Rubber Ducky guy |
1 person marked this as a favorite. |
After 4 1/2 years my group wrapped up Legacy of Fire with an 8 hour encounter.
I was exhausted at the end of it but our group finally got a sense of closure for an Adventure Path.
I started with two groups that merged into one as players dropped off and came back.
I made an epic mistake 4 1/2 years ago by giving my players an overly generous ability array and one group used it well to crush every encounter I lined up in front of them.
I started modify and building encounters to challenge them, and by the End of Eternity I learned how to build encounters properly.
Halfway through I dropped their Ability Scores to a 20 point buy and adjusted all future encounters accordingly.
I lost 4 PCs during the campaign.
The most memorable was the Rogue who decided to investigate a noise with the Paladin while on watch. He spotted one pair of Hyenas greaping into camp but not the ones behind him.
The other was another rogue who, on 1 hit point made a dash for the paladin for healing. An invisible Efreet cut her down 5 ft from the safety.
In the end everyone had fun and a Huge thanks to the team who put this together.
Now to decide which Adventure to do next.