Anzyr |
kestral287 wrote:It's isn't when you're talking about a class who's strengths lie in primarily buff and support.LazarX wrote:Arachnofiend wrote:Talking about "the Wizard who doesn't know what he's doing" vs. "the bard who does" is not in any way a useful discussion. You have to assume competence on the part of both players if you're going to talk about game balance, and a competent Wizard is usually going to be a Diviner.What's the goalpost you're setting? If it's damage, remember that the extra damage that comes out of the Bard's buffs can very well be considered "his" damage.Damage is a silly metric given that both targets can effectively take out targets without touching their HP. It's the ability to efficiently end encounters that matters.
In an arena situation it would be "who can disable the enemy first". That may or may not be a meaningful metric to you.
I assume you give *all* the dazed (or otherwise crippled) monsters HP to the Wizard out of fairness.
Charon's Little Helper |
LazarX wrote:I assume you give *all* the dazed (or otherwise crippled) monsters HP to the Wizard out of fairness.kestral287 wrote:It's isn't when you're talking about a class who's strengths lie in primarily buff and support.LazarX wrote:Arachnofiend wrote:Talking about "the Wizard who doesn't know what he's doing" vs. "the bard who does" is not in any way a useful discussion. You have to assume competence on the part of both players if you're going to talk about game balance, and a competent Wizard is usually going to be a Diviner.What's the goalpost you're setting? If it's damage, remember that the extra damage that comes out of the Bard's buffs can very well be considered "his" damage.Damage is a silly metric given that both targets can effectively take out targets without touching their HP. It's the ability to efficiently end encounters that matters.
In an arena situation it would be "who can disable the enemy first". That may or may not be a meaningful metric to you.
Only if you give *all* of a wizard's exploding rune damage to the paper & ink manufacturers.
LazarX |
LazarX wrote:I assume you give *all* the dazed (or otherwise crippled) monsters HP to the Wizard out of fairness.kestral287 wrote:It's isn't when you're talking about a class who's strengths lie in primarily buff and support.LazarX wrote:Arachnofiend wrote:Talking about "the Wizard who doesn't know what he's doing" vs. "the bard who does" is not in any way a useful discussion. You have to assume competence on the part of both players if you're going to talk about game balance, and a competent Wizard is usually going to be a Diviner.What's the goalpost you're setting? If it's damage, remember that the extra damage that comes out of the Bard's buffs can very well be considered "his" damage.Damage is a silly metric given that both targets can effectively take out targets without touching their HP. It's the ability to efficiently end encounters that matters.
In an arena situation it would be "who can disable the enemy first". That may or may not be a meaningful metric to you.
Why not? This IS supposed to be a team oriented game. If a character contributes to battle, it's contribution, whether it's addding to the damage, putting in advantages for your side or disadvantages to the enemy. Anything that contributes to the noble cause of making sure your side is the one that walks away.
Anzyr |
Anzyr wrote:Why not? This IS supposed to be a team oriented game. If a character contributes to battle, it's contribution, whether it's addding to the damage, putting in advantages for your side or disadvantages to the enemy. Anything that contributes to the noble cause of making sure your side is the one that walks away.LazarX wrote:I assume you give *all* the dazed (or otherwise crippled) monsters HP to the Wizard out of fairness.kestral287 wrote:It's isn't when you're talking about a class who's strengths lie in primarily buff and support.LazarX wrote:Arachnofiend wrote:Talking about "the Wizard who doesn't know what he's doing" vs. "the bard who does" is not in any way a useful discussion. You have to assume competence on the part of both players if you're going to talk about game balance, and a competent Wizard is usually going to be a Diviner.What's the goalpost you're setting? If it's damage, remember that the extra damage that comes out of the Bard's buffs can very well be considered "his" damage.Damage is a silly metric given that both targets can effectively take out targets without touching their HP. It's the ability to efficiently end encounters that matters.
In an arena situation it would be "who can disable the enemy first". That may or may not be a meaningful metric to you.
Yes, but as we can see from the example, the Wizard gets all the HP from the Dazed monsters. Therefore the Wizard is only one who really contributed to that fight. The problem is that this is in fact the case. Mopping up Dazed monsters isn't worth much of a "contribution". So, in this comparison we can see that the Bards additional damage granting to team mates won't help the Bard pull ahead of the Wizard any time soon.
Only if you give *all* of a wizard's exploding rune damage to the paper & ink manufacturers.
Sure. *Gives the points to the manufacturer of paper and ink. The Wizard*
Arachnofiend |
Mopping up Dazed monsters isn't worth much of a "contribution".
Not... entirely true. I mean, if all you can do is Daze a creature then eventually it will stop being dazed if someone doesn't mop it up. This is why the Summoner is as stupid as it is, since the Summoner does both the prep work and the clean up at no extra cost.
Obviously the Wizard has means of dealing finishing blows as well, but it costs resources that could instead go towards things that the other party members are not capable of doing.