New gm....requesting help


GM Discussion

Scarab Sages

Hi all, new pfs member but have been playing tabletop rpgs for years. The reason i am posting is because i am enjoying the time i spend with my local pfs crew but would also like to give back to the same community that has entertained me. What would you recommend for scenarios for a new gm? I am worried i might fail my group due to lack of rule knowledge as a dm. I plan to make my first couple games as CORE so there are not so many books to keep track of. Any help you guys can give me would be awesome!

Silver Crusade 5/5

We Be Goblins is pretty simple, it would probably do pretty well. #6-12 On Sharrowsmith's Trail also seems like it would be pretty good, with no complex combats or subsystems. The Confirmation isn't too complex, I would recommend pre-rolling encounters to allow for extra prep time. Lastly, the first level of the Emerald Spire Superdungeon is pretty easy to run, the light system is kind of weird, but pretty manageable.

Whenever you decide on a scenario, the PFS prep site as a lot of resources that can help out.

Silver Crusade 2/5

The replayable tier 1-2 scenarios, In Service to Lore (First Steps Part 1), The Confirmation (5-08) and The Wounded Wisp (6-10) are all great scenarios to get started with. They are low-level and so the surprises are not too great.

Any of the tier 1-5 scenarios are pretty good. If it is only rules you are worried about, one of my favorites is Frostfur Captives (3-1).

I think you will do fine with this.

5/5 5/55/55/5

Thanks for stepping up.

First steps I, the confirmation and the wounded whisp are good for learning to play as well as DM. Mists of mawangi is a nice straightforward adventure

As for core, be sure to ask about that locally. Some people love it, some people hate it, if you have a preference it shouldn't be on the dms side of the screen. 99% of Everything you have to know is in the core rulebook anyway. If you're worried about players abilities, don't. No one knows everything a player is going to try to pull at the table. If they have a class ability you've never heard of, ask them how it works, smile and nod, and then read up on it yourself later.

Scarab Sages

Thanks for all the info! You all have set me on the right path and im actually pretty excited to jump into it. at my local shop, we normaly have at least 1 table of core every week but lately we have been seeing 2 full tables plus 2 standards. My goal is to get some of the constant gms a break and allow them the opportunity to sit on the player side as well. THANK YOU SO MUCH FOR THE INFO!!

2/5

Malandric wrote:
I am worried i might fail my group due to lack of rule knowledge as a dm.

There are always excuses to not do something. Some weeks your hair hurts too much. Other weeks you have to spend days, literally days, washing it. But at the end of the day you have to choose to move forward.

So, you can give me these sorry ass excuses to not do something. Or you can kick your ass in gear to be the changes you want to see in this world.

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber

Welcome to the GM side, I agree with the other posters about games, though if you run 3-1, make sure you are prepared to run those goblins, very fun if you are, can fall a little flat probably without someone prepared to play them. There are 2 1-5's that I would say probably wait till you have a bit more expedience, those are 4-11 The Disappeared and 5-11 The Library of the Lion, both are great scenarios, but use some subsystems.

Most importantly Have Fun, and try to make sure the Players Have Fun!

Silver Crusade 5/5

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On the topic of scenarios to avoid for greenhorns, I would add Scars of the Third Crusade to that list. It is an RP heavy scenario with things to keep track of which can complicate matters.

For more good starting scenarios, I would add in The Veteran's Vault and The Glass River Rescue. Both are pretty straightforward scenarios, that both have their own unique possibilities for roleplaying. Glass River also has a lot of different ways for the party to solve things, I saw something like five different ways the party solved took care of business in as many slots at a local con a ways back.

Dark Archive 5/5 *

You dont need to know all the rules. Most groups starting core in my area are doing season 0. Silent tide, hydras fang.

Sovereign Court 4/5

Welcome aboard! There are so many great scenarios from which to choose. 0-05 Mists of Mwangi is a good one to start off. As mentioned, the ever-green scenarios are good too.

Personally, I love the City of Strangers series, 1-51 and -52. Though, you need someone to be part of the Sovereign Court faction and give them the mission. You'll never regret it!

Though, what we've always seen better success with is when we have a new GM run scenarios they've already played. Perhaps one you really enjoyed playing?

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Dont forget the GM shared prep site! It can save you a lot of time!

PFSPREP

5/5 5/55/55/5

2 people marked this as a favorite.

Repeat after me the mantra of the dm

I will mess up and thats ok. I will mess up and thats ok...

I don't think I've seen a game run where SOMETHING didn't get messed up. Thats fine. This is a game, not open heart surgery. If people show up, have a good time, and leave then you've done 99 percent of your job.

Grand Lodge 4/5

StFrancisss wrote:
Malandric wrote:
I am worried i might fail my group due to lack of rule knowledge as a dm.

There are always excuses to not do something. Some weeks your hair hurts too much. Other weeks you have to spend days, literally days, washing it. But at the end of the day you have to choose to move forward.

So, you can give me these sorry ass excuses to not do something. Or you can kick your ass in gear to be the changes you want to see in this world.

You do know that there are a lot better ways to say this, or what I hope is your intention, anyhow:

Hi! I understand your concern. It is something that all GMs, new or veteran, experience.

Heck, A couple of weeks ago, I, an experienced, 4 star GM, managed to screw up not just one but two encounters during a module, ending the module early with an effective TPK. If I had run it correctly, it might not have been as bad, but the PCs were still going to have issues with those encounters.

For the best way to handle your concern, make it part of your introduction: "Hey, folks, please note that I decided it was my turn to give back to the PFS community, and let one of our regular GMs get a break from behind the screen.

Now, as you know, I am still fairly new to Pathfinder and PFS< so I am going to ask your assistance in making sure I don't screw up the rules too badly. Minor issues, which aren't going to kill a PC, maybe we can go over during the post game talk. But, if I make a major mistake, or do something wrong that could cause a PC death, please let me know right away.

In the meantime, though, let's sit back and play a fun game of Pathfinder!"

Hope this helps!

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