Does the cyclonic enchant defeat wind wall / fickle winds?


Rules Questions


There's a new ranged weapon enchant from the Ranged Tactics Toolbox called cyclonic:

Quote:

Price +2 bonus; Aura faint conjuration; CL 12th

DESCRIPTION

This special ability can be placed only on ranged weapons or ammunition.

A cyclonic weapon or piece of ammunition feels as though it were surrounded by gentle winds pulling it in all directions. When the wielder makes a ranged attack with a cyclonic weapon, a sheath of whirling air surrounds the weapon or the ammunition fired and prevents the attack from being impaired by wind, water, and other liquid or gaseous environmental factors.

CONSTRUCTION REQUIREMENTS

Cost +2 bonus; Feats Craft Magic Arms and Armor; Spells air bubble

So the question is in the title. Would a cyclonic weapon's projectiles still be affected by wind wall or fickle winds? I want to say no, but I think they still would because the enchant doesn't state it defeats magical environmental effects. Thoughts?


I would absolutely say that Cyclonic weapons ignore Wind Wall and Fickle Winds.


Agreed with Kudaku. It says that the ammunition is not impaired by wind.


Yea, it says wind environmental factors, without specifying mundane or magical. So it defaults to both.

Given the +2 price tag of it, I'd imagine the point of it is to allow the archer to get around the one hard counter they normally have.


Cheapy wrote:

Yea, it says wind environmental factors, without specifying mundane or magical. So it defaults to both.

Yeah, I was wondering if WW & FW counted as environmental factors because they're magic effects.

Liberty's Edge

Quote:
environmental factors.

I think it is affected. Magically manipulated winds aren't an environmental factors. They are a magical effect.

It would work against high wind created by control weather as that spell create a environmental effect.
It will work underwater too, as the water resistance is an environmental effect.


Cheapy wrote:

Yea, it says wind environmental factors, without specifying mundane or magical. So it defaults to both.

Given the +2 price tag of it, I'd imagine the point of it is to allow the archer to get around the one hard counter they normally have.

This. It would also penetrate on Solid Fog, which is the only other gaseous environmental factor I can think of that would stop arrows. Whether or not a target inside an Aqueous Orb would get cover seems like a table ruling, that could go either way.


Why wouldn't it work against Aqueous Orb?


The way I see it, the AC bonus from cover is partially that you can't fire through cover and partially that you can't see through cover. A GM could argue that the cover bonus is still in play because while the arrow would penetrate without problem, the shooter can't clearly make out the target through the churning water composing the orb.

Like I said, your mileage may vary depending on the GM.

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