Gestalt Trench Fighter / Dune Drifter Cavalier Help


Advice


Got bit by a bug early this morning while scouring the recruitment thread and now I can't shake the idea.

How do I make a Ratfolk Trench Fighter Dune Drifter gestalt work in a way that isn't completely useless/"shooting myself in the foot"?

When creating a character, I tend to think of a scenario that I feel would be TOTALLY cool and B.A. and then kind of work my way around with the crunch.

Imagine this:
Wastelands, bandits on the loose. From a distance, a wolf charges, kicking dust up in it's wake. Atop the wolf, a lightly armored ratfolk with lance in one hand, buckler in the other. The two charge through a group of bandits, striking one dead-center with the lance, and another gets blasted away with the ratfolk's buckler gun. He stows the lance and buckler gun, draws a revolver and a knife, and kick's off of the wolf and goes back-to-back with his mount in preparation for close combat with the remaining bandits.

How the hell would I make this work, crunch-wise that won't be totally ridiculously underpowered?

This was originally an idea for a recruitment floating around, but I would love to have this character in case of a rainy day table game.

EDIT: It may be helpful to know that the stats rolled for that recruitment were 14, 13, 14, 17, 16, 16 and that the game starts at 3rd level


Dune drifter can still only add challenge damage bonus to melee. Check with your DM if he waives that requirement, if not, you'd be better off with Luring cavalier.

Also, while getting DEX to weapon damage sooner is better, you could gestalt Savage technologist, as it gets more bonuses related to your gun+lance and gun+sword style of fighting.

My heart breaks every time I see someone gestalting two Full BAB classes, especially ones that overlap so heavily.

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