Looking for a techno-sword


Advice


We're steaming through Iron Gods right now and my fighter is feeling a bit left out magic item / technology wise. He uses a Longsword and has been hoping for something akin to a lightsaber and I have yet to tell him they really don't have anything like that in the game. I want to intro something tech for him, because so far the gunslinger has been loving the loot but I have no idea what to do.

He has no desire to wield a chainsaw or mono-whip. The only tech sword I could find was the null blade (IIRC) the technic league uses. Anyone have any ideas for some interesting stats on a vibro blade or lightsaber ish thing or anything cool like that?

Thanks


Yrtalien wrote:

We're steaming through Iron Gods right now and my fighter is feeling a bit left out magic item / technology wise. He uses a Longsword and has been hoping for something akin to a lightsaber and I have yet to tell him they really don't have anything like that in the game. I want to intro something tech for him, because so far the gunslinger has been loving the loot but I have no idea what to do.

He has no desire to wield a chainsaw or mono-whip. The only tech sword I could find was the null blade (IIRC) the technic league uses. Anyone have any ideas for some interesting stats on a vibro blade or lightsaber ish thing or anything cool like that?

Thanks

Why not just re-fluff a normal sword? Give him a +1 longsword or whatever and just call it vibro-blade. Further magical enhancements would be the same but would cosmetically be technological.

The power of imagination!


Ok, I'm not sure if this would be to powerful or not, as I am unaware of level and what loot has been given out, but the brilliant energy enchantment on a sword could easily pass for a lightsaber. I don't even think a whole lot of refluffing would be required honestly. Perhaps remove the quality that it can't harm certain things? That isn't very lightsaberish but if anything I think brilliant energy is at least a good starting point for a custom lightsaber. Will snoop around for something that seems like a vibra blade


There's totally a lightsaber in the tech guide (sort of). It's called the Laser Torch. It burns through charges like nothing else but it's a fire adamantine halbred (basically).

If you want something else you can make a command word activated item (probably a hilt) of Flame Blade for I think 10,800. Lasts 3 minutes a go, takes a standard action to use. You'll notice it's almost exactly the laser torch, just with lower initial damage and no ability to bypass hardness.


Perhaps for a Vibro blade an Impact weapon made of a special material would suffice?


Bob Bob Bob wrote:

There's totally a lightsaber in the tech guide (sort of). It's called the Laser Torch. It burns through charges like nothing else but it's a fire adamantine halbred (basically).

If you want something else you can make a command word activated item (probably a hilt) of Flame Blade for I think 10,800. Lasts 3 minutes a go, takes a standard action to use. You'll notice it's almost exactly the laser torch, just with lower initial damage and no ability to bypass hardness.

I saw the torch... but he's a fighter and relies on his strength to match damage in the game... and the torch does 1d10 with no Str consideration...

Maybe if it allowed dex damage (from hitting the right spot)... hell I dont know


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The problem you have is two fold. One, thematically, technology is there to bypass the normal mechanics at work. You don't fight harder, you fight smarter. Kill things at range with big booms that don't rely on how strong you are. Within the first ranged increment even a 10 Dex martial character is a threat with advanced firearms. Or as you have seen, the melee weapons aren't made to make the big strong fighter better at doing damage, they make everyone capable of doing damage.

Two, your character isn't interested in using what IS around. Which is kinda a failure on their part. Using the best weapon for the job, taking advantage of the tools available, etc.

I would probably just be upfront about the fact that they aren't going to find what they are apparently hoping for. As mentioned before, Brilliant Energy is basically as good as it is going to get for them. If you are worried about the damage issues versus certain types of monsters, carry a second weapon. It is what everyone else would in a similar situation. If they know that nothing they are hoping for is incoming, maybe they will change their mind on the other weapons that are around. Dashing their hopes sucks, but the reality is the game doesn't have what they are looking for. As a player, I'd rather know that then constantly hope something was on the way, that isn't.

If you really want to go the extra mile and help the player out, give them a brilliant energy weapon with an activation switch. That way when they run into a monster that would be immune, they can switch it off and still use the normal weapon. When it is "on" have it chew through batteries like the chainsaw, mono whip or torch. It would still be worth the +4 enhancement though (ignoring armor is big) so the player would probably not be seeing it any time soon.


