Looking at the Feral Hunter in pathfinder, looks pretty sick. Want to go "Beastman" at level 13. A few things need clarification for me though:
1) Animal Soul + Wild Shape + Anthropomorphic Animal (AA)
Prerequisite(s): Animal companion or mount class feature.
Benefit: You can allow spells and effects that affect animals, animal companions, and special mounts to affect you, even if the spells do not normally affect creatures of your type. For example, you could cast animal growth or reduce animal on yourself, even though those spells normally affect only animals. An ally could cast raise animal companion on you to bring you back from the dead. An opponent could not cast charm animal or dominate animal on you unless you chose to allow the spell to affect you as if you were an animal.
Putting all three together, is it possible to create a humanoid beast with all my wild shapes? Basically a synthetic werebeast. Wild shape changes me to the -shape- of a beast but is a polymorph. It doesn't actually change my type (humanoid), so I can't use AA to assume a humanoid shape. Animal Soul allows every spell that affects animals to effect me as well as if I were an animal myself. Yes, I know that I would lose out on special abilities such as rake, pounce, and the like from the wild shapes, but I'm going more for the role than the roll.
2) Assuming that I can do this, would I still have to take Natural Spell to use spells? By the very definition of AA I get the ability to speak a language.
3) All the above + Animal Focus
The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter's minutes of duration per day—it remains in effect until the hunter changes it. The companion's aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action.
If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion's focus) remains in effect until the hunter changes it instead of counting against her minutes per day.
Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.
Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.
A druid with a +4 Wisdom headband keeps his bonus when he turned into an elemental as the bonus is an enhancement, so I'm pretty sure these should stack, right? I don't really do Casters, so most of these rules are new to me.
4) Solitary + Animal Ally
Prerequisites: Nature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companion.
Benefit: You gain an animal companion as if you were a druid of your character level –3 from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper), or wolf. If you later gain an animal companion through another source (such as the Animal domain, divine bond, hunter's bond, mount, or nature bond class features), the effective druid level granted by this feat stacks with that granted by other sources.
This one I really need a second opinion on. The Feral Hunter does not naturally gain an animal companion, and also misses out on the teamwork feats. Does Solitary also keep me from acquiring one through other means, such as this feat, or is this animal companion considered an exception? It states that I have to treat the animal companion as if I were a druid, so the animal still won't get teamwork feats, but this feat basically allows any and all characters without an AC to get one right? Though at 3 levels lower (might get Boon Companion to compensate)
4) Solitary + Animal Soul
I've been assuming that I can take Animal Soul (who's pre-req. is that I have an Animal Companion class feature) with Solitary because while the options to have said AC is unavaliable to me, I still very well have the "class feature" itself. Solitary doesn't replace the AC ability, merely states that you can't naturally have it...but I may be wrong, and need another opinion. Might also be a RAW vs RAI.
5) For what I'm going for, would it be better to go for Feral Shifter (Druid) or stay Feral Hunter? Feral Hunter is very summoner based and I don't think I'll be doing much summoning...and outflank only applies to my summons, not the animal companion I'll adopt through the game...but it FEELS more front line based? Idk, I might just be judging from looks and not objectively analyzing both classes.
Lots of question, I know. Any insight/opinion would be appreciated.
The wildshape and anthro. Animal dosent stack since they are polymorph effects both. And you dont get a AC.
Wildshape is a poly effect that -only- effects humans, yeah.AA is a poly effect that -only- effects animals, yeah.
I automatically qualify for human poly effects, but with Animal soul don't I get to qualify for animal effects as well? And if not, why? I've already read a forum post on just Wild shape and AA, but Animal Soul was never introduced.