
Zodiac107 |
Well, that's a hard one. I suppose that it might be intended to be used with natural attacks, considering the forms available. On the other hand. Being shot with a gun will make you bleed.... a lot.
Thinking on it some more, i think it´s meant to be used with any kind of attack actually, getting sliced with a sword, punctured by a spear, shot with and arrow and so on, will make you bleed. Sounds logical to me.

Claxon |

Presumably it's meant only to be used with natural attacks, and they simply forgot to add such information into the description of that.
Because, lets be honest. Every wound whether it be claw, bite, sword, arrow, etc is going to bleed. So why would you need a evolution to do it? Because causing bleeding damage is a different thing altogether from someone "bleeding" from a wound.
The evolution affects the physicality of the eidolon. Manufactured weapons are decidedly not apart of the eidolon.
I would say no.

Zwordsman |
Well I'm pretty darn certain they probably were thinking about bleed on natural attacks,
but. THey only specified attack..
It's vague enough that it shouldn't actually prevent you from applying it to any kind of attack you specifically chose with it.
So raw wise.. you only have to chose an attack type.
Honestly this is worded RAW so badly that it makes it sound "choose melee or chose ranged or choose magic attacks"
Since it doesn't even specifiy natural attack or weapon.
but thats the absolute strictest possible reading. of the RAW. I"m pretty sure they wanted natural attacks, or at least melee.
As a note. This doesn't specificy at all how it does, simply that its EX. The evo could be just giving hte eidolion a vampire sorta sense on where to strick for maximium bleeding problems.
Honestly though it seems pretty ok costed and believable in all the possible cases I can think of.... It'd be a fun one for a summoner to use himself with something dinky for fun.
Bleed (Ex) (Champions of Corruption pg. 27 (Amazon)): An eidolon gains the ability to inflict bleeding wounds. Select one type of attack. Attacks of that type deal 1d6 points of bleed damage. This evolution can be selected more than once. Each time an eidolon selects this evolution, it applies to a different attack. The bleed effect doesn’t stack.