Brilliant Energy weapons are basically lightsabers, but they predate the tech guide.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
master_marshmallow wrote:
Brilliant Energy weapons are basically lightsabers, but they predate the tech guide.

Actually they are reverse lightsabers. You can cut up a person quite well with them, but you can't cut holes in walls, hulls, and doors with a brilliant energy weapon, which does nothing against unliving material.

Cannonball of the New Mutants possessed for a short time a sword gifted to him from the Dwarves who crafted Mjolnir which the opposite of brilliant energy, it would cut anything other than living tissue. The sword was depowered by Loki at the end of the X-Men in Asgard series.


There is a pure crystal special material that he might be interested in.


Thank you all for your help : ) I've got a good idea of what Im going to do now. I'm going to call a Vibrosword the equivalent of an impact weapon with a 1 pt increase to crit range so L.S. 18-20 x2. I do have a question though about charges when a chainsaw uses 1 charge / hour can that hour be broken up into chunks or is it... spend a charge and for the next hour the chainsaw can go on and off but 61 min after its another charge?

Skylancer I like your take on technology, you are right about it moving away from up close and personal combat... but still want to do something nice for my player that doesnt involve a chainsaw... he would balk at wielding something like that .... he's too fruuufy playing a Noble Scion and all.

Thanks all

The Exchange

Just a quick question but if you had the Brilliant Energy enchantment on a sword couldn't you suppress the magic for a round to be able to "turn off" the Brilliant Energy enchantment? Or is it just perma on once the weapon has been enchanted with it?

Sovereign Court

River Shadowhand wrote:
Just a quick question but if you had the Brilliant Energy enchantment on a sword couldn't you suppress the magic for a round to be able to "turn off" the Brilliant Energy enchantment? Or is it just perma on once the weapon has been enchanted with it?

Permanent, brilliant energy can't be turned on/off. It is usually better to have two kinds of weapons. Funny enough tho, with all the times that I play Dnd and Pathfinder, never had one of my players interested in getting brilliant energy weapons.


Yrtalien wrote:
Thank you all for your help : ) I've got a good idea of what Im going to do now. I'm going to call a Vibrosword the equivalent of an impact weapon with a 1 pt increase to crit range so L.S. 18-20 x2. I do have a question though about charges when a chainsaw uses 1 charge / hour can that hour be broken up into chunks or is it... spend a charge and for the next hour the chainsaw can go on and off but 61 min after its another charge?

No, when you turn it on, it eats a charge. At that point, you can leave it on for up to an hour. But, if you turn it off after 30 seconds, then turn it back on again, that eats another charge. It's basically like a Dismissable Spell with an hour. If you dismiss it, it's gone--you can't put it back on again without casting it another time.

Yes, it sucks. Tech pretty much all sucks unless you are an 11th level Techslinger that can shoot the guns for free. Even if I had unlimited ammo, though, unless I was a Gunslinger, Trenchfighter, or Savage Technologist (they all get Dex to damage), I'd still rather have a longbow any day than an Arc Rifle or whatever other crap tech gun I found laying around.


Brilliant Energy is awful. It's essentially a martial NPC-bane weapon. It's only good against armor, not natural armor (the biggest contributor to most monster's AC). And as others have pointed out, it can't be turned off. It's useful if you have a way to apply it only sometimes (class features, arrows, etc.) but not as a primary weapon (and at +4, it's a little too expensive for a backup).

So yeah, I suggested the laser torch for a reason. If you want a lightsaber, that's what it is. Lightsabers don't use strength, it wouldn't make any sense for them to. How would swinging a column of coherent superheated plasma hurt more if you swing it harder? Ditto laser instead of plasma (though I'm not currently up to date on the weight of light). The previous way to do it (Flame Blade) did much the same things (touch attack for fire damage in sword form) but laser torch also includes "and use it to burn through walls/doors/objects". If you want a lightsaber, laser torch is perfect. The weakness is a little funny though.

If you want the weapon to do more damage there's already gear for that. I can't link it well on the PRD but it's here under Gravity Clip which increases the weapon's damage size for a single hit (and burns a charge a hit). You can slap it on any melee weapon you want.

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