
LeesusFreak |

A new DM (well, he's new to Pathfinder) wants to take the reigns when I burn out for a bit, and is looking for an AP that can be run as gestalt with minimal changes (not super optimal gestalt-- there will be no Oradins, for example). We were looking at Slumbering Tsar (since its apparently pretty lethal), but as that starts out at 7th, he'd rather have something that starts a little earlier. Are there any APs roughly falling into these criteria, Paizo or 3pp?

LeesusFreak |

Wrath of the Righteous? I mean, why not add gestalt to your mythic?
Haven't played in WotR yet, but I've heard its already pretty easy (even excluding Mythic PA and Vital Strike). DM only wants to mess with one meta-system at once, really.
For an example of the optimization ceiling to be expected of the gestalt PCs, I've intentionally kneecapped myself to a Gnome Soracle*, with no evocation (aside from light/dark/etc) and no Abjuration aside from Protection from X and Dispel. Super-focused on illusions and enchantment.
*= Sorc is Crossblooded & Wildblooded (Arcane and Umbral). Oracle is Heavens mystery, with the Deaf curse.

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Nothing really is made with this kind of build in mind, even less for a new DM to the pathfinder system. Guess if your plan is to go into Slumbering Tsar, you could start with the Dragon's Demand (1 to 7 or 8 whatever), doesn't mean that it would be challenging or anything like that but guess should give him enough experience before deciding what he wants to tweak in slumbering Tsar.

LeesusFreak |

Nothing really is made with this kind of build in mind, even less for a new DM to the pathfinder system. Guess if your plan is to go into Slumbering Tsar, you could start with the Dragon's Demand (1 to 7 or 8 whatever), doesn't mean that it would be challenging or anything like that but guess should give him enough experience before deciding what he wants to tweak in slumbering Tsar.
He's had significant tabletop experience, and I'm currently DM'ing a tweaked RotRL. Solid player and a decent DM from what I've experienced. Kicking off in DD is a nice idea, though-- some of the other players aren't as adept in the system, so asking them to build 7th level PCs (vanilla, not even Gestalt) is overwhelming for them. The buildup phase is as much for them as it is for running higher-level stuff for him.

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Any of them. Seriously.
I've run Rise of the Runelords as gestalt, and I'm just about through Shattered Star with gestalt.
Here's the sneaky trick of it: you control your PCs' leveling. If they are one or two levels behind the "recommended" levels for the adventure, the challenge level works itself out just fine.
For example, we started Into the Nightmare Rift (recommended for PCs of level 13) when they were still 11th level.
If you want to put a little bit of extra work into the world-building, you can do that: for example, I make a few of the NPCs that the PCs face (both opponents and allies) gestalt as well, so the PCs aren't the only ones out there.
Full disclosure: in my gestalt campaigns, I limit people to only two classes: no multiclassing or prestige classes. Archetypes for either or both classes are okay, though. In Shattered Star, I have:
* a magus/wizard
* a fighter/alchemist
* a fighter/monk
* a cleric/monk (zen archer, which is not really very monk-ish)
* a bard/oracle

Hazrond |

Riuken wrote:Wrath of the Righteous? I mean, why not add gestalt to your mythic?Haven't played in WotR yet, but I've heard its already pretty easy (even excluding Mythic PA and Vital Strike).
I am playing a WoTR game right now, and i must say i disagree. So far the combats have been doable but its the army management that is a nightmare, we are calling our game Wrath of the Oregon Trail at this point