Can you now make a viable TWF dagger rogue now?


Advice


Can you do it with the new rogue.

they can get a higher accuracy from Debilitating Injury. At 4th level they get +4 to hit and you can get +2 from divine obedience pharasma feat. +1 DMG on daggers with the river rat trait.

Could pick Knife Master for more DMG but I don't think it's a good idea.

//Zautos


What do you count as viable? Not eveyrone's viable is the same

Liberty's Edge

Knife Master is actually an excellent idea. And Scout remains one as well.

And yeah, with getting Dex to damage (which Rogues all get automatically now), it definitely works.

Saves are a bit of a problem (though Twist Away + a Ring of Ferocious Action really helps there, and can be had pretty early), but it's as solid as most martial characters.


with viable I mean will it be as good in a fight as a H2 rogue or will it be worse. Will it be as good in combat as other classes that are not strait fighter types.

Liberty's Edge

Zautos' wrote:
with viable I mean will it be as good in a fight as a H2 rogue or will it be worse. Will it be as good in combat as other classes that are not strait fighter types.

With the increase in accuracy and ability to lock people down from escaping your flanking (and eventually both at once), plus Dex-to-damage, TWF is definitely the correct choice for an Unchained Rogue.

Silver Crusade Contributor

Plus, you can more easily go all-in on Dex now (especially with Twist Away in the toolbox).

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