
Spindoc |

Hey quick question, if a an enemy uses an aoo to grapple or trip or something and Doesn't have the imporved 'x' feat does that maneuver provoke its OWN AoO? as in 2 ppl could just sit there forever provoking aoos by using their aoos to do more maneuvers?
Im thinking that the loop ends if someone runs out of aoos/round (ie doesnt have combat reflexes) but still even if they both did would it just be a loop for 5 aoos? this doesn't seems right lolol

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To answer the question: yesterday in a game, my character provoked an AoO out of an enemy specifically to get them to waste it, so other people could move in on that target without getting the AoO.
(We were on a ship, I'd put my rapier away so I didn't lose it during a storm, and had no other weapon. Provoking the AoO by trying to grapple seemed reasonable. The fact I succeeded on the grapple was, as far as I'm concerned, icing on the cake.)

Serisan |

If an enemy uses an aoo to grapple it uses Grab (Ex) and Grab doesn't provoke. Normal Grapple is a standard action or did I missed something?
You're right that grapples cannot be initiated via AoOs without some special stuff going on since they are a standard action and not an attack action. Trips, however, will certainly do it.

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To answer the question: yesterday in a game, my character provoked an AoO out of an enemy specifically to get them to waste it, so other people could move in on that target without getting the AoO.
That's how many groups find out the hard way whether or not the opposition has Combat Reflexes.

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A string of attacks of opportunity is legal within the rules, but after finding that it often created a certain level of confusion, I implemented a house rule: No attack of opportunity can provoke another attack of opportunity.
This keeps combat from getting bogged down in minutia: it also had the unanticipated, and welcome, side effect of folks using their attacks of opportunity for disarm or trip maneuvers - something which has made front-line fighters more effective at keeping the enemies in place.

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Mephron wrote:That's how many groups find out the hard way whether or not the opposition has Combat Reflexes.To answer the question: yesterday in a game, my character provoked an AoO out of an enemy specifically to get them to waste it, so other people could move in on that target without getting the AoO.
Normally it's me walking past and saying "he doesn't have combat reflexes, right?" With the GM responding, "oh crap (because he'd already forgotten about it), he does...does a 30 hit?"