person? Because I'm really, really bad at that kind and it pretty much prevents me from playing those games.
I'm not entirely sure what you mean by your question if you mean that I expect dialogue at least to be spoken as if in first person then yes if she mean I expect you to be in character at all times not so muchno I mean if you think you're bad at that kind of thing I wouldn't worry too much about it I mean I've dealt with bad role players and people just straight up refuse the role play at all so mean it's not exactly going to be a huge deal breaker if your selected by to answer your question yes this is a talking game also forgive my bad grammar and punctuation posting text to speech for mobile
TarkXT |
** spoiler omitted **
Also, a quick question for you: Is the RP going to be spoken, and in first person? Because I'm really, really bad at that kind and it pretty much prevents me from playing those games.
I'm not entirely sure what you mean by your question if you mean that I expect dialogue at least to be spoken as if in first person then yes if she mean I expect you to be in character at all times not so muchno I mean if you think you're bad at that kind of thing I wouldn't worry too much about it I mean I've dealt with bad role players and people just straight up refuse the role play at all so mean it's not exactly going to be a huge deal breaker if your selected by to answer your question yes this is a talking game also forgive my bad grammar and punctuation posting text to speech for mobile.
TarkXT |
So far I'm looking at Alistus, Nohwear, LitanyOfCurses, and DreadPirateHurley correct?
I'm assuming all of you gentlemen have a mic?
And assuming that do you gentlemen have a preffered voice chat program you like to use?
I have skype but I far prefer mumble and would love it if one of the players had access to a server. Google hangouts is also an option.
Corsario |
Ohhh... Path of War is to add "abilities" to fighters (I recall the "Book of Iron Might") and Machine Smith is a "cyberpunk" class (ewww!).
Good thing they are on D20PFSRD.
Corsario |
Not sure if I did this, but I have experience. I even mastered RotR (well, Burn Offerings) with Maptools a couple years ago.
I love Maptools, even if I tend to "lose" myself in the technical details of it.
Got microphone, and I think I got passable spoken English. I can install whatever voice software we want to use.
TarkXT |
Well sadly I was hoping more people would answer but let's see.
Corsario
Nohwear
Litany of Curses
Alistus
I'm going to try and get 1 or two more people in. In the meantime if you guys could PM me an email address I can contact you guys by we can agree on a voice chat program and go from there.
Hurley if you think you can get a functioning mic before thursday let me know.